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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34883 times)

Salsacookies

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #120 on: February 09, 2016, 08:02:32 am »

((Nick'Nak's Deathly chill halfs fire damage! and since we have no air that is another half, reduceing damage to 1! meaning jones mc bones can servive at 1 hp through use of "Shake it off".))
Me, Myself, I, and Me will run around laughing at everyone as they burn.
"Jone's, go get chilled by Nik'Nak!"
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #121 on: February 09, 2016, 09:25:14 am »

"Ho... boy. This is going to hurt."

D. realizes that he's dead. He has 4 health... a combination of ghostly chill and unoxygenation means one damage per round... he's dead. But...

Actually, there was still a one in ten chance of his survival... if he prayed at the temple. Sure, that could mess everybody else up, but did that matter?

D. prays at the Temple, then teleports to Nik'Nak. If an oxygenation plant grows there, he punches it.
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #122 on: February 09, 2016, 09:45:05 am »

D.'s Round 1
(Processing this now in case it effects anything)
D. teleports to the temple and prays to whatever Gods are listening. [2] The Forces of Dread are listening and endow you with part of their strength.

Dread: D.'s attacks gain the mental and necrotic damage type until the end of the next encounter.
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ATHATH

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #123 on: February 09, 2016, 10:59:52 am »

Also, keep in mind that your phylacteries and bound items will likely take damage as well.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

crazyabe

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #124 on: February 09, 2016, 11:10:34 am »

All of me start dragging all bound items and / or phylacteries on board to Nik'Nak.
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #125 on: February 09, 2016, 12:22:50 pm »

Also, keep in mind that your phylacteries and bound items will likely take damage as well.
That's a good thought, but as mechanically items and phylacteries haven't been given health, they're considered 1 health items, and the sun encounter would instakill liches if I let it damage items. So the sun just hurts traps, devices and people. Your phylacteries and bound items can be stolen by heroes though.

This reminds me, the Dracolich can pick a second item to be their second phylactery. This can be a weapon or trinket, or just some random object you think would be aboard the ship.

Also, unless anyone else is praying, I'm going to assume Jones shakes off the pain along with Nik'nak cooling the room (until they're burned by the sun). Unless I hear otherwise, I'll conclude the encounter in a few hours time.
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Salsacookies

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #126 on: February 09, 2016, 12:43:04 pm »

Actually, I'll stay in the Mausoleum with Nik'Nak to benefit from damage reduction.
(As for secondary phylactery, may the temple be one? or a shrine in there be one?)
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #127 on: February 09, 2016, 12:48:50 pm »

Actually, I'll stay in the Mausoleum with Nik'Nak to benefit from damage reduction.
(As for secondary phylactery, may the temple be one? or a shrine in there be one?)
You can have a statuette in the temple be one of your phylacteries (it has to be a carryable thing).

Unfortunately, I don't think the damage reduction is going to help. You've got 6 health. Over five rounds:
1. 1 dam = 5 health
2. 1 dam = 4 health
3. 1 dam = 3 health
4. 1 dam = 2 health, and Nik'nak is dissipated by the heat.
5. 2 dam = 0 health

Unless I'm missing something, you're going to crumble. It's not the end of the world, as you'll be back in 8 centuries time anyway. If you're lucky you'll recover before the next encounter.
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Salsacookies

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #128 on: February 09, 2016, 01:13:46 pm »

(I think that means everyone's dying except the gnomes. Good luck on the next encounter!)
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #129 on: February 09, 2016, 01:22:42 pm »

(I think that means everyone's dying except the gnomes. Good luck on the next encounter!)
(Nah, the shades are coming back at the end of the encounter as there's still at least one shaded place on the ship and the skeleton is going to survive.)
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ATHATH

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Re: Trials of the Necrovoyager: Year 100 - Fiery Death Encounter
« Reply #130 on: February 09, 2016, 01:32:05 pm »

See, the problem with making everyone really easy to revive is that unless everybody dies, nobody does. I think the only way waitlisters are going to get in is if the Evil Gnomes die, or there is a TPK.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

notquitethere

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Re: Trials of the Necrovoyager: Year 100 - Fiery Death Encounter
« Reply #131 on: February 09, 2016, 01:53:31 pm »

See, the problem with making everyone really easy to revive is that unless everybody dies, nobody does. I think the only way waitlisters are going to get in is if the Evil Gnomes die, or there is a TPK.
I can see why you'd think that, given the crew have yet to face a hero party, but a lot of the hero parties have the explicit goal of destroying the crew or ship.

Also, when we get past the year 1000, teleportation technology will have improved (i.e. I'll have gotten more used to handling a large party by that point) and I'll allow as many new characters as the ship's population cap.
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piratejoe

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Re: Trials of the Necrovoyager: Year 100 - Fiery Death Encounter
« Reply #132 on: February 09, 2016, 02:17:39 pm »

Shouldn't we need to build a teleporter first if that's so?
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Zormod

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Re: Trials of the Necrovoyager: Year 100 - Fiery Death Encounter
« Reply #133 on: February 09, 2016, 02:21:26 pm »

Wow, I picked the perfect time to grab that ability.
Use my newfound power, Deathly Chill!
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Roboson

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Re: Trials of the Necrovoyager: Year 100 - Fiery Death Encounter
« Reply #134 on: February 09, 2016, 02:42:23 pm »

In a fit of madness Francis screams The unholy light will drive us into the darkness. I will not abandon the pit. Its once dark embrace will comfort me as I burn away.
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