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Poll

Should we restart and try for a better system?

YES IMMEDIATELY, SCRAP EVERYTHING YOU WONT NEED IT!!!!!
- 4 (30.8%)
Yes, but keep the map and monsters that are already there.
- 2 (15.4%)
Yes, But keep the map.
- 1 (7.7%)
Yes, Full Restart, just take two or three weeks to make a new map.
- 2 (15.4%)
NO NEVER.
- 1 (7.7%)
I Just needed something to vote on, Soo...
- 3 (23.1%)

Total Members Voted: 9


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Author Topic: Monsterus Gods OOC NO PLAYER CAP  (Read 11488 times)

crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #150 on: January 09, 2016, 05:17:38 pm »

Because you cant just scrap the badly rolled ones, No matter what you do it will always have some sort of effect, See the "Magic Mushrooms" for an example of a singular bad roll.


You always get something out of it, Research projects just reroll every turn...
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #151 on: January 09, 2016, 05:23:02 pm »

So a project with just one worker on it will have permanent irreversible effects on the game? That seems like it would be a huge pain for the GM to keep track of when you consider than there could be literally hundreds of them.
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crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #152 on: January 09, 2016, 05:25:35 pm »

That effect can be anything between the death of the worker to creating a massive Pit to hell that covers several Hexes and spews out Beings that want your souls.
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #153 on: January 09, 2016, 05:32:07 pm »

So... You could use 1 person projects for military purposes against your enemies!
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crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #154 on: January 09, 2016, 05:34:07 pm »

And have them Crush your own Capital with a Crit fail! Or Join the Enemies Religion out of boredom!
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #155 on: January 09, 2016, 05:37:46 pm »

Can I change my vote in the poll? If things like that can randomly happen like that then I would like to change to the "CRUSH THE WHOLE THING" option.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #156 on: January 09, 2016, 05:40:36 pm »

you cant change it directly, but I can count you as being there if you voted for something else, Still you have to tell me What you voted for if you are going to change.
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #157 on: January 09, 2016, 05:42:11 pm »

I used one vote for Keep the map, and one for keep the map and monsters.\

Edit: Nevermind anything about a vote change. Honestly the only thing about the system I really dislike is how you chose to make construction work and I'll get over it.
« Last Edit: January 09, 2016, 05:51:23 pm by Supernerd »
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piratejoe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #158 on: January 10, 2016, 07:30:10 pm »

I have no idea whats going to happen now...
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #159 on: January 10, 2016, 08:31:16 pm »

So... Is there going to be some kind of reset? If so I probably shouldn't bother making an action...
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #160 on: January 12, 2016, 04:47:54 pm »

Since it appears that everyone wants to reset; I will end the game here for now and start work on a new map... any requests for what it should have / look like?
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #161 on: January 12, 2016, 05:27:53 pm »

Maybe have several magic areas. The first map only had magic in a corner of the map.
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Ultimuh

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #162 on: January 12, 2016, 07:12:36 pm »

Larger arctic and desert zones would be nice.
Also mountains and oceans.
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piratejoe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #163 on: January 13, 2016, 02:11:56 am »

More forests would also be nice,also better placement and more of the starting Elven Human and Dwarven races
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piratejoe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #164 on: February 06, 2016, 02:34:22 am »

Are you still working on this or....?
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