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Author Topic: Colonial Gods [OOC] [9/??]  (Read 8093 times)

micelus

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Colonial Gods [OOC] [9/??]
« on: January 31, 2016, 09:39:08 pm »

IC

Her Divine Majesty Janis bin Honzburg-Ayudid, Empress of Holkstein, Queen of Avalan, Cornua, Eiyye, Aqtun, The Pale, Gotland, Lord Protector of Ceres and the Dorians, First Citizen of the Serene Pizan Republic, First Sword of the Delvian Confederacy and the rightly ordained representative of the Heavens, has given her royal assent to your appointment as the patron gods of Her Majesty's subjects. It is with august praise that we, the Lord Commissioner of Colonial Enterprise, that we give you authority to command and influence within the confines of Her Majesty's newest colony. Your ship leaves in the morning.

May the Heavens guide your actions for you will surely need it.


The Green Empress, Janis bin Honzburg-Ayudid, has finally approved your application for worship rights. Unfortunately, said worship rights only apply to the New World. Specifically, the part that happens to be inhabited by god-eating savages. As it is effectively suicide to withdraw such an application, you've found yourself on a ship a few days away from your new home. Which is to say, your death.

Code: [Select]
Sign-up Sheet
Name:
Sphere: A god's speciality. Confers a 20% discount on all actions that are related to that sphere. A god may have up to 2 spheres but the bonus will be halved. No meta spheres on the pain of divine retribution.
Symbol: An image associated with the god.
Description: A god's chosen form.
« Last Edit: February 01, 2016, 07:01:00 pm by micelus »
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

micelus

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Re: Colonial Gods [OOC] [0/??]
« Reply #1 on: January 31, 2016, 09:42:22 pm »

Stolen Seer's Tome O' Information


Actions

Gods are not at all omnipotent, in some cases being more limited than a mortal. Gods are limited to 6 actions per turn. All player gods receive 6 actions every turn and do not carry over to the next turn.

Spoiler: Probable Action Costs (click to show/hide)

Secret Actions?

Yes. At a x1.5 extra cost. Please PM these.

Essence Use

Blessings and Curses
As lowly gods of a backwater colony, you lack the ability to create races or powerful prophets easily. Instead, you are usually limited to the blessing (or cursing) of a few individuals at a time. Each blessing and curse is represented by a trait (see below) and has an essence cost. The base cost for any blessing is 1E, which is then modified by traits. Some traits may have additional costs.

Trinkets
Creating a trinket has a base cost of 1E 1.5E and bestow its assigned effects on the wielder. All traits assigned to the artifact are given to the wielder as long as they continue to hold it.

Agents
A single individual gifted with incredible power. All traits given to an Agent have a 50% discount but have a base cost of 2I (permanent until the agent's death) and 1E. A further cost of 1I is added per every 5E used in the Agent's creation.  I.e, an agent with a cost of 5E would only cost 2.5E to create. Agents are marked by the [Divine] trait and are known to Fate. Agents can be directly commanded by their god and cannot go against their god's desires. Agents live much longer than the average mortal.


Traits
The base cost of a creation can be increased or decreased by the addition of traits. If necessary (which is more than likely) a new trait may be suggested and will be pricechecked. Please mark posts with "$$$" when pricechecks are required.


Spoiler: Traits (click to show/hide)

Combat
While Essence may be used to deal damage to idol at a 2:1 ratio, this is inefficient. Instead, it is often better to order followers to smash enemy Idols.

Stats
Idols: Physical representations of the gods. I.e, your health. If all a god's idols in the colony are destroyed, the god is unable to interact with Creation and is removed from the game. Idols can only be built in the Old World and are difficult to manufacture. Idols may be converted to Essence at a 1:4 rate but do not regenerate.
Essence: The substance of divinity. I.e, stamina/mana. It allows gods to interact with the mortal plane. Essence income and growth is determined by the number of worshipers a god has. Essence may be gained by other means but may not be as reliable.

All gods start with 15I/10E. Idols may be increased by ordering more from the Old World (and are prohibitively expensive). Essence cap increases by 1 for every 10 pops of worshipers.

Worship: the mortal belief in a god results in essence growth. Only the number of worshipers is used to determine essence income.
Export: A shared resource of the colony, this represents the profits of the colony and may be used to purchase goods and services from the Old World or elsewhere.

Mortals

The Empire
Her Majesty's subjects are a diverse and very pious lot, on account of the the Empire's expansion and its divine mandate.Those sent to the colonies are often malcontents or not content with their lives in the Old World. While the Empire is powerful, her rivals are just as strong and share its colonial ambitions. While the vast majority of the Empire are baseline humans, there exists minorities of non-humans and god-tinkered post-humans.

Population
Pops represent an arbitrary amount of people within the colony with each pop providing 0.2E per turn. Not all of this is directed to the player gods and it may be prudent to establish a small cult to ensure a steady flow of Essence.

Old World Interference
Even if your colony is a backwater, the old world still has a habit of interfering. Expect restraints from those back home and their local representatives. Souls of deceased colonists are usually returned to the Old World and other activities such as blood sacrifice and immortality are illegal.

Research
Actions may be used to conduct research, both the mundane and esoteric. Further costs may be necessary. Gods receive a research boost to topics related to their spheres.
« Last Edit: February 04, 2016, 10:39:08 pm by micelus »
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

micelus

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Re: Colonial Gods [OOC] [0/??]
« Reply #2 on: January 31, 2016, 09:43:11 pm »

Player List (In Order of Appearance)
Spoiler: Robson/Tuerrot (click to show/hide)
Spoiler: Icefire2314/Rénadh (click to show/hide)
Spoiler: Adwarf/Venlan (click to show/hide)
Spoiler: Playergamer/Talon (click to show/hide)
Spoiler: Lucus Casius/Ylagi (click to show/hide)
Spoiler: IronyOwl/Wood Opal (click to show/hide)
Spoiler: Roleplaygeek/Ged (click to show/hide)
Spoiler: tntey/Nogis (click to show/hide)
Spoiler: Happy Demon/Veri Terä (click to show/hide)
« Last Edit: February 04, 2016, 04:15:31 am by micelus »
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

micelus

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Re: Colonial Gods [OOC] [0/??]
« Reply #3 on: January 31, 2016, 09:43:49 pm »

Stuff.
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Roboson

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Re: Colonial Gods [OOC] [0/??]
« Reply #4 on: January 31, 2016, 09:55:07 pm »

Reserving a spot. Gonna be a death god. Done

Name: Tuerrot
Sphere:  Death and Disasters
Symbol: The Moon
Description: Tuerrot is the embodiment of the harshness of the natural world.  Tuerrot is a god of death,l or he will be once he gets to the new world. He sees death as an integral part of the order of the natural world. He despises all who seek to upset that natural order. Necromancy offends him deeply, as do unnatural deaths and those who seek immortality. He does not enjoy the death of mortals, but he knows his role in this world is an important one. This appointment and subsequent journey to the new world are part of his duty to the order of life and death.

He looks like this:
Spoiler (click to show/hide)
but he wears pants.
« Last Edit: February 01, 2016, 10:10:35 pm by Roboson »
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tntey

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Re: Colonial Gods [OOC] [0/??]
« Reply #5 on: January 31, 2016, 10:09:01 pm »

So in
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Icefire2314

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Re: Colonial Gods [OOC] [0/??]
« Reply #6 on: January 31, 2016, 10:16:24 pm »

Name: Common Name: Rénadh (Full name: Rénadhraoithe mac Ferghuaoimh)
Sphere: Nature, Spirituality
Symbol: The Bear
Description: Typically a towering male in dark, shimmering green robes carrying a staff with a iridescent gemstone at the tip. His hair is a deep orange-red, and his skin is pale as snow. He sometimes appears as a female of similar characteristics

(Let me know if anything here needs to be changed, I don't have any example sheets to glance off of :s)
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Roboson

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Re: Colonial Gods [OOC] [0/??]
« Reply #7 on: January 31, 2016, 10:45:13 pm »

Edited in my submission.
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Powder Miner

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Re: Colonial Gods [OOC] [0/??]
« Reply #8 on: January 31, 2016, 10:54:53 pm »

>micelus god game
ohhh i am DEFINITELY making a god for this
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adwarf

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Re: Colonial Gods [OOC] [0/??]
« Reply #9 on: January 31, 2016, 10:57:26 pm »

Spoiler: Venlan, the Scholar (click to show/hide)

I am with Powder Miner on this, Micelus and god games always equal greatness.

EDIT: Fixed some errors caused by poor proofreading.
« Last Edit: January 31, 2016, 11:25:09 pm by adwarf »
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micelus

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Re: Colonial Gods [OOC] [0/??]
« Reply #10 on: January 31, 2016, 11:01:10 pm »

Reserving a spot. Gonna be a death god. Done

Name: Tuerrot
Sphere:  Death and Disasters
Symbol: The Moon
Description: Tuerrot is the embodiment of the harshness of the natural world. He is the predator at your heels. He is the cold of the winter night. He is the raging forest fire. He is the flood. He is sickness. He is the end.  Tuerrot is the inescapable death that all must one day face. He plays an integral part of the order of the natural world, death, and despises all who seek upset the natural order. Necromancy offends him deeply, as do unnatural deaths and those who seek immortality. He does not enjoy the death of mortals, but he knows his role in this world is an important one.

He looks like this:
Spoiler (click to show/hide)

Accepted but take note that the player gods are weak, so lets keep that description in the 'future aspirations' section, eh?

Name: Common Name: Rénadh (Full name: Rénadhraoithe mac Ferghuaoimh)
Sphere: Nature, Spirituality
Symbol: The Bear
Description: Typically a towering male in dark, shimmering green robes carrying a staff with a iridescent gemstone at the tip. His hair is a deep orange-red, and his skin is pale as snow. He sometimes appears as a female of similar characteristics

(Let me know if anything here needs to be changed, I don't have any example sheets to glance off of :s)

Perfectly acceptable!

Spoiler: Venlan, the Scholar (click to show/hide)

I am with Powder Miner on this, Micelus and god games always equal greatness.
>micelus god game
ohhh i am DEFINITELY making a god for this

This is based more off KJP's format than Kalpa though, keep that in mind.
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Roboson

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Re: Colonial Gods [OOC] [0/??]
« Reply #11 on: January 31, 2016, 11:11:31 pm »

Reserving a spot. Gonna be a death god. Done

Name: Tuerrot
Sphere:  Death and Disasters
Symbol: The Moon
Description: Tuerrot is the embodiment of the harshness of the natural world. He is the predator at your heels. He is the cold of the winter night. He is the raging forest fire. He is the flood. He is sickness. He is the end.  Tuerrot is the inescapable death that all must one day face. He plays an integral part of the order of the natural world, death, and despises all who seek upset the natural order. Necromancy offends him deeply, as do unnatural deaths and those who seek immortality. He does not enjoy the death of mortals, but he knows his role in this world is an important one.

He looks like this:
Spoiler (click to show/hide)

Accepted but take note that the player gods are weak, so lets keep that description in the 'future aspirations' section, eh?

-snip-


Yeah I see what you mean. I'll edit out some of the dramatics here in a bit.
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Icefire2314

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Re: Colonial Gods [OOC] [0/??]
« Reply #12 on: January 31, 2016, 11:21:29 pm »

Name: Common Name: Rénadh (Full name: Rénadhraoithe mac Ferghuaoimh)
Sphere: Nature, Spirituality
Symbol: The Bear
Description: Typically a towering male in dark, shimmering green robes carrying a staff with a iridescent gemstone at the tip. His hair is a deep orange-red, and his skin is pale as snow. He sometimes appears as a female of similar characteristics

(Let me know if anything here needs to be changed, I don't have any example sheets to glance off of :s)

I just want to clarify, when I say Spirituality I mean like the link between the mortal and immortal worlds, like between death and life, gods and humans, etc. His sphere IS that link or connection between the two, if it's alright.
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"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
BAY 12 MINI CITY: http://bay-12.myminicity.com/

micelus

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Re: Colonial Gods [OOC] [3/??]
« Reply #13 on: January 31, 2016, 11:25:41 pm »

Think there's a better word for that but that's fine.
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Lucus Casius

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Re: Colonial Gods [OOC] [3/??]
« Reply #14 on: January 31, 2016, 11:27:29 pm »

Can I make a god whose sphere is theophagy of gods other than himself?
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