We have heat eating meta-crystals and stock battleplate layers that are specifically desinged to disperse heat over a wide area.
How effective would it be to line one of the lower layers of this material with a number of small cryotic crystals?
Alternatively, we have nigh unbreakable hexbug armor that melts faster than an australian icecream,
how effective would it be to stud it with cryotic crystals and place a metal sheet over the top of it that has high thermal resistance?
alternatively do we have any heatproof impact gel?
The second one is more reasonable, but it wouldn't be perfect. If you basically mixed a powdered version of the crystals in, it would greatly increase heat resistance, but it still wouldn't be perfect.
didnt those things need to be a specific size to start working?
im talking about those crystal rods we were gonna yse against the thermophage by the way.
Oh those. Those you could do it with but they would be very awkward and probably kill you.
Also this is getting into building armor, which I don't do.
What is medifoam made out of and does it have any particularly useful or unique propertys we haven't seen yet?
It's just a biologically inactive expanding foam. I don't know the exact chemical formula but it doesn't have any special properties besides being able to be used internally and not cause problems.
*Nikitian is extremely happy to see this thread.
For PIECEWISE:
- Could you please check your memory, consult your notes, and describe 1) Walking (Magister's?) Bastion, 2) High-Guard Armor, 3) Arbiter Cloak (not to be confused with Avatar Cloak) "cloth" armors?
Ok, heres some "cloth" armor for you.
-Civic Defender's longcoat
-Shade Cloak
-Protectorate Suit
-Shadow walker cloak
-High Guard Armor
-Walking Bastion
-Arbiter Cloak
- Secondly, could you explain the tech behind the Avatar Cloak a bit? I.e., just enough handwavium so we could handwave along, not in-depth technical specs, of course.
(I do NOT wish to know their specific armor thickness. I will have syv for that. Just the general description/tech involved in construction.)
You should know that a lot of this stuff exists in my notes as like a one sentence description. If at all.
The bastion is gonna use automanips so it's a no go regardless
The high guard armor is basically what those giant guys that faith fought a while back were wearing. Dunno why it's under cloth armor.
Arbiter cloak is basically the same as an avatar cloak, just lighter and less protective.
If I remember right it was just a meta material that hardened when subjected to high forces.
Is the weapon that creates solid light spheres around whatever you shoot kinda like a gravity gun? I mean, if I trap something in a sphere and then move the gun to the right, will the sphere go to the right (assuming I have enough strength)?
If it doesn't work that way, would you be fine with me working out a way to do that and a price for it with Syv? Something like making a solid light rod or rope extend from the gun to the sphere?
Yes, it's almost exactly like that. In fact, you don't even need to be that strong to move things.
...If I save a human (Say, Xanessa) using the RL Copy/Paste tool, would the copy of the person (Say, Xanessa, at high velocity) be able to use origin tech? Would the copy even be alive or the same person?
Copy with what? The matter saver? The Cube?
How expensive would a mythril braincase be?
NO. Thats a sy job.
https://www.youtube.com/watch?v=U-nChTVtKH4Great, then we can mark that one down as a victory and be done with it. I'll go change it.
Fakedit: and it seems paris already did my work for me. Coolio, thanks paris.
Pw, any new poll you would like to see on the wiki? Anything you're curious about or would like to ask the players about (and that isn't important enough to warrant a strawpoll)? Can be something silly.
Ok then. The very basic idea is to create a sort of 'autonomous colony building unit' combining our various (non origin) xenotech. It'd basically be a non-military application of various technologies we worked so hard to aquire over the years to create something that can build and expand infrastructure in a variety of new environments/universes without needing constant oversight.
Should I expand on the idea? I can already say it might turn out to be more of a background sort of thing, but I think it could be interesting nonetheless.
Hmm well give me a run down of the basics. how is it gonna be building things, providing the necessary amenities of life, power and the like.
Well, the idea is to use our various technologies we acquired over the years and bring them together into a coherent unit. Some of the main components would be:
-the organic computers, which we train/program beforehand to make sure they are good at coordinating construction and adapting to different environments and situations. These are the main controlling unit.
-Heabi biomass and a controlling brain, which given its high adaptability and wild variety of possible forms should be convenient for all sorts of tasks, from breaking down available nutrients to creating specific lifeforms for certain tasks (eg a digging worn to carve out tunnels, or a root system that spreads out unto the soil to search for water or minerals). The Heabi brain woud interface with the organic computers to ensure efforts are well coordinated.
-sharkmist: like Heabi, is very versatile, depending on the type of job this or the former would be used more or less. A big use would be in fabricating things to expand the colony with (eg use the nutrient sludge and minerals the Heabi root bring up and convert them to wall plates and hab units).
-Stevebots: we'd send a couple along to help with initial building (and maybe a few hunters for protection) as well as the database so that new robots tailored to the current needs can be built.
-a couple generators (can be in parts for stevebots to assemble or whole) to keep the initial operation running and a bunch of bluerad cells. This until a suitable local energy source is found, or more generators can be built.
-mapping drones and the like.
-optionally, a whole bunch of frozen embryo's. While initially we will send fes or no actual humans along with the colony unit, having a bunch of frozen embryos aboard to restart a breeding stock with will help ensure that, even if something gors catastrophicslly wrong and we all die, that humanity will have a chance to continue on, somewhere out there. Of course, these are only thawed and used if both the needed infrastructure is built, and no communications have been had for a long time (indicating shit went wrong).
-optionally, a machine for dimension hopping. A small one for sending small packages of info back (aka to stay in touch) or a bigger one that allows the colony unit to jump around.
-all this inside a ship if possible, so that the unit can redeploy to a better position once teleported. Maybe even make it so the ship folds open to establish the intial colony (depending on how much stuff can be teleported at once).
So, when one of these colony units is deployed somewhere, it will start putting up industry and building a colony livable to humans without needing constant oversight. How it goes about this depends on local circumstances and needs, which is why getting the control unit right will be very important (and to ensure eg the sharkmist bots don't start breaking down the Heabi lifeforms and vice versa in a wastefull cycle). And if a universe doesn't seem to work out well in the end for permanent habitation, then we could instruct the colony unit to instead start strip mining it for interesting materials we can then ship back to our new universe.
Gameplay wise, it would give interesting opportunities for small missions, such as a colony requesting assistance from a team to deal with some local wildlife problems, and would allow you to be really creative in colony design (after all, strange environments might warrant unorthodox methods). Such as a universe that's mostly densely gaseous, and where the main colony is a floating 'cloud city' where big Heabi barges with enormous membranous sails fly around to scope up materials and ferry them to the sharkmist fabbers inside their belly.
Thoughts?((Sorry for wallness of post.))
Most of that is possible, though getting all those things to play nice together might be a little tricky; Though, the dimension hopping thing is a no go. Extrauniverstal engines are...well it took the doctor several hundred years to figure out how to make it and they're very large. Not easy to mass produce.
Yeah, scrap the universe hopping then. Figured those wouldn't be easy to get anyway.
And yes, I acknowledge getting these various technologies, what with their very different origins and characteristics, go mesh together is not a trivial task. Which is why I thought the adaptive organic computers might work well for this, since we could presumably keep evolving them till it works (though if something like a wetware ai would work better that's also fine of course).
How large a ship could we teleport, by the way, with the current machine? And could we build a bigger one?
Any more info you need? More details, plans on how to do the 'training' of the contol unit? What do you/Steve think of the plan itself, think it could work/provide game opportunities? Or shouldn't we bother working on it more?
Could you run this?
I think it can work but I'm just saying that if something goes wrong it's gonna go very wrong. Nuclear reactor style: You can make it as safe as you possibly can, but at the end of the day you're still working with inherently dangerous materials.
That depends. the machine transports a certain volume of matter, so density matters. 10,000 sponge cakes vs 100 bars of lead.
Worry about that latter, or more than likely, hash it out with sy and come to me with specific problems neither of you know how to fix.