Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 47

Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34918 times)

ATHATH

  • Bay Watcher
    • View Profile

Red chucks the Skeleton's head out of an airlock.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile

Round 2 - Turn 2 - First Heroic Incursion

D. teleports to Red and bites the warrior, savagely rending his neck [. He falls unconscious through shock.

Nik'nak frightens the Deacon to death and then possesses his corpse!

The encounter is won!

D. gains a power level!

Loot Phase

Red awakes as a vampire. Knowing she would be murdered if she returns to her homeland, Red has little choice but to stay on the Necrovoyager. ATATH has chosen to take over Red. Red's first action on the ship is to throw Jones McBones' head out of an airlock!

Jones McBones is no more!


Loot:
Rex rolls on the table of lesser treasure  [5! Rolling on the table of middling treasure... 2! +2 stone]
Nik'nak rolls on the table of lesser treasure [2! +1 stone]
Francis rolls on the table of lesser treasure [4! +1 metal], which is left in his location due to the lack of substance.
I'll update sheets with the stuff.

Spoiler: ship inventory (click to show/hide)

The Pit Room is Cluttered: pit traps cannot be built here for free while the room is cluttered.

Travel Phase - Year 300

Travel time will by 6 centuries. Decide what you're doing. An unpossessed corpse will rot in one century, leaving 2 bones (or may be butchered for bones at any time). Corpses may be possessed for two centuries before they rot away to a skeleton. D and Red should pick their new gifts. Everyone let me know what actions you're taking. Saahuhur will return to a phylactery of his choice at the end of the 6 centuries, just in time for the next encounter.

Spoiler: Traps and Devices (click to show/hide)
« Last Edit: February 11, 2016, 05:38:49 pm by notquitethere »
Logged

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #167 on: February 11, 2016, 05:39:12 pm »

Cadmilsius remains unformed.
Logged
Black lives matter.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #168 on: February 11, 2016, 05:40:22 pm »

Cadmilsius remains unformed.
(Unfortunately! You'll return the century after the next encounter, so guaranteed to see the next encounter so long as Remilia isn't completely destroyed.)
Logged

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile

((whelp, Best get cleaning up...))
We Dump the Dead humans, One of the Two Holy Symbols, the Normal Non holy Cudge, and one of my two Silver Chisels, into the Replicator to be ground up.
We make a new Weapon, Mortem Urist...

Mortem Urist: damMAX, Physical, Demon's Bone

We spend the next Few Centurys Engraving Everything...
((How much would It cost to build a "Warehouse" style room out of bone and such?))
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #170 on: February 11, 2016, 05:55:30 pm »

Equip the enchanted sword and try and clear out the pit room,then if possible make a net pit trap and a spike pit trap in the pit room.
« Last Edit: February 11, 2016, 05:59:47 pm by piratejoe »
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #171 on: February 11, 2016, 05:56:32 pm »

((Please dont, I want a better weapon...))
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Zormod

  • Bay Watcher
    • View Profile
Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #172 on: February 11, 2016, 05:57:14 pm »

Can possesed corpses build rooms and traps?
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile

((whelp, Best get cleaning up...))
We Dump the Dead humans, One of the Two Holy Symbols, the Normal Non holy Cudge, and one of my two Silver Chisels, into the Replicator to be ground up.
We make a new Weapon, Mortem Urist...

Mortem Urist: damMAX, Physical, Demon's Bone
The two unpossessed corpses net you 4 credits, plus 3 for the other gear, plus your 2 from fu, makes Mortem Urist: 9 physical, Demon's Bone.

We spend the next Few Centurys Engraving Everything...
You can engrave all the rooms this travel time and stave off madness.

((How much would It cost to build a "Warehouse" style room out of bone and such?))
The warehouse room is the hoard (it has infinite capacity for junk). If you're just looking to build a cheap room out of bone, then a corridor segment is only 2 bone (4 for large, 1 for small)

Dump the enchanted sword into the replicator and try to make a spear called Tonbogiri
Tonbogiri: physical if possible 3 magic if possible 5
The replicator breaks done any weapon, no matter how good it is, for just one credit, so you might not want to do this yet.


Spoiler: Replicater Use (click to show/hide)

Can possesed corpses build rooms and traps?
Definitely! Enjoy your two centuries of room/trap making.
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #174 on: February 11, 2016, 06:02:41 pm »

"So it seams we have a new vampire on the ship,and i think someone went missing....oh well."
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #175 on: February 11, 2016, 06:12:34 pm »

One of us will Use Hyper-Ventilation between the Two points indicated.
Spoiler (click to show/hide)

We Begin Moving all our Crap to the Hoard.

We engrave All rooms while we wait...
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Zormod

  • Bay Watcher
    • View Profile
Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #176 on: February 11, 2016, 06:27:08 pm »

Construct a spike pit trap in the Engine room.
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #177 on: February 11, 2016, 06:37:46 pm »

One of us will Use Hyper-Ventilation between the Two points indicated.
Spoiler (click to show/hide)
Sorry if it wasn't clear, but there has to be a clear route between those doors. (I know the wording says 'any door' but legal building rules still apply.) The important reason for this rule is A. it makes drawing the ship easier, and B. a lot of effects (like teleporting in heroes and asteroids) effect external rooms only, so having a clear distinction between inner and outer rooms is important.

We Begin Moving all our Crap to the Hoard.
Just your inventory, or all loose stuff scattered around the ship?

We engrave All rooms while we wait...
Can do!

Construct a spike pit trap in the Engine room.
You'll have to take one of Rex's stone, but if he's fine with that, sure.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #178 on: February 11, 2016, 07:04:29 pm »

"POWER! MOAR POWER!!!"

((Now with a whopping 7 physical attack damage from a PUNCH!))

D. grumbles a recommendation that the other undead build a new Mausoleum for the vampire army that will soon be generated. Then he works on uncluttering the Pit. Then he moves the Dracolich's phylactery to the Hoard. Then he gets to sleep.
« Last Edit: February 11, 2016, 07:08:54 pm by FallacyofUrist »
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #179 on: February 11, 2016, 07:06:14 pm »

Construct a spike pit trap in the Engine room.
You'll have to take one of Rex's stone, but if he's fine with that, sure.
((We are made of Clay which is stone by DF's Definition so...))
One of me Picks up the remaining holy items and gets Thrown by the rest at Nik'nak.
one of me picks up one of my Stones and Throws it through Nik'nak.
We Begin Moving all our Crap to the Hoard.
Just your inventory, or all loose stuff scattered around the ship?
((All loose and unused Non-holy Items.))

Would it be acceptable to build a Hall to nowhere and Build a vent in the space then enclosed?
Spoiler: By that I mean... (click to show/hide)
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.
Pages: 1 ... 10 11 [12] 13 14 ... 47