Try the light again, pick up the wooden thing.
4. A small rod with crystal ball attached on top materializes on your hand and the ball starts glowing cool blue light. It's not terribly bright, but works fine for dispelling darkness. You pick up the wooden thing magic summoned for you earlier. It appears to be a rough carved figurine of you holding an unlit torch.
As far as you can tell, this whole fortress is carved from single stone. Walls, floor, buildings... all are part of same stone. Walking around you find remains of wooden structures, but those have rotten long time ago and are basically nothing more than fossilized stumps.
Main gate is closed. You can't tell if mechanical parts still works, but the massive granite double doors seem intact enough. Above the gateway arch you see numerous holes, probably intented for shooting invaders and coating them in hot oil. You climb up stairs to top of the walls and peer outside, but darkness is too deep to tell any details. You have to wait for daylight before you can make any educated guesses how defensible this location is. Or summon miniature sun, but that would alarm any sapient creature nearby. You are not sure if you want that just yet.
The fortress proper probably had wooden doors long time ago, but now all that remains are huge thoroughly rusted hinges and pieces of metal. Straight path leads deep inside without a single doorframe on sight.
>Enter the Library.
Cobblestone melts under your feet as you approach the library. You reach to the floating red robe to push it out of the way, but halt because of rarther curious sensation it gives. The moment you stop it attaches to your skin and flows like a water under your clothes, covering your entire body with red layer. It doesn't set off any of your literal alarm bells floating around so you let it do what it wants. Once it settles down you swing the double doors open and march through to a [1] pier on bog pond.
Sick smell of rotting corpses invades your nose, and you immediately turn around to escape it, but the door is gone. There's nothing but a ugly swamp around you as far as you can see, which makes you glad to have wooden pier under your feet, rickety as it is. Turning around once more you study closer your immediate surroundings. Swamp is swamp, nothing more you can learn from that. The pier is simple and contains no knowledge. Emaciated fisherman sitting at far end of the pier is probably only note worthy thing, so you choose to approach him.
You walk right behind him, but either he doesn't hear you or he ignores you. You clear your throat, making your presence known to anyone with ears, but no avail. Getting mildly annoyed you reach to touch his shoulder and THAT finally causes reaction. His head spins around like owl's revealing his empty eye sockets and dead man's grin. His head keeps spinning and twisting his entire body into a macabre flesh screw until he explodes into a mass of crows. They fly out and return, each settling down on logs driven into bog. They caw each in different voice. It takes you a few moments to realize that their combined voice forms understandable words.
He comes. He wants. What he wants? Answers. Does he know right questions? He doesn't. Ask."You know I can't willingly let you win ! I know, next game I will play blind okay ? I have faith in you, you can win if you want !"
Play blind-chess for the next game, it should be a suitable handicap. If I notice I am going to win, purposely lose.
Than choose the small box.
[6] You reset the pieces and pull some smaller clouds on your eyes. Even like this is extremely easy to play. You make him dance on your palms, sacrificing your pieces and eating his until you are down to king of land and he with single pawn and king of air. Letting his pawn reach end of the table and transform into queen of words is culmination of your entire battle plan. No, being blindfolded is no handicap. If anything, it is a boost.
Your subconscious is perfectly aware how you are playing around with it. It is, after all,
your subconscious. It knows things you don't, often earlier than you. He fumes, he burns the clouds, he calls brother volcano and he spits his fiery saliva everywhere. He know he won only because it was part of your plan, and he resents it. He picks the small box, tears it open, and shoves its content into your mouth.
Metallic taste fills your mouth, and your cheeks tingle and itch. You raise your hand to touch them and find they are hard and coarse. Repeatedly and rhythmically tingling slowly transforms into pain, shaking your vision and filling your ears with desperate pleads.
Wake up!Reinforce the dome, and make sure I can get out if I need to. Then summon a map of the world.
I assume you want direct magic instead of using staff.
6. Something happens but you don't see what. It may have something to do with these metal spikes that just nailed you onto ground. Straight through your both legs. Thoughts of maps are not your first priority right now. Besides you have maps already. All kinds of neat and useless maps.
Cast evil clone on the fireball; they should be too busy duelling to destroy the village.
6
this could not possibly go wrong
You wriggle up and out of the potato pile and peek outside in order to do more dangerous magic. The fireball is gone, so there goes your genius plan. What you do have is a firestorm. Everything that can burn does so, flames are everywhere, ground is hardened, dried and cracked, thick black smoke fills the sky. Essentially you are hiding in a small hole in middle of burning hell.
In distance you hear pained screams, but beyond that all you hear is roar of fire. And a heavy thump as something falls from sky, cracks of stone as it bends and reforms itself. Instincts tell you that hiding in your hole is a rather good idea.
Future Wild Magic: 1 1 1 5 3 3 4 4 5 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Summon: Bunch of Magic Eye Spies
Food reserves: Sparkly, truly fantastic!
Tattoo of Third Eye on forehead
Enhanced house
Enhanced food: Parade or crows
Future Wild Magic: 6 2 4 6 6 4 1 2 1 3
Portable barrier: Attached to you
Portable barrier: Against prying eyes
In the cellar: Naked
Future Wild Magic: 4 4 4 4 1 1 1 5 6 2
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Little damaged
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Enhanced food: Taste of reality
Future Wild Magic: 4 5 2 6 6 4 6 4 1 3
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Reinforced impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
New house: Darkness
Magical video conference: Full member
Truly healed
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Unexpected shower
The Forest: Two huge broken stone ARMs.
The Forest: On fire.
Nailed it
Future Wild Magic: 4 4 4 3 3 4 5 2 2 4
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata.
Small Favours: Possibly incoming.
The Fortress 2: Of single stone.
Wand of light
Mocking statue
Gone: Hell on earth
Peasants' opinion about mages: Damn murderous bastards.
Task on hand: Don't die.
Magic effect: Peasants permanently charmed by crazyabe
Advanced Antimagic Warfare Sentinel Model XI: Search