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Author Topic: RTD horrors 2: Finish him. game 1 turn 22  (Read 41991 times)

carp

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #165 on: February 10, 2016, 06:42:54 pm »

cutlists: down a huge amount of liquor then retreat into pillow forts and use imagination.
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Evonix

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Turn 19
« Reply #166 on: February 10, 2016, 09:45:33 pm »

Well... I have 2 power and he has 0 mindlock... and I rolled a 5... I think that counts as a difference of 7 (theoretically). Fallacy uses 8 as a oneshot, and he was already wounded before....

And: Any agreement I made would've been invalid SINCE HE DISAGREED TO MY TERMS. I just overlooked that. Come on, don't make me agree to a contract in which I didn't even get my end of the deal. And... his guards didn't even help me. THEY DIDN'T EVEN DO ANYTHING. EVEN WHEN I WAS ATTACKED. But I'm pretty sure that was an overlook on your part. Not only that, but his guards even basically raided me. I got a whole lot of inconvenience/being attacked for nothing.

I didn't get what I wanted in this contract, yet he got everything. Shows what saying that you agree and saying that you'll only do some of the contract is enough to fool me. Congrats.

Also: Not entirely sure why my bunker action was ignored. I had plenty of cultists to do it.

Me: Recuperate. Then hire supernatural lawyers.

Cultists: Find an isolated hard to reach base.

Balrog: Kill Bont's guards.

I do think he at least tried to help, he did send over some of his few guards, also I don't calculate damage like that.
6: you spend an extra turn on some "me" time (most of the wounds were from before, also it won't work quite as well with eldritch effect)
2: They find a barn, there's a few ponies frolicing nearby, some are drinking out of a large crater, one of many like it scattered around a path of scorched earth and glassed sand. The barn itself is somewhat the worse for wear and seems to have been patched up many times in many ways, if it was a person it would be a scarred, peglegged ex-soldier with a beer in one hand, a gun in the other and a bloodstain on the collar you cant quite work up the courage to point out. Around it stretching almost as far as the eye can see is a complex carving in the ground even where the ground no longer is.
3: It chases them for a while.
Skyies busy 1 turn, Balrog busy 1 turn, Bont da lifases guards busy 1 turn, Skyies now lightly wounded

Inquisitors: go far away to hide and plan
2: They continue their hike

EVERYONE: DOGGY PILE SKYIES NOW WE WILL DESTROY HIM!!!
I: hit Skyies with my 'beam of doom' again.
5: They pile up and while doesn't do anything directly it does make it rather hard to rest
6: You doom beam so hard you pull a sprank.
bont lightly wounded, Skyies only heals to lightly wounded

Spoiler (click to show/hide)
3: They nail a few planks over the windows
1: They don't quite get the "don't shoot Bont" bit, the rest is not history because that bit of the library mysteriously went missing.
1: You know the drill you utter void of charisma
Bont heavily wounded, Tax goat wounded

cutlists: down a huge amount of liquor then retreat into pillow forts and use imagination.
2: They can't find any pillows worth a damn, they try using planks but it just isn't the same.



Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 25 hidden cultists, 50 cultists, 80 cultists with you, 48 heavily armed trained cultists(At Skyies base), 14 leader cultists, 5 cultists in high places, pro speaker.
You: Wounded
Items: Purge ritual, Magnificent Palace in home plane, attuned island, Tungsten, graphene, 2 light weapons, 50 armor
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness

Kinesis
Followers: 15 cultists
You: summoned, Dead
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base damaged and filled with madness inducing scribbles
PR: disliked by humanity, card carrying villain

Skyies
Followers: 9 trained cultists in high places, 100 trained heavily armed cultists, trained giant bloodthirsty komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, 25 lightly armed trained boring cultists, balrog busy next turn, 50 cultists armed cultists are on guard
You: Summoned, lightly wounded, Very heavy armor, delayed 1 turn
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with 48 heavily armed guards, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 10 inquisitors in high places, 25 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned, heavely wounded
Followers: 100 cultists, 99 busy cultists
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap, 50 weapons
PR: Bad PR

World
Locations/landmarks: -New york city, Tortoise temple, Pony farm (near Skyies base)
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [6] turns
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
« Last Edit: March 12, 2016, 01:18:57 pm by Evonix »
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crazyabe

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #167 on: February 11, 2016, 07:07:52 am »

Cultists: since you are on top of Skyies, I think it would be appropreate if you started jumping and kicking.
I: take a trip to the hospital!
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Evonix

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #168 on: February 14, 2016, 01:19:44 pm »

Tax goat and Kinisis go plz
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Hiddenleafguy

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #169 on: February 14, 2016, 10:04:30 pm »

Wait.... did the eldritch wilds get invaded? The government has a way to send troops to my dimension! Fuck!
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Evonix

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #170 on: February 14, 2016, 11:19:10 pm »

Wait.... did the eldritch wilds get invaded? The government has a way to send troops to my dimension! Fuck!
Their burns were so sick you got singed.
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Evonix

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #171 on: February 18, 2016, 02:47:30 pm »

When wil you go?
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Evonix

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #172 on: February 19, 2016, 06:18:13 pm »

The stats are wrong. e.g., it says Bont is unhurt.
Just fixed it

Also what the hell happened to tax goat?
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carp

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #173 on: February 19, 2016, 06:23:27 pm »

COUNCIL OF THE ELDERS: do a silly dance
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Hiddenleafguy

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #174 on: February 20, 2016, 12:56:48 am »

Spoiler (click to show/hide)
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Evonix

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Turn 20
« Reply #175 on: February 20, 2016, 02:23:52 pm »

Spoiler (click to show/hide)
2: Noop.
2: They charge around a bit before realising they has no clue where Skyies is.

COUNCIL OF THE ELDERS: do a silly dance
5: They do the silliest dance, no dance can be sillier in a gravity well, a passing Virgin Galactic person decides to help them perfect their craft.
Invitation to space

Cultists: since you are on top of Skyies, I think it would be appropreate if you started jumping and kicking.
I: take a trip to the hospital!

5: Their efforts do prevent movement for a while.
3: You manage to find transportation but no time for anything beyond that.
+Flatbed truck, Skyies delayed

Half cultists: Try to find a better hidden base. Build one if need be.
Other half: Recruit the president.

Me: Stop resting and deal with the immediate threat nuisance. Also known as Bont da lifas. I'm assuming that he's still in my base. If he's not, kill his cultists that are still in my base.

1: They find a very nice hidden base, so good that somebody already claimed it. Your cultists escape under a hail of bullets.
3: He's fairly neutral to you "Who hasn't attempted to end the world once or 2 dozen times?" but he does think the scientists bias against you is unreasonable. Some pay decreases/increases and a few well aimed speeches and the scientific community is neutral to you once again, the only side effect is there is now a set of dragon sized cuffs on a big table under a bunch of "fascinating" machinery under one of those hidden bases scientists are so proud of.
- trained cultists, pr neutral with scientists.



Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 25 hidden cultists, 50 cultists, 80 cultists with you, 48 heavily armed trained cultists(At Skyies base), 14 leader cultists, 5 cultists in high places, pro speaker.
You: Wounded
Items: Purge ritual, Magnificent Palace in home plane, attuned island, Tungsten, graphene, 2 light weapons, 50 armor
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness

Kinesis
Followers: 15 cultists
You: summoned, Dead
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base damaged and filled with madness inducing scribbles, Invitation to space
PR: disliked by humanity, card carrying villain

Skyies
Followers: 9 trained cultists in high places, 100 trained heavily armed cultists, trained giant bloodthirsty komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, 25 lightly armed trained boring cultists, balrog busy next turn, 50 cultists armed cultists are on guard
You: Summoned, lightly wounded, Very heavy armor, delayed 1 turn
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with 48 heavily armed guards, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 10 inquisitors in high places, 25 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned, heavely wounded
Followers: 100 cultists, 99 busy cultists
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap, 50 weapons, Flatbed truck
PR: Bad PR

World
Locations/landmarks: -New york city, Tortoise temple, Pony farm (near Skyies base)
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [6] turns
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
[/quote]
« Last Edit: March 12, 2016, 01:19:25 pm by Evonix »
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carp

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #176 on: February 21, 2016, 09:49:39 am »

COUNCIL OF THE ELDERS: do a silly dance in space
 FOR GM:
Spoiler (click to show/hide)
« Last Edit: February 27, 2016, 10:27:10 am by carp »
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carp

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #177 on: February 27, 2016, 09:01:58 am »

has everyone just suddenly decided to stop playing? or what?
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Hiddenleafguy

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #178 on: February 28, 2016, 11:27:18 pm »

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crazyabe

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #179 on: March 11, 2016, 04:56:53 pm »

I: Go looking for medical treatment
EVERYONE ELSE: RECRUTE!!
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