Name: Waspens
Description: Waspens are a race of (you guessed it) giant wasps that can walk on 2,
4 or 6 legs at their will. They are generally seen walking on two.
They have a caste system that determines a great many things, such as whether they can fly or not.
There are 3 main castes, Worker, Soldier and Nobility. Each caste has sub-castes.
The Waspens live in constructed hives built out of mud and wood pulp. The more prosperous hives have traded
or looted stronger materials to fortify with.
Home Biome: Northernmost Heavy forest
STATS
INT: 4
WIS: 1
DEX: 4
STR: 4
CON: 2
Traits (( [Nobility] | {Military} | (Worker) I will math it so each caste gets ten points.))
[Developer, Forest Affinity] | {Flight, Cruel, forest affinity +1 spare point} |
(Flight, Crafter 1, Builder 1, Farmer 1, Forest Affinity)
Symbol: A Waspen Ovipositor, which is it's primary weapon and reproduction organ.
Your Race: Waspen
STATS ((You have 10 points to add to it to begin with, stats start at 1 and have no max))
Physicality: 4
Power: 4.
Control: 3
Personality:3.
Patience: 1
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Name: Marrowlings
Description: They are a race of fishlike humanoids. They have a powerful jaw and tail and can breathe both water and air. They are larger and more muscled than humans.
Home Biome: Ocean shallow
STATS ((You have 10 points to add to it to begin with, stats start at 1 and have no max))
INT: 2
WIS: 3
DEX: 3
STR: 4
CON:3
Traits See The third Spoiler down for info, you have 10 Trait points to begin with, Negative traits give you more points to begin with.
(5)(Affinity)(sea): Gives the Monster the ability to travel through Ocean tiles, and increases the chance of Sea Mages to be born to them.
(2)(Cruel): Causes the Monster to actively apply lots of spikes and barbs to its weapons & Armor, causing it to do +3 Damage
(-1) Disorganized
(4) Developer
Your Race: Marrowling
STATS ((You have 10 points to add to it to begin with, stats start at 1 and have no max))
Physicality: 4
Power: 4
control: 1
Personality: 4
Patience: 2
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Name: Vespernous
Description: Small batlike humanoids, their feet have prensile hands and they can stand on their strong, muscular mouselike tails.
Home Biome: desert(oasis)
STATS
INT: 5
WIS: 4
DEX:3
STR: 1
CON:2
Traits flight,night creature,affinity(desert) +3(inventive) +1(crafter)
Name: Selenius
Symbol: A moon sickle
Your Race: Vespernous
STATS
Physicality: 1
Power: 5
Control: 3
Personality:2.
Patience: 4
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Name: Phoenixes
Home Biome: Volcanic (Moderate)
STATS ((You have 10 points to add to it to begin with, stats start at 1 and have no max))
INT: 1
WIS: 2
DEX:5
STR: 2
CON: 5
Traits: (10)(Affinity)(Fire)
(-1)(Disorganised)
(-1)(Gluttonous)
(2)(Flight)
Name: The Holy Fire of Shalanah
Symbol:
Your Race: The Phoenixes
STATS ((You have 10 points to add to it to begin with, stats start at 1 and have no max))
Physicality: 3
Power: 6
control: 2
Personality: 3
Patience: 1
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Name: Felkusha
Description: The Felkusha are bipedal creatures with brown or red fur, powerful rabbit like legs and sharp claws. Male Felkusha stand only about three feet tall on average while females can grow as tall as five feet.
The Felkusha are capable hunters, though they generally prefer various plants over meat. They are quite territorial and are moderately more likely to engage in aggressive behaviors than other civilizations.
Felkusha tend to live and hunt in packs, a man or womans worth in Felkushian society is based on how much work one can accomplish. Heavily injured or handicapped pack members who cannot pull their own weight will generally be left behind or worse. Day to day survival tends to be on the forefront of their minds.
Home Biome: Plains
STATS These stats asssuming that the 1 point they start with does not cost points. Subtract 1 from all if this is wrong.
INT: 3
WIS: 6
DEX: 2
STR: 2
CON: 2
Traits:
Developer x2 (8 points)
Inventive x2 (2 points)
Let me know if I cannot take Developer twice for triple pop growth and con speed
Name: Ospangail
Symbol: An image of a red tower
Your Race: Felkusha
STATS
Physicality: 1
Power: 2
Control: 3
Personality: 2
Patience: 7
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Name: Aureans
Description: The Aureans are slim and frail humanoids with not hair and a clear skin. They have a single eye and slits instead of a nose.
They survive their harsh habitate using their intelligence and craftiness.
Home Biome: Arctic (Snow)
STATS 0
INT: 4 How smart they are, also how good they are at making and using things.
WIS: 6 How good they are with magic, also how much "Common Sense" they have.
DEX: 1 Physical Speed, How effective they are with Ranged weapons and how good they are at swinging things.
STR: 1 How much they can lift, also how hard they are to stop when they are up to speed.
CON: 3 how hard they are to kill, also how much Mana they have, how long they can go without food, and how long they live on average.
TRAITS
[+1] Annoying: All other creatures in existence instinctually want to kill them.
[-5] Affinity (Arctic): The monsters move at the same rate over all Arctic tiles, and increases the chance of Ice mages being born to them.
[-3] Inventive (3): Gives the monsters +3 on all rolls to make something new.
[-2] Crafter (2): Gives the monsters +2 on all rolls to make something common.
[-1] Builder (1): Gives the monsters +1 to build speed, after all other modifiers.
Name: Frost Eloha
Symbol: Snow crystal
Your Race: Aurean
STATS
Physicality: 1
Power: 3
Control: 4
Personality: 2
Patience: 5
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Name: Umingmak
Description: Humanoid Muxoxen, they have a heavy stature and seem to be quite enduring.
Unlike their animal counterparts, these creatures are omnivores.
They are mainly hunters and fishers, but also have shamans whom guide them as spiritual leaders and mages.
Home Biome: Arctic Ice
STATS
INT: 2
WIS: 3
DEX: 1
STR: 4
CON: 5
Traits:
(Afinity)(cold)
(1)(crafter)
(Gluttonous)
Name: Nalagak
Symbol: An Inukshuk. Or a stone formation, the link would give you an idea of what they would look like.
Your Race: Umingmak
Physicality: 1
Power: 2
control: 3
Personality: 4
Patience: 5
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Name: Kitsune
Description: Fox like humanoids that stand roughly as tall as a human with the males usually five feet tall and females four and a half feet tall,however they are sometimes taller or shorter then there average height,there leaders are usually older and taller then the rest of them.
Home Biome: The small light forest near the large mountain
STATS ((You have 10 points to add to it to begin with, stats start at 1 and have no max))
INT: 3
WIS: 4
DEX: 3
STR: 2
CON:3
Traits forest affinity Developer Inventive x1
Name: Idaina seija.
Symbol: 狐.
Your Race: Kitsune.
STATS ((You have 10 points to add to it to begin with, stats start at 1 and have no max))
Physicality: 2.
Power: 3.
control: 4.
Personality: 4.
Patience: 3.
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Orks , Goblins!
Name: Orks!
Description: what they look like generally.
Home Biome: Swamp
INT: 3
WIS: 1
DEX: 3
STR: 3
CON: 5
Traits :
Positive: Cruel, Developer, Affinity to death
Negetive : Lazy,Disorganised, Gluttonous, Annoying
Name: Ork Murk
Symbol:
http://img2.wikia.nocookie.net/__cb20120423083444/40k/images/d/d0/Ork_icon.pngYour Race: Orks + Goblins
Physicality: 5
Power: 4
control: 2
Personality: 3
Patience: 1
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Name:
statandtraitcopycatsKyrine
Description: Kyrine are bipedal creatures that similar to humans, they have purple eyes, with two prehensile head tails that act as sensory organs.
They have 3 tails and tiny gems embedded in their limbs with sharper nails and teeth. The Kyrine tend to live in packs being very social and will eat anything including their own dead.
They are highly territoral and curious beings, Kyrine children tend to have small head tails and only one tail till they grow up.
Home Biome: Magic (Forest(H))
STATS
INT: 3
WIS: 4
DEX: 3
STR: 2
CON: 3
TRAITS
(Affinity)(Forest): The Monster moves at the same rate no matter the Forest tile type, and Increases the chance of Nature Mages to be born to them.
(Developer): Gives the Monster 2x population growth, and Construction speed.
(Inventive): gives the Monster +1 on all rolls to make something new.[/list]
Name: Novern
Symbol:
Race: Kyrine
STATS
Physicality: 3
Power: 3
control: 3
Personality: 3
Patience: 3