@Nik
I'll probably continue giving suggestions on what I think are fair prices. I did that even before I got appointed, after all. What I mean is that I'll give final say on stats to the council. I might argue with them more than I did before, but even if I wanted to have executive power over stats, I don't; if the council disagrees with me,
their word is final.
No, you shouldn't fear me. Off the top of my head, I can't think of anyone who should--Nobody has been very underhanded with Tinker in a long time, not even myself. Still, I am going to be much more willing to rule 0 past statements that I have made. PW's old word still trumps any of mine, of course.
Okay, but could it be done?
...This is a problem. Questions about how reality works have to be answered by PW. I can offer my opinion, but it's obviously going to be nothing more than "I think PW would do X".
Said opinion is "Probably, if you have a really high uncon skill."
Also, for future reference, please include context in your post. They can be quotes, or simple copypasta in a spoiler or whatever, but please minimize the amount of scrolling I have to do. Radio's post below is an okay example, though it lacks some context.
Most of that is possible, though getting all those things to play nice together might be a little tricky; Though, the dimension hopping thing is a no go. Extrauniverstal engines are...well it took the doctor several hundred years to figure out how to make it and they're very large. Not easy to mass produce.
Yeah, scrap the universe hopping then. Figured those wouldn't be easy to get anyway.
And yes, I acknowledge getting these various technologies, what with their very different origins and characteristics, go mesh together is not a trivial task. Which is why I thought the adaptive organic computers might work well for this, since we could presumably keep evolving them till it works (though if something like a wetware ai would work better that's also fine of course).
How large a ship could we teleport, by the way, with the current machine? And could we build a bigger one?
Any more info you need? More details, plans on how to do the 'training' of the contol unit? What do you/Steve think of the plan itself, think it could work/provide game opportunities? Or shouldn't we bother working on it more?
This is another reality question. Also a Steve question. Also, there's five individual questions, which makes it somewhat unpleasant for me to parse. You know how my action posts typically have numbered bullet points, each of which typically receives one response? Using that method will probably get the most clarity from me.
In any case, I do know we can build a bigger extrauniversal engine. I asked at some point in the M26 thread, and PW said we could build it larger. Beyond that, I cannot answer any of your other questions.
Sorry to add to your workload Piecewise, but I’ve been wanting to ask this question ever since I read the first mission.
Would it be possible to resurrect a crystal person using the crystalline projector and a unwilling test subject? You don't have to tell me if it is and please don't tell me how to do it. I'm fine with experimenting in or out of Tinker once I get done with my mission, but I thought that it might save both of us some work if I knew if what I was attempting was even possible in the game.
P.S. Please don't kill
I'm sensing a trend, here...
No idea, though it sounds interesting. If I had to guess, you
might get a sapient being out of this, but I highly doubt it would be useful in any manner, and it probably wouldn't be the same species as the crystal people in the same way a sod is not a human. PW ain't gonna hurt you for a question like this though, so feel free to ask him yourself.
Now that I'm off mission it's time for tinker
Heavy Exoskeleton
-An upgraded exoskeleton that is the exact same strength as a synthflesh body.
-Bulkier than a standard exoskeleton, but should still let the wearer move freely indoors.
Because we need something to fill the gap left by synthflesh (at least strength tier wise). I'm mostly designing this as a base for the armoured version.
Heavy Armoured Exoskeleton
-Add armour to the Heavy Exoskeleton, a couple layers of battlesuit plate would probably be best.
Something to fill the niche of a mini assaultsuit, that provides lots of strength and protection but still lets the wearer move around freely indoors, and doesn't require getting your body chopped off. Fills basically the same niche as the old mining and industrial exosuits except modernized and militarized.
ARM longcoat
-Take Civic defenders longcoat. Add a layer of hexsand coating. Add a hood that fits over helmets.
-Maybe weave in some battlesuit plate fibers, for added laser defense and durability. I'm not sure if that would work.
Sharkplate is very nice. There is still a niche for ultralight cloth armour, either for black ops to disguise as civilian clothes, or to layer over sharkplate, or to protect the limbs of someone wearing flight milnoplate.
Gungnir Electrolaser kit MK2
-Replace the tesla sabre with a spark gap, same power but much cheaper because it doesn't need any automanips or lightning emitters. Make it so it can be added to any suitable laser instead of just a laser rifle. Remove the token to required to attach it to the gun.
Because the Gungnir is a good idea done wrong. This should fix that making it a cheap upgrade instead of a ridiculously expensive one.
Ooh, I like this one.
Heavy Exoskeleton:I don't see any reason why this couldn't exist. Shouldn't be bulky, either.
I feel like an appropriate price would be either seven or eight tokens. On one hand, it's ~twice as strong as a standard exo, which is only five tokens. On the other hand, the strength bonus isn't very helpful, since only the LESHO and Fission Instigator require synthflesh-level strength, so the only real benefit is punching through concrete walls and such.
Heavy Armoured Exoskeleton:Okay. I'm assuming you're going with two layers of battlesuit plate?
Twelve tokens, I think. Maybe one or two more. It should certainly be cheaper than an assaultsuit at 15, but it should also be more expensive than full milnoplate at 10. Balance-wise, a price of 12 isn't too close to Milnoplate since Milnoplate doesn't prevent flight, and doubling the armor doesn't double your survivability.
ARM longcoat:Hexsand coating (assuming it's just thick enough to handle basic lasrifles) and hood should be free for an updated version.
Battlesuit plate fibers... That would stiffen the cloak a good bit, but would certainly add durability. Let's say a token (making it four total), and it doesn't shatter into uselessness when hit with a strong kinetic. Hexsand coating would still shatter, since it's a ceramic. Fibers wouldn't add much laser resistance, since the lasers could just melt around the fibers, but it would hold together better, for what that's worth.
Gungnir Electrolaser kit MK2:Nyyyeh. Two tokens, unless the council complains. Requires a handi roll to attach. No battery rack. Uses its own Tesla Saber batteries, not the gun's. All assuming you want to mimic the gungnir's power.
If we're pricing purely on balance, this is definitely at least three tokens. Very little range loss over the tesla saber when used as a bayonet, plus it can use CON instead of UNC when in atmosphere. I think two is fair, though.
Also, the tesla saber is no longer a lightning sword, if memory serves. It's a metal stick.
Eh, the chance of them doubling back doesn't really bother me, it isn't really supposed to be something you stay next to while it goes off.
Would there be any other problems with it or is that about it?
CONTEXT.
I'm pretty sure it would be unable to deal with spaces between walls. IE:
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Only one side would be eaten. You also might have difficulty making the bomb itself small, unless you're fine with digging a cone, or a thin hole. They can't be told to change direction after a set distance, remember.
Still, my word ain't final. I don't know how weevils work.
i wonder...
Can we replace the energy dissipating fibers inside battleplate with the energy devouring hexplate filaments to make some kind of super battleplate?
I like this idea! It should make battlesuit plate even more resistant to lasers, and actually give it a good defense against plasma. I could see it being slightly more expensive, since hexsand is a ceramic, which might make the manufacturing process more difficult, but I'd call it a free upgrade.
It would make our armor less shiny, though. Probably an acceptable tradeoff, but still.
I need a cost and effectiveness for the following
-A mithril plate costs about 30 tokens, per armoury description. Can I get that fashioned into an armouring for the white mask, which only leaves a patch in the back of the mask exposed so as to be able to make contact to the body.
-Also, Add in some padding so that "the bullet hits the mythril, the armour is unharmed but the mask within is shattered" doesn't happen? If mythril even lets energy through, that is.
-Would it be possible to put some amoint of pimpcane metal on the back of the mask between the mask and the armour. So that it touches the mask but cannot just leak out? Enough material so that when possesed the mask can float at a reasonable speed.
Would this work?
You dealt with this in IRC, right? I probably shouldn't deal with this post if not, since I was involved in the design, but I'll do it anyway.
I'd call 30 tokens fair, no padding needed, with mobility pimpmetal being free on top of that. It costs so much already that a bit of pimpmetal isn't a problem.
Are you gonna pursue armory inclusion for this? Basically gets you 25% off, although that's not exactly the main purpose of armory inclusion.
I know that if syvarris was in that universe he'd say that they're doing it wrong because they can embed the pimpenium in the ship instead of having it free inside it or put all rowers in braincases and brainwash them or something like that, but screw efficiency, sometimes you want to make something look cool.
You know me so well, don't you?