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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34853 times)

piratejoe

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Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #615 on: April 10, 2016, 07:32:38 pm »

As Remilia starts working on making the new room she notices Cadmilsius "Well now,its been quite a while now hasn't it,i wonder,what has it been that you've been doing all this time."
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

SOLDIER First

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Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #616 on: April 11, 2016, 12:07:02 am »

"My most sincere apologies, lovely Remilia... I found myself so distracted by all the goings-on of the noble Necrovoyager that I have simply lost myself for so long and forgotten to speak with you... I beg forgiveness that I do not deserve."
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piratejoe

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Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #617 on: April 11, 2016, 12:11:10 am »

Remilia smiles knowing how she can use this to her advantage. "Well then,help me if you would,there should be a body or two for you to use temporarily to help me with construction,ether way,its good that you are finally back."
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

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Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #618 on: April 11, 2016, 12:16:40 am »

His ghostly form nods vigorously.
"Of course, my love. I would gladly spend a thousand thousand lifetimes in the cold, empty reaches at your request if it brought you even the tiniest amounts of pleasure. Direct me to these corpses, if your loveliness would be so kind, and I will begin working posthaste."
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piratejoe

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Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #619 on: April 11, 2016, 12:30:39 am »

"They should be in the hallway through that door over there." Remilia points to the north door "And don't worry,with time i will forgive you."
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

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Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #620 on: April 11, 2016, 12:51:36 am »

"I will, my love. You have all the gratitude my pathetic self can possibly offer for even considering forgiving me for my horrible misdeeds to you."
With that, he gently floats through the door and possesses a nearby corpse.
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piratejoe

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Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #621 on: April 11, 2016, 01:22:30 am »

Remilia waits for Cadmilsius to come back and say's "Right then,lets get this room built."
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

piratejoe

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Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #622 on: April 14, 2016, 05:30:27 pm »

(Poke)
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Tomcost

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Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #623 on: April 14, 2016, 05:42:28 pm »

Let's say that the ghost helps to build that room, as it is the only action that still needs to be processed.

notquitethere

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Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #624 on: April 15, 2016, 02:23:27 am »

Cool, I didn't want to go into an encounter with the ship only a hit a way from collapse. Will roll on next turn bit later today.
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notquitethere

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Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #625 on: April 17, 2016, 07:08:29 am »

Year 3800 to 4200 Crew Turn

Suffering and the shades linger in the vents.

The remaining gnome revigorates the two vampires then begins contruction of a stasis chamber that only they can get to [-3 metal, -1 crystal].

Remilia and Cadmilsius start on a forest [-9 wood, -1 stone], planting sapling after sapling, watching the trunks grow over the long years. Cadmilsius's corpse rots away after two centuries.

D. probably sleeps in the Mausoleum the whole time.

Spoiler: ship inventory (click to show/hide)

Spoiler: Ship (click to show/hide)

Forgotten will return in 5 centuries.

Encounter: Year 4200

[rolling encounter... 10! Rolling Space Horrors... 9]

Power Source: All

Cursed gnomes

22 Cursed Gnomes [health 11] appear in Vent 1. While aboard the ship each encounter has a 50% chance of being rolled on the environmental disasters table instead of the regular encounter table.

You have two choices:

A: Let the Cursed Gnomes become members of the Evil Gnome horde, but until the cursed bodies are killed, the ship suffers the dread gnome environmental disaster magnet effect.

B: Destroy all the cursed gnomes (they will put up a fight and resist destruction, and will fight to destroy all existing gnomes and anyone else that won't let them stay aboard).

Either way, when the encounter is concluded, everyone alive will gain a level.
« Last Edit: April 17, 2016, 08:06:19 am by notquitethere »
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crazyabe

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Re: Trials of the Necrovoyager: The Gnomish Problem
« Reply #626 on: April 17, 2016, 12:25:21 pm »

I Vote for Option A
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piratejoe

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Re: Trials of the Necrovoyager: The Gnomish Problem
« Reply #627 on: April 17, 2016, 12:32:23 pm »

Let the cursed gnomes kill themselves in a suicidal charge,i don't care. continue to build the forest.
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Tomcost

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Re: Trials of the Necrovoyager: The Gnomish Problem
« Reply #628 on: April 17, 2016, 12:33:28 pm »

I vote B

If we destroy them, the normal gnomes gain a level, and they regenerate all lost members. Also, we don't have enough weapons for the 22 gnomes.

But I have a question for the GM:

Do these cursed gnomes come with weapons?

Because we can easily kill them otherwise, and they won't be able to damage us (0 melee damage).

They also take double physical damage. This will be easy for us.

crazyabe

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Re: Trials of the Necrovoyager: The Gnomish Problem
« Reply #629 on: April 17, 2016, 12:53:08 pm »

My thought process is this: with 23 Gnomes I can get most of my plans done in 1 - 2 Centurys, Then I can make An Awsome 22 Cost Weapon out of them!
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