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Author Topic: Armory  (Read 21569 times)

syvarris

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Re: Armory
« Reply #105 on: May 25, 2016, 03:43:50 pm »

It is kinda overkilly on the Testament, since it gets 180 shard mags, but the Doctrine only gets 18 from the same mags.  Plus, the Doctrine can do 3-volleys, which reduces that to six nearly-PSL-tier shots per mag.  But, yeah, CS might be better off with grenades.

chaotic skies

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Re: Armory
« Reply #106 on: May 25, 2016, 03:48:58 pm »

You're the one that recommended it. I might look at the grenades tho :V

EDIT: If I'm getting grenades instead of ammo cartridges, I'll probably just get two packs of basic grenades.
« Last Edit: May 25, 2016, 03:52:44 pm by chaotic skies »
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Radio Controlled

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Re: Armory
« Reply #107 on: May 25, 2016, 03:52:36 pm »

You're the one that recommended it. I might look at the grenades tho :V

We have a lot of different kinds. Regular frags, EMP, goop, electro, namite, you name it.

I'd recommend goop (gives non-lethal option and has other uses, from blocking off passages to plugging hull breaches (they have actually been used for these examples, by the way)) or electro (multiple uses per nade, also gives intensity settings from stun to full power), but I'm horribly biased in that regard, so best to get a second opinion  :P
« Last Edit: May 25, 2016, 03:54:26 pm by Radio Controlled »
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syvarris

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Re: Armory
« Reply #108 on: May 25, 2016, 03:56:16 pm »

I'm partial to goop myself, due to their ability to disable tougher targets than frags, and their secondary uses like blockading corridors.

Remember though, the two-for-one deal only applies to the magazines (I'm technically buying the second mag for you, as charity).  If you buy grenades, you only get one pack, unless Radio decides to be charitable too.

chaotic skies

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Re: Armory
« Reply #109 on: May 25, 2016, 03:58:04 pm »

Ah, okay. Wasn't sure. And I can't decide on whether or not I just want to get goop grenades, because they seem so useful, but I'll probably end up getting myself stuck with them.
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Xantalos

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Re: Armory
« Reply #110 on: May 25, 2016, 03:59:36 pm »

Ah, okay. Wasn't sure. And I can't decide on whether or not I just want to get goop grenades, because they seem so useful, but I'll probably end up getting myself stuck with them.
I was debating whether to get them as well since they'd be useful for what I'm doing, but I'm relatively certain my id should be able to handle it.
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syvarris

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Re: Armory
« Reply #111 on: May 25, 2016, 04:01:42 pm »

Your chances of getting stuck with goop grenades are about equal to your chances of detonating yourself with explosive grenades.  Another reason why I like them.

...Also, further discussion on this topic should really be put in OOC.  I blame Radio for posting non-purchase stuff here.

chaotic skies

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Re: Armory
« Reply #112 on: May 25, 2016, 04:05:00 pm »

Sorry. Anyway.

Redact ammo being bought. Instead buy 1 pack of good grenades.
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TheBiggerFish

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Re: Armory
« Reply #114 on: May 25, 2016, 05:16:50 pm »

Apparently there's a discount on the sharksuit (from syv) because it's the end of the universe?  And it's 2 tokens now?  And I have two tokens?  So...Buying that?
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AoshimaMichio

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Re: Armory
« Reply #115 on: May 26, 2016, 10:03:54 am »

Apparently there's a discount on the sharksuit (from syv) because it's the end of the universe?  And it's 2 tokens now?  And I have two tokens?  So...Buying that?
You bought that.
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Pancaek

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Re: Armory
« Reply #116 on: May 26, 2016, 01:15:42 pm »

This isn't really an armory purchase, but I'll put this here since it's where the wiki gnomes (praise to them) live I'll put this here:

New Id: Sergeant Steel
Description: Witchbreaker Golem. Basically a blueish metal man, about 9 feet tall, with slightly exaggerated proportions and no face. He is not that great a fighter because he has no ranged abilities or really any capacity to do anything beyond pulverize people with his fists and his inhuman strength. The bonus he does have is that he is essentially immune to all "magic" or other weirdness, and super resilient to just about anything else. He prefers to stick very close to you and effectively act as a living, sapient shield to protect you from harm.
Words used: Magic, eldritch, survivor, loyal, defender
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Radio Controlled

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Re: Armory
« Reply #117 on: May 26, 2016, 03:21:09 pm »

Buying:
One 5 sec reset battery
Two unguided solid rounds for LESHO for 2 tokens


Wiki'd.
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Execute/Dumbo.exe

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Re: Armory
« Reply #118 on: May 28, 2016, 02:24:38 am »

Swiss Army Pimpknuckle: -3 Tokens
Force Infuser: -2 Tokens
3 Sticky Goop Grenades (-1 Token), 3 Hand Grenades (-1 Token) and 5 Smoke Grenades (-1 Token).
Aster-Ex: -2 Tokens
Intentionally Boring Space Machete: -1 Token
Sell the six Paralysis Grenades: 1 Token.
Total = -10 Tokens.

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syvarris

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Re: Armory
« Reply #119 on: May 28, 2016, 06:59:07 pm »

Swiss Army Pimpknuckle: -3 Tokens
Force Infuser: -2 Tokens
3 Sticky Goop Grenades (-1 Token), 3 Hand Grenades (-1 Token) and 5 Smoke Grenades (-1 Token).
Aster-Ex: -2 Tokens
Intentionally Boring Space Machete: -1 Token
Sell the six Paralysis Grenades: 1 Token.
Total = -10 Tokens.

(Hip hip I got my internets back!)

Is done.  Kinda unsure whether you can sell those six grenades back for a full token, but allowed it anyway.
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