"Guard me. We are going out into the world now, to conquer it."
Walk out the door, statue in tow.
4. Apparently the news of Master granting you a favour has already spread out, because nobody bothers you with anything. Or it could be because of that ugly golden statue looming threateningly behind you. It takes some time to get out of the headquarters, but finally you make it outside.
Ah, fresh mountain air, whisper of the wind, welcoming lights of a city waiting you below. You are on the outdoors parking lot. Number of people in their cars passing though while giving you wide breadth.
Split that first three, attempt to help TheBiggerFish with whatever he/she does.
Splitted into 1 and 2.
1. TheBiggerFish goes off to conquer the world and you follow him, but you are shortly interrupted by a staff seargent. Before you can complain he grabs you by ear and pulls you to kitchen. He hands you a huge pile of potatoes and tells you to peel them clear. He also orders your squad to ensure that you do so.
Enter the kitchen.
3. Kitchen is probably near the messhall, so that's where you go. Chefs won't let you into kitchen proper, though. That's exclusively their domain.
Take a walk.
2. Before you can walk anywhere you are stopped by a messenger asking if it is okay to enter to the throneroom. He got important message for Master.
TheBiggerFish:
Rolls: 1 1 4 6 6 1 5 3
POWER: Chaos Sorcerer
MINION: Deformed tentacled golden statue of a man, with anger issues.
LOCATION: Headquarters outdoors parking lot
Salsacookies:
Rolls: 4 2 4 3 2 4 5 2 1
ITEM: Lighter
LOCATION: Outside of Master's throne room
crazyabe:
Rolls: 5 2 2 5 2 6 3 6 3 2 6
MINION: 5 man squad of good soldiers
LOCATION: Headquarters kitchen
TASK: Peeling potatoes
Whisperling:
Rolls: 3 3 6 6 2 1 6 1 3 3
POWER: Midas Touch
LOCATION: Outside of Master's throne room
Elephant Parade:
Rolls: 1 5 3 3 4 1 1 1 2 5
POWER: Sorcerer
LOCATION: Headquarters mess hall
Waiters:
Dustan Hache
Nunzillor
Rules:
- Roll for your action is picked from your roll queue, using the leftmost number first. When a roll is used in this way, you automatically gain another to keep length of queue same.
- You can pick any roll at anytime, but will lose the dice permanently from your queue. So every free pick is one die less in your queue.
- Supernatural and impossible feats can be performed only by picking die with 5. Next roll determines its quality.
- More dice can be gained by splitting a die that's not 1 or 6. Lowest number takes place of the split dice and the other goes to end of the queue