Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 39 40 [41] 42 43 ... 47

Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34856 times)

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #600 on: April 08, 2016, 08:16:16 am »

I Put blood on the Vamps before it drys up, then I start the construction of a Stasis Chamber next to pit 2.
If that finishes I Start on a pit above the library, the M door Should be on the Right side... yes I do have a plan.

Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Tomcost

  • Bay Watcher
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #601 on: April 08, 2016, 08:20:34 am »

We need repairs on Corridor A and the Teleport Bay. I guess that we can just use bones to repair the corridor and metal to repair the Teleport Bay.

And I support any kind of plans. I love plans.

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #602 on: April 08, 2016, 01:28:57 pm »

See My Current Construction Plans below.
Spoiler (click to show/hide)
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Tomcost

  • Bay Watcher
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #603 on: April 08, 2016, 01:37:51 pm »

Hmm, so, the idea is a disposable engine to kill bosses? If we encircle it with vents, we can funnel everybody through the pit, making them fall into lots and lots of traps.

Sadly, it costs a lot fo resources. We should look into building a crystal cave, and a forest, as soon as possible.

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #604 on: April 08, 2016, 01:44:56 pm »

Not quite, It's a backup for when the Idot heros manage to destroy our Normal engine in any case when/if completed it will technically have more of our ship attached to an engine no matter what happens.
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #606 on: April 08, 2016, 01:53:18 pm »

Also if they destroy Corridor 1 We won't lose 1/2 the ship.
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Tomcost

  • Bay Watcher
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #607 on: April 08, 2016, 02:12:20 pm »

It is a good plan.

Wouldn't it be possible to also build a corridor connecting the orginal engine, and the other hallways?

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #608 on: April 08, 2016, 04:38:23 pm »

Perhaps, Only one problem from my point of view:That would be a large Hallway, Meaning one engine's worth of space used per Section, Which is 4 Normal hallways in size, Also I designed it so It can only be accessed by someone of Size "Small" OR someone Who can TP, Making it just that much Safer.
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #609 on: April 08, 2016, 05:47:44 pm »

Remi after being revived via blood will work on making a forest off of the teleporter.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Tomcost

  • Bay Watcher
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #610 on: April 08, 2016, 07:45:33 pm »

We need somebody to do repairs, before we lose half the ship to a single strike in Corridor A

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #611 on: April 08, 2016, 07:48:03 pm »

Chill with Remilia.
Logged
Black lives matter.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #612 on: April 08, 2016, 08:42:54 pm »

Oh hey SB is finally back,did you read up on everything that went almost horribly perfectly smoothly the past few battles?
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #613 on: April 10, 2016, 12:29:27 pm »

*Poke*
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Trials of the Necrovoyager: Year 3800 - 4200 Travel
« Reply #614 on: April 10, 2016, 04:02:44 pm »

If no one's doing any thing else, I'll update the map and roll on to the next encounter. But tomorrow, right now I'm about to sleep.
Logged
Pages: 1 ... 39 40 [41] 42 43 ... 47