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Author Topic: So is there any reason to not turn a meeting hall into a tavern!?  (Read 6243 times)

Dorsidwarf

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Re: So is there any reason to not turn a meeting hall into a tavern!?
« Reply #15 on: December 10, 2015, 06:02:39 pm »

In reply to the thread title:

apparently, one. To prevent vampiric guests from feasting on your dwarves

A vampire feasting in a busy tavern hall is going to be absolutely hammered by the time he leabes.

In both senses
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Darkwood71

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Re: So is there any reason to not turn a meeting hall into a tavern!?
« Reply #16 on: December 10, 2015, 06:25:18 pm »

Two reasons not to have a tavern:

  1.) Poetsplsion.

  2.) Broker trying to SOCIALIZE! instead of trading like he should be.


EDIT: Oops. Hit save before finished writing.
« Last Edit: December 10, 2015, 06:27:42 pm by Darkwood71 »
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greycat

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Re: So is there any reason to not turn a meeting hall into a tavern!?
« Reply #17 on: December 10, 2015, 10:32:16 pm »

I've never understood why people leave the "Only broker can trade" option on.  Life is so much easier when you just let the nearest dwarf trade.
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Monkeyfacedprickleback

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Re: So is there any reason to not turn a meeting hall into a tavern!?
« Reply #18 on: December 11, 2015, 12:01:55 am »

Two reasons not to have a tavern:

  1.) Poetsplsion.

  2.) Broker trying to SOCIALIZE! instead of trading like he should be.


EDIT: Oops. Hit save before finished writing.

I solved my poetslopsion with military force. They should not have sung the "Hi-HO" song
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cochramd

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Re: So is there any reason to not turn a meeting hall into a tavern!?
« Reply #19 on: December 11, 2015, 10:15:43 am »

Okay, let me see if I got this right:

1. Place tables and chairs.
2. Open q menu.
3. Create dining hall from table.
4. Designate dining hall to be a meeting hall as well.
5. Close q menu.
6. Place booze stockpile and empty coffers in dining/meeting hall.
7. Designate dining/meeting hall as tavern with l menu.
8. Assign tavernkeepers and mugs also from l menu.

THAT should work, right? Also, is there any way to control the quality and material of mugs used in a particular tavern?
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greycat

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Re: So is there any reason to not turn a meeting hall into a tavern!?
« Reply #20 on: December 11, 2015, 10:30:23 am »

Okay, let me see if I got this right:

1. Place tables and chairs.
2. Open q menu.
3. Create dining hall from table.
4. Designate dining hall to be a meeting hall as well.

No.  You're confusing meeting hall and meeting area.

1. Place tables and chairs.
2. Open q menu.
3. Create dining room from table.
4. ESC out, open i menu.
5. Create a meeting area (zone) that overlays the entire dining/tavern space.
6. Assign the meeting area (not the dining room!) to a tavern.  (It helps to think of the tavern as a Brand Name, not a physical space.  It only becomes a physical space when you associate the tavern's brand with a meeting area or a dining room or a bedroom.)
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Ysyua

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Re: So is there any reason to not turn a meeting hall into a tavern!?
« Reply #21 on: December 11, 2015, 10:32:29 am »

Okay, let me see if I got this right:

1. Place tables and chairs.
2. Open q menu.
3. Create dining hall from table.
4. Designate dining hall to be a meeting hall as well.
5. Close q menu.
6. Place booze stockpile and empty coffers in dining/meeting hall.
7. Designate dining/meeting hall as tavern with l menu.
8. Assign tavernkeepers and mugs also from l menu.

THAT should work, right? Also, is there any way to control the quality and material of mugs used in a particular tavern?

Don't even bother making the dining hall from the table. Dwarves will still eat in the tavern if there are tables, chairs and your food stockpile is close. I usually put a smaller food stockpile inside the tavern meeting area too.
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greycat

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Re: So is there any reason to not turn a meeting hall into a tavern!?
« Reply #22 on: December 11, 2015, 10:39:16 am »

Don't even bother making the dining hall from the table.

That's interesting.  If you skip the dining room step, do you lose the "She is content dining in a legendary dining room" thoughts?

Quote
Dwarves will still eat in the tavern if there are tables, chairs and your food stockpile is close.

Indeed, dwarves will eat at any chair that isn't part of a room owned by someone else.  This is a pain in the ass, typically, when you want to send them into the big fancy tavern but they choose the library instead.
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Ysyua

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Re: So is there any reason to not turn a meeting hall into a tavern!?
« Reply #23 on: December 11, 2015, 10:53:03 am »


That's interesting.  If you skip the dining room step, do you lose the "She is content dining in a legendary dining room" thoughts?

Oh true! They might. I wonder if they have a similar thoughts for eating/drinking in a legendary tavern. I might make my taverns with adjoining dining rooms now that are strictly for citizens/residents. Though I don't know if I will worry so much about the loss of that thought anyway because the positive thoughts they get from being around performances constantly more than makes up for the loss of dining room contentment.

Quote
Dwarves will still eat in the tavern if there are tables, chairs and your food stockpile is close.

Indeed, dwarves will eat at any chair that isn't part of a room owned by someone else.  This is a pain in the ass, typically, when you want to send them into the big fancy tavern but they choose the library instead.

I was fearful of this problem too, but it doesn't seem to come up. If you have plenty of free seats in your tavern and the food stockpile is closer to your tavern (and something's gone wrong if your food is closer to your library than your tavern) they seem to eat in it exclusively. This might be an emergent property of how some people happen to layout their fortresses. But I dunno. Everything in my tavern seems to work as intended with the sole exception of instruments.
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Quote from: Ysyua
I had a trog give birth while scaling a wall. Just before one of my crossdorfs loosed a bolt at her. The trog baby drowned.
They said the walls were impregnable. You didn't have to prove me wrong by giving birth on them.

cochramd

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Re: So is there any reason to not turn a meeting hall into a tavern!?
« Reply #24 on: December 11, 2015, 11:30:05 am »

No.  You're confusing meeting hall and meeting area.

1. Place tables and chairs.
2. Open q menu.
3. Create dining room from table.
4. ESC out, open i menu.
5. Create a meeting area (zone) that overlays the entire dining/tavern space.
6. Assign the meeting area (not the dining room!) to a tavern.  (It helps to think of the tavern as a Brand Name, not a physical space.  It only becomes a physical space when you associate the tavern's brand with a meeting area or a dining room or a bedroom.)
Alright, will do.

Don't even bother making the dining hall from the table. Dwarves will still eat in the tavern if there are tables, chairs and your food stockpile is close. I usually put a smaller food stockpile inside the tavern meeting area too.
I'd rather play it safe and make sure my dwarfs get happy thoughts from legendary dining rooms.
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slothen

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Re: So is there any reason to not turn a meeting hall into a tavern!?
« Reply #25 on: December 11, 2015, 12:06:44 pm »

so if you have a meeting hall designated from a statue garden or a well, and its not a taven, do dwarves still hang out there and admire things?  (assuming there is a sufficient tavern elsewhere).
« Last Edit: December 11, 2015, 12:08:23 pm by slothen »
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