How long does pocket dimensional matter take to break down? minutes? seconds?
how much control do we have over the size of the portal?
is it set in stone, or is there a certain range of sizes to choose from?
speaking of setting things in stone, if we embedded the portal in a large slab if rock then placed said slab on a wagon... could we make our portals mobile?
Depends on the size. It's a volume over time deal, so the bigger it is, the longer it lasts. But still, a few minutes at best, and thats for the entire thing. You generate a tank in there and it will probably break down in seconds after coming out because of all the complex parts in it that are dissolving.
Set in stone, but can be modified when bought. Radio did that.
- Would it be feasible, with ERtech™, would it be possible to create a computerized scope (like you put on weapon, or possibly as binoculars) that automatically analyze someone's general emotional state and propensity to violence using blood pressure, heart rate, breathing patterns etc.?
- Would the above be possible to make as a software update for cameyes (though I would suggest that this is less efficient than a dedicated item)?
Uh, well heart rate and blood pressure I kind of hard to gauge from a distance.
With future-tech? If MS Kinect can claim to measure someone's heart rate with a camera, I'd think ERtech™ would be able to pull it off reliably. I'm no expert though.
Can the Kinect measure it reliably from a distance? If it can then ER should be able to.
Can inactive teammates be controlled by active players under some circumstances? If so, under what circumstances is this permitted?
If I recall correctly, this happened a few times with Feyri during M18, so there is some precedent for this.
I generally let people control other people if
1. the absent person said to do so
2. the absent person just vanished mid mission and now the survival of other characters depends upon their actions.
Me and syv have hit a bit of a wall on some points in regard to that self-building colony idea I told you about a while ago. Is it ok if we work out some details in here?
sure
Those organic computers from the planetoid, the very adaptable ones. Remember those? The idea is to use them to create the colony's central organizing structure due to them being so adaptable to different circumstances. Would this work? And would it work better than using a regular silicon computer controller, or one based of wetware tech? In general, what are your thoughts on the needs and options for the central controlling unit?
Hmm. Well it might.
The thing the organic computers do great is changing themselves. They're sort of swiss army knives of computers and can change and adapt. When you say organizing structure, does that require more an ability to utilize lateral thinking, or more the ability to rapidly change the entire computational infrastructure to handle multiple platforms?
Well, the thing is that the organizing structure would need to perform such a wide range of tasks, from long term planning to short term management to interfacing with different kinds of tech (be it Heabi or sharkmist or whatever), and in such different environments and circumstances, it would really need to be very adaptable and be capable of doing a large amount of different possible tasks (perhaps by 'splitting' itself up into specialized subcomputers).
For example, in one universe it might decide that direct remote control of the robutts is better, and so needs to set up the hard and software to manage lots of different units at once in a central way, while in another it might decide giving the robutts independence would work better (eg cause the cavern walls of that universe interfere with EM waves) meaning it would need to set up something to design and update independent software algorithms to program its servants with.
Of course a lot of creative problem solving would be needed, but looking at the vast amount of possible demands a particular environment in a particular universe might pose, it seems to me the adaptability seems most needed. But remember, I'm not married to this exact concept, I'm just trying to figure out what works best. If you tell me a wetware/silicon 'core' that then uses organic computer subunits for delegating specific tasks to works better, then I'm all for that. What I personally thought is that we could try to 'program in' the needed lateral thinking into the organic computer by taking a chunk of them and running them through a whole bunch of (VR and/or live) sims challenging them with unexpected and difficult situations and crises while managing a colony and seeing how well it fares, as well as maybe presenting them with a bunch of examples of unconventional problem solving to give them a good 'seed' to work off of.
Does this all make sense, or should I explain what I mean more in depth?
No, that makes sense. What we'll need to do is imbue it with a set of objectives for it to work towards that are universal across all its different splits and iterations.