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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34877 times)

notquitethere

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Re: Trials of the Necrovoyager: Year 100 - Fiery Death Encounter
« Reply #135 on: February 09, 2016, 02:47:35 pm »

The fires rage through the ship, burning up the crew. D. tries to pray for salvation but there is none. The shades perish in the fire, though Nik'nak cools the air long enough for the hardy Bones to pull himself together.

The shades were dissipated: they return to the Pit room.
The dracolich was killed. His soul recovers in his phylacteries, and will return in 8 centuries. His bones remain.
The gnomes were peachy keen.
The vampire burns to a crisp, awaiting fresh blood.
The skeleton survives.
The Necrosis charm is destroyed.

Travel Phase Year 100

Travel will take 2 centuries until the next encounter.

Ongoing effects

Dread: If he recovers, D. attacks gain the mental and necrotic damage type until the end of the next encounter.

Pathological Shyness: Until the end of the next encounter Francis won't leave the Pit room.

Returns: Cadmilsius will return in 9 centuries. Saahuhur will return in 8 centuries. Remilia and D. will return when blood is shed on their ashes.

Spoiler: Ship Inventory (click to show/hide)

Spoiler: The Ship (click to show/hide)

What are the gnomes doing to stave off madness, and what will people's positions be at the start of the next encounter? Also, anyone who can reach the temple may pray once during this phase.
« Last Edit: February 09, 2016, 02:49:16 pm by notquitethere »
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Roboson

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Re: Trials of the Necrovoyager: Year 100 - Travelling
« Reply #136 on: February 09, 2016, 02:55:49 pm »

(Why am I stricken by madness?)
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #137 on: February 09, 2016, 02:59:10 pm »

(It was one of the encounter rolls:)
[Rolling... 12! Rolling twice on the table of environmental disasters... 4! Passing through a star... and 10! Cabin Fever... 6... Francis the shade has gained Pathological Shyness!]
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Roboson

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Re: Trials of the Necrovoyager: Year 100 - Travelling
« Reply #138 on: February 09, 2016, 04:11:58 pm »

Francis continues to hide in the pit room.
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crazyabe

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Re: Trials of the Necrovoyager: Year 100 - Travelling
« Reply #139 on: February 09, 2016, 04:47:34 pm »

All of Me shall Engrave the Temple, and the Pit Over the next few Centurys.
Me Myself and I will Grind up a (Enemy)Dracolich phylactery, the ashes of our Enemies, and a few(2) bones in the Replicator. we shall Then make a Hammer and two Silver Chisels...
Iron Hammer: Dam 2, Physical, Iron.
Silver Chisel: Dam 1, Phisical, Silver.
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Zormod

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Re: Trials of the Necrovoyager: Year 100 - Travelling
« Reply #140 on: February 09, 2016, 05:09:05 pm »

Nik'nak will be in the Engine room.
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notquitethere

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Re: Trials of the Necrovoyager: Year 100 - Travelling
« Reply #141 on: February 09, 2016, 06:28:56 pm »

All of Me shall Engrave the Temple, and the Pit Over the next few Centurys.
Me Myself and I will Grind up a (Enemy)Dracolich phylactery, the ashes of our Enemies, and a few(2) bones in the Replicator. we shall Then make a Hammer and two Silver Chisels...
Iron Hammer: Dam 2, Physical, Iron.
Silver Chisel: Dam 1, Phisical, Silver.
You make 1 iron hammer and 2 silver chisels with your Replicator credit (2) and both bones. The rest is absorbed by the machine.
« Last Edit: February 09, 2016, 06:32:56 pm by notquitethere »
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spümpkin

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Re: Trials of the Necrovoyager: Year 100 - Travelling
« Reply #142 on: February 09, 2016, 10:30:22 pm »

Jones takes the bones of his leader and puts them into the replicator, and turns them into a weapon fueled by his sorrows. He also throws his old weapon in, as he won't be needing that.

Make:
Dracolich's Claw Dam: 1 physical, magic.

He also, if he can, prays at the temple.
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notquitethere

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Re: Trials of the Necrovoyager: Year 100 - Travelling
« Reply #143 on: February 10, 2016, 04:36:31 am »

Weapon is created OK (cost = 5, which you meet). I'll add it to your sheet.

[Rolling temple... 9!]

A great fugue comes over you, as the gods of unloosing, unletting and unbecoming take hold and your memories begin to crack.

Jones McBones loses a power level!
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piratejoe

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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

notquitethere

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Re: Trials of the Necrovoyager: Year 100 - Travelling
« Reply #145 on: February 10, 2016, 06:03:59 am »

Just a small reminder: you can build (2) pit traps for free with no production time in the pit room. You did this once, but never again.
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notquitethere

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Re: Trials of the Necrovoyager: Year 100 - Travelling
« Reply #146 on: February 10, 2016, 08:19:48 am »

Year 300 - End of Travel

The ship is a lonely place. Jones McBones prays in the temple dedicated to his banished overlord and is rewarded by forgetting. The gnomes skitter about the ship, engraving away and building up a vicious armory. The others lie dormant, dissipated or dusted.

Spoiler: Ship Inventory (click to show/hide)

Spoiler: The Ship (click to show/hide)



Encounter Phase

[Rolling... 5! Clerics + Warriors. CL=3, groupsize=4 lv 1]

In the 3rd century (the ninth of experienced time), the ship is invaded by devout clerics, and somewhat less devout warriors. The clerics emerge in Corridor C, intent on destroying all life on the ship. The warriors find themselves in
Corridor A, here to steal everything that's not pinned down (and kill anything they see in their way). These strange mortals wear lightweight rebreathers and vacuum suits and wield dangerous weapons.


Ongoing Effects

Cabin Fever: Francis the Shade refuses to leave the Pit room until the end of this encounter.

Dread: If he recovers, D. attacks gain the mental and necrotic damage type until the end of the next encounter.

Returns: Cadmilsius will return in 7 centuries. Saahuhur will return in 6 centuries. Remilia and D. will return when blood is shed on their ashes.

Power Source - Malevolent: Anyone who is intact at the end of the encounter with the malevolent power source will gain a level.

The First Heroic Incursion

Enemy Stats
Warrior 1 (Ethel): Enchanted Iron Short Sword - 1 physical/magical, 1 Bomb (Two rounds after planting a bomb, deal 10 physical/fire damage to all targets in a location as well as the room itself.) Incisive Strike +1 damage to physical, Health 2
Warrior 2 (Red): Iron Short Sword - 1 physical, dodging: Only takes damage from weapon and unarmed attacks if they exceed 1 damage, Health 2

Cleric 1 (Rev. Spoon): Divine Wooden Cudgel - 1 holy/physical, can Bless Weapon (1 round) once per round. Has a holy symbol. 
Cleric 2 (Deacon Boon): Wooden Cudgel - 1 physical, can Bless Weapon (1 round) once per round. Has a holy symbol.

Spoiler: Beginning of Round 1 (click to show/hide)

Ethel moves to the mausoleum and takes the beautiful urn he finds there.
Red moves to the temple and attacks Bones! 1 physical (halved but rounded up) damage.
 
Rev. Spoon moves to the Pit and attacks Francis: 2 holy damage!
Deacon Boon moves to the engine. He sees the shade, Nik'nak and knows he cannot fight it without blessed weaponry so retreats to Corridor C.

Spoiler: End of Round 1 (click to show/hide)
« Last Edit: February 10, 2016, 09:44:46 am by notquitethere »
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Salsacookies

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Re: Trials of the Necrovoyager: Year 100 - Travelling
« Reply #147 on: February 10, 2016, 08:25:15 am »

(Bones, do not let them take me!)
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crazyabe

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Re: Trials of the Necrovoyager: Year 100 - Travelling
« Reply #148 on: February 10, 2016, 08:34:06 am »

ALL OF ME: CHARGE DA WARIOR IN DA MAUSOLEUM, now we get to beat him like a punching bag!

((this will hurt!))
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Roboson

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Re: Trials of the Necrovoyager: Year 300 - First Heroic Incursion
« Reply #149 on: February 10, 2016, 09:33:00 am »

(Isn't there a pit trap in here with me? Does that go off automatically or do I have to activate it?)
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