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How do we deal with the wererats?

Scare them into the deeper parts and cave in parts of the cavern, sealing them in
Take out their leaders and try to convince them to surrender
Slaughter them all
Ignore them and look elsewhere
Other (post and specify)

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Author Topic: Let's Play Pathfinder: A Call To Arms - **CANCELLED**  (Read 108386 times)

highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #180 on: December 22, 2015, 07:03:37 pm »

Flank BAB and sneak attack him with my daggers.
((By the way, I get a plus 2 on the attack. "a +2 trait bonus on one kind of combat maneuver when using that specific weapon." I don't know if I mentioned it, but I chose sneak attack for the manoeuvre.))
You move in for the kill and strike him with your daggers! (CRIT / 17+2+2-4) (18+2+2-8) You hit with both your daggers, the first one stabbing deep into its neck, dealing ( ((4+2)x2 = 8 )+3) damage and your second dagger strikes his shoulder, dealing (1+2+4) damage! He collapses dead, blood quickly escaping from its body from the wounds and the quickened and enraged heartbeat stops.

Varg delays his turn to let the party act.

Ritiki begins his turn.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #181 on: December 22, 2015, 07:22:12 pm »

((Did we seriously go through a whole round in less than 24 hours? Awesome.))

Ritiki plays a song on the summoned violin that Inspires Courage in allies who hear it! He also moves a square towards the remaining badger.

((Everyone gets +1 on both attack and damage rolls! Huzzah! Also a bonus against fear effects.))
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #182 on: December 22, 2015, 07:27:39 pm »

((Did we seriously go through a whole round in less than 24 hours? Awesome.))

Ritiki plays a song on the summoned violin that Inspires Courage in allies who hear it! He also moves a square towards the remaining badger.

((Everyone gets +1 on both attack and damage rolls! Huzzah! Also a bonus against fear effects.))
The song inspires everyone to fight harder!

James begins his turn
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #183 on: December 23, 2015, 01:18:55 am »

((*reads* Huh, can't do what I wanted to yet, need a BAB of +1 to draw a weapon while moving. Ah well, improvise then!))

James drops his crossbow and advances on the badger, flames swirling into existance around his hand. Reaching out in a touch attack, he grips the badger's side and lets the fire do its work

"Burn in the fires of her rage!"

Branding Touch on the badger
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #184 on: December 23, 2015, 02:22:19 am »

((*reads* Huh, can't do what I wanted to yet, need a BAB of +1 to draw a weapon while moving. Ah well, improvise then!))

James drops his crossbow and advances on the badger, flames swirling into existance around his hand. Reaching out in a touch attack, he grips the badger's side and lets the fire do its work

"Burn in the fires of her rage!"

Branding Touch on the badger
(15+3) You move up and touch the remaining badger with your hand, flames leaping out from your hand and scorching the beat's hide. It takes (1) fire damage ((Ouch... Sorry!)) and takes a -2 to saving throws from your spells and abilities.

Mauricio del Bosque begins his turn!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #185 on: December 23, 2015, 02:29:09 am »

((Badgers aren't easily set on fire. Good to know for the future!))
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USEC_OFFICER

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #186 on: December 23, 2015, 11:28:49 am »

Mauricio now has some breathing room, and so casts Cure Light Wounds on himself to not be in such a critical state.
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #187 on: December 23, 2015, 12:28:43 pm »

Mauricio now has some breathing room, and so casts Cure Light Wounds on himself to not be in such a critical state.
You do so and heal (6+1) damage, healing you fully.

The badger bites at James and swings its claws as it begins to rage! It misses with its bite and one of its claws as you block them with your shield, but one claw finds a weak point and goes for a (CRIT) and deals (10) ((oh god... that's minimum damage)) damage!

Martijn begins his turn!

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #188 on: December 23, 2015, 01:51:55 pm »

Same as before.
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #189 on: December 23, 2015, 02:08:07 pm »

Same as before.
You surround the badger with James. You stab at him again with your daggers! (8+2+2-4) (19+2+2-8) You miss with your second dagger but strike true with your second, dealing (3+2+5) damage!

Varg moves in and strikes at the badger with his axe! His axe strikes true, dealing (10) damage! The badger looks horrible, looking as it should be dead, but fights on!

Ritiki starts his turn!

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #190 on: December 23, 2015, 02:22:23 pm »

Move up 4 squares, keep playing.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #191 on: December 23, 2015, 02:47:55 pm »

Move up 4 squares, keep playing.
You do so (and I forgot the extra damage, so putting that on, its still alive)

James steps up to fight!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #192 on: December 23, 2015, 03:28:52 pm »

((I daresay this will be the last of it, hehe))
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Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

Hanzoku

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #193 on: December 23, 2015, 04:26:09 pm »

James grits his teeth and considers stepping back, then growls. He draws his longsword and slashes with it, seeking to kill the badger begore it puts him on the ground.
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #194 on: December 23, 2015, 05:42:26 pm »

James grits his teeth and considers stepping back, then growls. He draws his longsword and slashes with it, seeking to kill the badger begore it puts him on the ground.
You slash at the monster with your longsword! Your blade cuts deep into the badger as you land a (DOUBLE CRIT) ((Jesus... the 19-20 crits are insane...)). You blade deals ( (6+3+1)*4 = 40) damage and the badger is cloven in half. Blood splatters all over the place, showering Martijn with blood and innards.

The party ((save for Arioch)) gains 240xp!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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