It's been one year in-game and all I've got is a freighter. How do you all progress so fast?
Got hooked and played non stop for a few days. Not the sort of behavior I would recommend emulating.
I flew around in a shuttle for a *long* time, and then upgraded to one of those black manta-ray looking things with the heavy-laser turrets. Flew that for the first few campaign missions and then picked up a mule as soon as I had the cash.
Since I was flying passenger ships for the first bit, it was a huge relevation when the larger cargo missions unlocked after I got the larger ship.
There are a few things burried like that: escort missions and pirate bounties are tied to combat performance, so unless you have a combat rating of 6 (greater than 6?) you dont get the higher paying escort missions.
There is also a special ship that you can pickup a mission to get once your combat rating is at 9, (if you stop on the right world after your combat rating is up there, and you get no notice about it before hand so it is more like an easter-egg) but I am at the end of the campaign and my combat rating is only an 8.
Honestly, my 4 full-kit Bactrain's with late-game tech are a match for most things, so unlocking that special ship does not have much appeal any more. If it happened sooner, or if I knew to work towards it, that probably would have been better.
endgame ship stuff:
There are also some 'Wanderer' ships you can unlock, but even though you can find them earlier by farming jump drives outside of the quest, you can't unlock them until until the quest is done. And they're not particularly better than the upgraded Bactas anyway so again, no real point.
edit: i did just find the han though. their lore is pretty dumb, somehow despite all the humans nobody has thought to report back on the discovery of an alien race. Also the "we are peaceful and have surpassed all our problems but we still need to give you something to shoot so there are evil han up north"
You actually get a bit more lore from them later. You can bribe those guys in the north to land, and pick up some of their perspective. And if you run missions for them (have to bring them a few special items before they trust you enough to give you missions) you'll get some other interesting back story that isnt quite as dumb as "here are some evil ones to shoot".
They tie in with another encounter, and through that you learn more about their contact with humans. So, while it is still a bit silly, it isnt as dumb as it seems at first.