Time to return the requisitioned equipment. Sell the studded leather and orc weapon, if I can. I'd like to keep the orc armor and broadsword, but if I can't just walk around with those turn that over as well.
You attempt to return the leather armor you are wearing, but the clerk takes one look at your twitchy blue corpseself and says "No." he takes the studded leather in exchange, and throws in the broadsword as part of the package. as for the heavy orc armor, it's to heavy to just lug around everywhere. You can take it to your slab in the morgue if you like, but "this place is full of thieves, you know? turn it in and let's talk about what you'd like in compensation, alright? You lot usually come back with more holes than armor, so spares like this are nice to have on hand. .. say, are you alright? you seem a little ...broken."
"Response: This one would like to get a drone or two to control. Clockwork, like this one. A spider for mechanical repairs, and mechanical bees or other such creatures for scouting.
Statement: If both or one of those can be gotten from my normal mission pay, this one would be interested in acquiring some sort of timepiece as a foci as well.
Additional statement: This one looted a notebook from the mercenary group during the mission. This one does not know the meaning of its contents, but maybe it is of use to the Legion, though this one realises it is a long shot."
say above, also give them the notebook.
The guy takes the notebook from you, examines it briefly, and thinks. "Well, a time piece wold be easier to come by than clockwork drones. I assume you mean something mechanical, and not a simple hourglass or sundial. Expensive. But I think this notebook ought to cover it. Alright, all of those things are yours." He writes several notes, andinstructs yo uto take one to the alchemists and one to the gnomes for the drones "gonna be a bit of a mix of alchemy and clockwork, after all," and the last note to another quartermaster in charge of a more selective stockpile for the timepiece. He sends you there first, and the guy behind the counter is reluctant at first, but eventually grudgingly accepts tha the note is legitimate and goes to look for something to your specifications. [insert specifications here]
the gnomes and the alchemists have a field day on you tinkering and tugging, bending, prodding, inscribing, editing, arguing, and exploding. Seriously, these guys blow a lot of shit up. They have to expand your chest a bit to make room for the bees, and this means expanding everything a bit to keep you proportional. as for the spiderbot "We can fit it into a cavity somewhere on your expanded person, or yo ucan have it as a follow along independant bot. the first will protect it from most damage that isn't disabling, but will come at the cost of functionality. The second exposes it to outside issues, but the bot will be lager and more functional. We'll inscribe several repair spells oto it, and give it the necessary alchemical apparati. Your choice."
"HELLO? SIR OR MADAM?" Terrence says, tapping the alchemist on the shoulder. "I APOLOGIZE FOR INTERRUPTING, BUT I HAVE SOME THINGS THAT MAY BE OF INTEREST TO YOU." It lowers the trunk to the ground, popping the lid with a flourish. "THESE CHEMICALS WERE RETRIEVED FROM SOME PARTICULARLY DANGEROUS MERCENARIES. UNFORTUNATELY, I AM UNAWARE OF THEIR PRECISE PURPOSE, AND THEIR PRIOR OWNER DIED BEFORE IT COULD TELL ME. IF YOU WOULD LIKE TO TAKE A LOOK... I MAY BE WILLING TO PART WITH SOME OF THEM IN EXCHANGE FOR CURRENCY OR OTHER VALUABLES."
Allow the alchemist to examine the vials, one by one. Try to gauge his excitement and sincerity as he does so, using my empathic abilities.
"Lad. I cannot tell what they are for just by looking at them. Leave the case here and I will examine them in detail. My initial thought is that these are a poisoner's set, but poisoners tend to try to disguise their tools, for obvious reasons. Unexamined, I can take the lot of them for ... two items of alchemical nature. no philosopher's stones - we don't deal in cheap immortality gimmicks here. But, we have potions that can do a variety of things - would you like to grow feathers and flesh webs so you can glide through the air? Or perhaps eyestalks that allow you to see into the realm of the dead?"
While you are having this discussion, your armor arrives. The bowls are almost unrecgnizable, coated in some slick, slightly shimmery skin which changes hue when the armor is set on the ground, fading somewhat to appear asa boulder. The lower bowl is split into eight parts which can open around your mouth and move with your legs. There are covering flaps that extend out a short distance along where your legs wold enter the bowl as well, and glassed eye holes. Each of the eyeholes contains a slot that you can place your scrying eye into as well. the inside looks rather soft and pliant as well. The guy delivering it instructs you on keeping it clean, including methods of removing blood and gore. he tells this in enthusiastic detail, as one would expect from an Omega. he does go on a bit about examples of wounds and ways to die. And on, and on. Dude seems to view armor as a challenge to overcome in creative, gory ways. "Never seen an octurtle before," mutters the alchemist.
((don't forget, you have those stones you looted as well.))