and my dwarf run out of alcohol every 2 weeks :/
My new problems are about brew industry. I made 5 3*3 farm plots, one for each kind of underground plants : pig tails, pumple elmet, sweet pods, quarry bushes, cave wheat. I also add a stockpile just beside which should contain every ressources i could gather with this farm. But my farmers prefer take a long time to put the ressources in a general food stockpile at the other side of my fortress....
You didn't say how many dwarves you have, or how many planters, or what their skill levels are.
You should have 1-2 planters, and let them specialize in this. In the early game you may not be able to afford having a planter that does nothing else, so he might have some other labors in that stage. But by year 2-3, you should have planters that
only plant. A small number of them. This is vitally important. Do not let a dozen dwarves do the planting. You want a tiny number of hugely skilled planters, not a mob of novices.
5 3x3 plots is a good number (depending on the number of dwarves), but don't be so narrow-minded about what crops grow in each one. E.g. your pig tail plots can't grow pig tails in Spring or Winter, so you'll need to plant something else in those seasons, or let it sit fallow (wasted opportunity). I'd do brewable crops in Spring and Winter, because alcohol is important to dwarves.
Don't make your dwarves haul stuff halfway across the fortress. Put a seed stockpile right by the farms. Put a plant stockpile as close to the farms as you can reasonably make it. Put the workshops that process those plants (Still, Farmer's Workshop -> Loom -> Clothier, Quern, etc.) close to the plant stockpile. Make small,
targeted stockpiles as close as you can to the workshops that they supply.
For the Still specifically, there should be a plant stockpile
and a pot/barrel stockpile nearby. These should be two separate stockpiles, not one amalgamated one.