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Author Topic: Dorfs getting distracted of almost everything.  (Read 1362 times)

Grax

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Dorfs getting distracted of almost everything.
« on: January 22, 2016, 09:05:53 am »

I'm just a week ago started with 42.04 and now playing 42.05 and my dorfs getting distracted of almost anything. Those who work getting unfocused of being away from friends, from unable to help anybody, being away from traditions, being unable to merry, and another ten strings of "being unable" and so.
They have a temple, they're meditating at royal room and praying all their gods and drinking twelve kinds of booze from masterwork cups and eating masterwork meals of 50-60 ingredients in masterwork detailed rooms all the time, those fcking dorfs are working a day per month and they're being distracted all the same!

Both [NOTHOUGHT] and [NOEMOTION] doesn't help. WTF by the way?

Maybe there's [ment_att] or [personality] that can help to get rid of these distracted thoughts?
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Grax

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Re: Dorfs getting distracted of almost everything.
« Reply #1 on: January 22, 2016, 11:14:03 am »

The main question, WHY THE FK [NOTHOUGHT]&[NOEMOTION] doesn't affect all these unfocused/distracted?!
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Cheesoburgor

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Re: Dorfs getting distracted of almost everything.
« Reply #2 on: January 22, 2016, 01:02:11 pm »

The main question, WHY THE FK [NOTHOUGHT]&[NOEMOTION] doesn't affect all these unfocused/distracted?!
Because NOTHOUGHT has nothing to do with emotions or personality, its used to determine if a creature is capable of living without [THOUGHT] body part and NOEMOTION affects things like if a creature can rage and (i think) stress.
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IndigoFenix

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Re: Dorfs getting distracted of almost everything.
« Reply #3 on: January 23, 2016, 05:09:46 pm »

If you want to modify their behavior, use PERSONALITY tokens instead.  For example, giving them low GREGARIOUSNESS will keep them from needing to be around friends, and low ALTRUISM will keep them from needing to help others.  You can also modify their civ's values to change what will or will not get them distracted.

Grax

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Re: Dorfs getting distracted of almost everything.
« Reply #4 on: January 28, 2016, 02:30:07 pm »

If you want to modify their behavior, use PERSONALITY tokens instead.  For example, giving them low GREGARIOUSNESS will keep them from needing to be around friends, and low ALTRUISM will keep them from needing to help others.
Why do the animals get distracted while having grass and not being disturbed by anyone? ;-)

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You can also modify their civ's values to change what will or will not get them distracted.
This don't help.
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Dozebôm Lolumzalìs

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Re: Dorfs getting distracted of almost everything.
« Reply #5 on: January 28, 2016, 02:40:35 pm »

If you want to modify their behavior, use PERSONALITY tokens instead.  For example, giving them low GREGARIOUSNESS will keep them from needing to be around friends, and low ALTRUISM will keep them from needing to help others.
Why do the animals get distracted while having grass and not being disturbed by anyone? ;-)
A bug.
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You can also modify their civ's values to change what will or will not get them distracted.
This don't help.
That's the only advice possible. Without awful complicated crashy DFHack, I don't think there's a way to remove the new Needs system.
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IndigoFenix

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Re: Dorfs getting distracted of almost everything.
« Reply #6 on: January 29, 2016, 09:33:48 am »

If you want to modify their behavior, use PERSONALITY tokens instead.  For example, giving them low GREGARIOUSNESS will keep them from needing to be around friends, and low ALTRUISM will keep them from needing to help others.
Why do the animals get distracted while having grass and not being disturbed by anyone? ;-)
A bug.

This might be the case, but it is worth noting that animals have modifiable personalities.  This is most noticeable with combat-affecting personality traits like VIOLENT and BRAVERY (you can make small animals willing to fight larger ones by changing these values), but it might have other applications as well.  I'm not sure if animals have the same needs as intelligent creatures but this bug might be a result of one such need.