Well, one benefit is that next turn we will deploy the Pirate Jaeger. While much smaller than our other warship, it's far more maneuverable, which should be a great help against the enemies Mullard. Their steam ship is a paddle ship, which means that it has a terrible turn radius. Yes, it can sail against the wind, but it can only do that slowly. In addition, paddle wheels are quite big and easy targets.
On that note, the Atterton's appear to have developed some kind of railroad network, so they might be able to bring additional resources to bear. I highly doubt though, that their ships are cheaper than ours, thus they won't be able to get them cheaper.
KhasshykThe efforts of our scouts were much more successful this year. They had managed to steal the plans of the AM-R-II 12 Pound Howit from the palace of the Monarchy itself. They likely did not notice it missing during the time it took for our scouts to copy down the plans and then replant the originals. The addition of the case and low yield explosive shots should prove useful to our efforts when we land upon the isle proper.
We know the events in the American colonies are a bit distressing, but continue with your work. We must not allow the disasters that are occurring there to happen here.
We should have the AM-R-12 Pound Howitzer. We stole it last turn. That should have given us an advantage in artillery, though I'm not sure it would have won us the invasion. On the other hand, that cannon seems to have worked for the Monarchy, so ...