the Dwarf Innkeeper gives Jack, Fiddler, and the Eye directions to his Inn, and he and the Watch leave, apparently indifferent to an already extinguished fire and the sickly sweet smell of burnt flesh. Of course, the owner of this inn is a little more put out about it all, and you leave before they return with reinforcements of their own. Of course, this means you have to find a place to sleep yourselves in a town that is not very welcoming. You each settle into someplace relatively out of the elements and sleep fitfully, except the Eye, which doesn't sleep.
Next day, near noon, you head to the Knight's Ass as a group, hung over and hungry. People out on the streets tend to give Cho -Ja a wide berth, and generally avoid the rest of you as you travel with him. the courtyard of the Knights Ass is about twenty feet to a side, flanked on two sides by wings of the Inn, on the third side by a stable which must have once housed horses, but now is home to broken furniture, rubbish, a couple pigs, a family of chickens, and a hobo or a corpse or something. the fourth side of the courtyard has a rundown wall that looks like it hasn't been maintained in decades. it is about ten feet high and thick enough to still be sturdy, though there are at least two holes that a small enough burglar could wedge themselves through, if the gate weren't broken and wide open.
there are a few inn employees clearing the courtyard of rubbish, nailing boards over the biggest gaps, and putting out barricades around the door to the inn. One guy is on a rickety ladder, nailing wall sconces to the inn walls about fifteen feet up, and placing torches in them. The innkeeper comes to and greets you. "this is where you'll set up. Your goal is to keep the crowds from crushing their way into the inn" he gestures at the barricade, "and keep them from smashing in windows or burning anything down. it won't get rowdy until sunset, but be here two hours before that, ready to do your job.