- you can hold down J to synchronize your jumps with all ships in your fleet going at the same time! Undocumented feature? Saw the dev mention it in some thread...
This is mentioned in the tutorial for the game.
Was the tutorial the bit with the old man giving you your first missions? I feel like unless you're playing something like KSP that requires a slide rule and protractor, modern UIs should have progressed to the point that tutorials and manuals and such are not needed. I mean, this isnt a full cockpit simulator like A-10 Warthog or something, with every switch and gauge modeled and functional.
Have some tooltips on your first jump with another ship, or put some mouseover highlights on clickable elements on the map. grump-grump-complain-complain
The issue with the bactrains and mules balance is that they have potential to fit an ungodly number of shield generators
Some of the dedicated warship hulls have built in shield production multipliers so they give you better bang for the buck.
There are a couple of hulls that unlock later in the game that are pretty sweet, but right off the bat that Syndicate starfish thing is a good dedicated 6-turret gun platform as long as you have it in a mixed ship fleet. Republic Cruisers and Carriers are very nice ships, that should easily take a stock Bactrain 1v1. I think even my kitted-out Bactrain will lose 1v1 to a cruiser, but I have not gone crazy with the shield generators either.
Outfit space isnt the end-all, since engine space and weapon space has separate limits. For the way I play, its all about the turrets. But you can pack a serious punch with some of the larger forward mount guns so having a couple gunboats isnt a bad plan.
The only news story i've seen so far was a terrorist attack of some kind.
Yeah, some republic navy spaceyards are nuked and the splinter free worlds faction is blamed. You should be able to start picking up FW missions in the south, if you check out their space ports. It starts with some scouting or pirate hunting, and then some convoy escorts.
I've kinda been power running loans and running a 700 profit both ways run, multiplying my freighter count each time. Maybe i've progressed much farther faster than is intended. I'll check the spaceports though.
Wow, where is your 700-both-way run? I thought I was doing good when I found a 500+400 run, but one end was a hostile planet so I moved on.