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Author Topic: Arms Race - 1784: British Loyalist Design Phase  (Read 12703 times)

10ebbor10

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #15 on: December 31, 2015, 04:22:22 am »

Anyway, designs.


Don't kill me if this goes wrong, but I don't think we need to design new naval forces at this time. Our navy crushed the enemy fleet despite being outnumbered 2:1 (where they got that many ships from, I have no idea), losing only one of our ships (the Nelson, sadly) while taking out 5 enemy ships, as well as the brunt of the invasion forces. In addition to that, our naval forces will be reinforced by our newest Cutters. We had them last turn, and now that the shipyard is build we can deploy them. I'm willing to spend both a focus and the production focus on the seas though.

Our artillery appears to be sufficient (if we take into account the gun stolen from the Monarchy), and our infantry gun can probably be fixed with a revision, if we want to spend any more time on it. I don't think we should develop Grenades. Grenadiers were an elite force because they were made of people brave and strong enough to throw heavy metal spheres at the enemy from the front of the line, not because the grenades were particularly effective. In addition the increasing range of our weaponry pretty much ensures that grenades are rapidly becoming more obsolete, until of course the development of trench warfare, where the range of engagement again greatly diminished.

Our primary problem that caused us to fail the invasion appears to have been the enemy cavalry. Now, having a better infantry gun would do great for that, so I think a revision can resolve that.

Proposal :

Industrial Steam Turbine : A system of powerfull steam turbines, intended to improve domestic production of resources and gather valuable expertise to implement in later technologies, such as ships.

@Khashykk : You also forgot to add our freshly stolen Pirate cutter to our design list.
« Last Edit: December 31, 2015, 04:40:31 am by 10ebbor10 »
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Happerry

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #16 on: December 31, 2015, 04:32:27 am »

Speaking of Pirate Cutters, should we offer the Americans either that or our normal ship in exchange for those tasty trade resources?
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Taricus

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #17 on: December 31, 2015, 04:50:10 am »

I don't think the crown would appreciate that. Besides, we can just use our pirate ships to steal it instead. Still, I'd say that we should focus more on getting extra london-class ships out, if they're as effective as last time with the odds stacked against them like that, think of how well they'd do on even numbers.

I'd agree that getting our infantry arms is a priority. We've managed to get percussion caps atleast a few decades ahead of time. If we can solve that issue we're going to have a very big advantage developing newer weapons (Who wants needle guns?!)
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3_14159

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #18 on: December 31, 2015, 04:59:49 am »

I'm pretty sure Atterton's going to develop longer-ranged artillery post-haste.

We need some easy way to overcome the fact they push us away every damn time.
Not a direct resolution but should totally make hand grenades for our glorious BRITISH GRENADIERS.
I'd prefer not.
Grenadiers were used to march very close to enemy formations (as in, less than twenty meters) where they lit off their grenades then threw them [1]. They did take high losses from fire, and I don't think are that useful.

Also, @Kashyyk: How many ships do we have? My current assumption is that, while we have more ships, they concentrated all of their production for that single attack.
Lastly, what happened to Morale?

[1] Due to this, they were some of the biggest and strongest men of the army, and often used for close combat too.
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Kot

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #19 on: December 31, 2015, 05:00:53 am »

I wonder how far away from percussion caps and needle rifles are things like Nordenfelt/Gast/Gardener/Ripley/Gatling/Maxims/Bira guns are. They would turn their cavalry into a sad joke.
Also - land mines. Imagine taking a beachhead and then setting those things EVERYWHERE, just waiting for them to react and walk straight into them.
« Last Edit: December 31, 2015, 05:03:23 am by Kot »
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Taricus

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #20 on: December 31, 2015, 05:12:01 am »

Problem with landmines is that we'd have to go over them ourselves to get further inland. Bit of a waste if you ask me, especially since we can just launch an amphibious invasion on their cities.

As for a rapid-fire weapon, I'd say we're a long way off. Once we get proper brass cartridges and bolt action weapons we'd have a proper opportunity to make them.
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Kot

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #21 on: December 31, 2015, 05:18:46 am »

Problem with landmines is that we'd have to go over them ourselves to get further inland. Bit of a waste if you ask me, especially since we can just launch an amphibious invasion on their cities.
Well, we don't exactly need to mine everything, just the most obvious positions that the enemy army would take - and the open fields for cavalry charges - since we're still in era of firing lines and whatnot.
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Taricus

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #22 on: December 31, 2015, 05:21:43 am »

True, though I'd prefer to wait until we have a foothold that we need to defend before we try something like that.
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Kashyyk

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #23 on: December 31, 2015, 05:34:54 am »

Thank you fire reminding me about the Cutter and the howitzer,  I'll add those to your stat block.

With regards to that ship combat. I'm intentionally keeping the actual numbers that expense levels refer to as nebulous as possible, because otherwise I'll get bit by my own decision at some point. However,  they pushed production of the Mulard last turn,  making them more numerous than your London's.

I'll be online for a bit so if i missed any of your questions repost them.  (Also, do some sort of obvious batsignal to get my attention when I scan through the chat)
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Kot

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #24 on: December 31, 2015, 05:49:40 am »

I just had the best idea what we're going to sell - salt.
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Happerry

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #25 on: December 31, 2015, 05:55:28 am »

obvious batsignal
Shouldn't we be getting a cost break/complexity decreaser on the rifles from how we used our production credit to actually have them in production, thus allowing us to get better with the technology and all that? Or do we have to build more of them first or something?
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10ebbor10

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #26 on: December 31, 2015, 05:59:27 am »

obvious batsignal
Shouldn't we be getting a cost break/complexity decreaser on the rifles from how we used our production credit to actually have them in production, thus allowing us to get better with the technology and all that? Or do we have to build more of them first or something?
As said in the International thread, that mechanic was, along with the morale mechanic, a victim of some essential simplification efforts.
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10ebbor10

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #27 on: December 31, 2015, 06:00:54 am »

I don't think the crown would appreciate that. Besides, we can just use our pirate ships to steal it instead.
The war is over, and the Treaty of Paris was actually a significant rapprochement between the two nations. I don't think they'll mind that much.

Anyway, we need to get a decent infantry weapon. I'd also like to have a bigger naval cannon, to maintain or artillery advantage , and some other stuff.
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3_14159

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #28 on: December 31, 2015, 06:03:54 am »

[Bat Signal]
Does dropping the cost decrease over time mean that we have to spend a revision action to meaningfully decrease costs? Also, does it mean that you will set the costs for all previously designed/produced stuff to be equivalent to their first-turn cost, or will you keep them decreased? Because in the latter case, everything previously designed is going to be far more cost-effective.
[/Bat Signal]

As for our design this turn, I propose we do an ammunition upgrade, designing explosive shot, shrapnel shot (which might be one of the few designs in this game that actually existed at roughly that time period) and a more effective canister shot. This'll help us fight both on sea and land.

For the revision, we definitely should improve the rifle.

On the other hand,
[Bat Signal]
Since we are producing the rifle, are breechloading, percussion caps and rifling being reduced in complexity?
[/Bat Signal]
Because if so, we should instead design a six-pounder rifled breechloading cannon for our ships. Fits our ships, increases range enormously and helps our artillery. Of course, that's only if these techs are reduced in complexity.
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Kot

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Re: Arms Race - 1783: British Loyalist Design Phase
« Reply #29 on: December 31, 2015, 06:04:32 am »



What can we actually expect to get from the British Isles? Will we get a chance to buy/get/whatever some of real-world designs or get any support from them? I mean, that would seem unbalanced, but, you know... something?
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.
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