Summon a light.
"It's dark in here..."
"Very." Laudata whispers quietly, as if afraid to invoke unseen monsters sleeping in darkness.
2. No light for you. Instead something falls onto ground in front of you. Something wooden.
Launch the fireball into the sky.
I hear nukes exploding on ground level do less damage than if it detonates higher in air. I'm not certain about this, and since this is world of magic I don't have to care about hard science, but I like the idea. Therefore:
3. You launch the miniature sun up. It wobbles up slowly, much slower than you would like, all while black cracks spread on its blinding surface and super hot plasma arcs out expotentially increasing rate scorching everything they touch. Knowing how dangerous
Giant Fireball of Doom is under optimal conditions (and this is dangerously overcharged one), you decide it is time to find shelter. The town is mostly on fire but perhaps there's cellar somewhere.
[4] Ah, you spot one nearby. Its hatch is on fire, but that doesn't matter. You sprint to it, open it and dive inside. It's pleasanly cool here and a pile of potato sacks provide additional shielding. You are in progress of wriggling your way under them when the fireball decides to detonate. Now, you have no idea what happens outside exactly, but you can clearly see the light even underground through layer of potato sacks. Blastwave works its way inside and throws lighter stuff around. Heat wave that follows scorches sacks and what remains of your shoes.
Your steel skin has taken a lot of beating from sources it wasn't suppsed to protect you from, so it finally cracks and falls off. You can only assume same is true for other peasants and their situation is a bit worse than yours.
Additionally we have Nakéen's house flying above the town, which also houses active Advanced Antimagic Warfare Sentinel. It should probably notice this obviously magical activity which also happens to be highly destructive.
[2] Yeah, it does. Expect something fun coming down soonish.
I Go towards the City.
[5±0] You climb up the ladders, past cloud layer where Nakéen is playing three dimensional chess with his copy, and finally descend the stairs into the city. It's eeriely quiet here, in a marketplace empty of merchants and their stalls. The market place is surrounded by large decorated buildings. Going from north and clockwise: Library, weapon smith's store, guard House, town hall, alchemist's store and a rather shady store. On front of each door floats royally red robe.
Map:
61111
6 2
_ @ _
5 3
444441: Library
2: Weapon smith's store
3: Guard station
4: Town hall
5: Alchemist's store
6: Rather shady store
_: Road
@: You
Deflect the boulders with an earth- shaped shield, or, failing that, with magic. Then smother any fiery balls of doom which might come my way with magic or earth as appropriate.
[4+2] The walls burst up and outwards, completely covering your domain within stone dome. The dome shakes and booms as boulders crash against it, but it withstands the barrage. With that you are left in complete darkness. Fire is probably continuing on outside, but that's not your problem anymore. It won't hurt you, as proven by another shock gently shaking the entire structure.
You and your tower are safe. Now that external problems are death with you can focus on making your place more livable.
"Aaay, you are so perceptive as always. But I want to enjoy myself a little more, I don't see my subconscious self everyday !"
Play a game of chess with my body double, while reminiscing our past.
[5] The game goes nicely, you beating him every time. To increase challenge you add additional dimension and pieces to the chess board and still keep winning. Eventually your double flips the table.
"Lemme win at least once! If you let me do that, I'll give you one of these." He presents three boxes. One is fist sized and wrapped in white paper scribbled all over with very small script, too small to read.
Second box, about 30 cm wide, has white flowers growing on every surface. It smells slightly like beer.
Last box is very large, size of horse carriage, and is wrapped with white and orangeish red wool. Number of small lights glow underneath, reflecting complex moving shadows onto the city above.
Future Wild Magic: 1 1 1 5 3 3 4 4 5 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Summon: Bunch of Magic Eye Spies
Food reserves: Sparkly, truly fantastic!
Tattoo of Third Eye on forehead
Enhanced house
Enhanced food: Two paths on grasslands.
The Trip: Suspicious options
Future Wild Magic: 6 2 4 6 6 4 1 2 1 3
Portable barrier: Attached to you
Portable barrier: Against prying eyes
In the cellar: Naked
Future Wild Magic: 4 4 4 4 1 1 1 5 6 2
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Advanced Antimagic Warfare Sentinel Model XI
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Enhanced food: Bad ass body double.
The Trip: Suspicious offer
Future Wild Magic: 6 4 5 2 6 6 4 6 4 1
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
Magical video conference: Full member
Truly healed
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Unexpected shower
The Forest: Two huge broken stone ARMs.
The Forest: On fire.
Future Wild Magic: 4 4 4 4 3 3 4 5 2 2
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata.
Small Favours: Possibly incoming.
The Fortress 2: In the dark
Destroyed if firestorm
Peasants' opinion about mages: Damn crazy bastards.
Task on hand: Don't die.
Magic effect: Peasants permanently charmed by crazyabe