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Author Topic: Dwarmin and Gigla's co-gm 5e game: IC thread  (Read 14972 times)

GiglameshDespair

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Dwarmin and Gigla's co-gm 5e game: IC thread
« on: November 30, 2015, 04:12:14 pm »

OOC link : keep OOC out of the IC thread or face... consequences.

It's raining, or, perhaps, it's snowing. It'll certainly something - a wet, clinging sleet that sticks to your cloaks and saps the heat.

The six of you are currently near a large warehouse, the rough timber-and-stone structure looming above anything else on the street - mainly smaller buildings, also used for storage. The cobbles are slick and shiny underfoot, and the irregular lamps light the street poorly. Aside from the normal bustle of Kolos - talking, shouting, dogs barking, the occasional scream - little can be heard from inside. The thick wall facing you is studded with tiny, fist size windows at twice the height of a man, and only darkness can be seen within. The door is sturdy oak - locked.

You'd received notice that Milestride Jack had something to do with a band of smugglers bringing illicit magical artefacts and supplies into the city. Your orders are to investigate, and see what you can dig up. At the least, you can disrupt a smuggling operation.You should be careful - they are magic smugglers, after all. Who knows what tricks they might have up their sleeves?

It's cold. It's wet. It's dark.

Time to get working.

Tirion Arroway, Tessele Siannodel, Thoven Hauser, Ayre Liadon, Dench Bourbon and Cirila Brightwood are in!
« Last Edit: November 30, 2015, 06:52:56 pm by GiglameshDespair »
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heydude6

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #1 on: November 30, 2015, 04:23:57 pm »

not playing but ptw
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Dwarmin

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #2 on: November 30, 2015, 05:19:20 pm »

Milestride Jack's a spook story-something bandits tell their children at night. 'Snitch on your elders, and Milestride Jack will get you.' But, no one ever really believed that...until recently...the rumors and tales make a legend of a man, make him into something more terrible than any person could be-if everything they said was true, how could he be a man at all?

Most people think he was born in the cold, wet streets of Kolos-or, at least he came to reside here for most of his life. A criminal with a great deal of cunning, an unsettling demeanor-and limitless ambition, his reputation was originally built on slipperiness. Milestride Jack earned his name because he seemed to be everywhere. He would vanish into a doorway and emerged clear on the other side of town, always flipping his 'lucky coin', sometimes humming a song. No one could catch him. No doors could hold him-no walls, no matter how high, could keep him out if he wanted in. The messes he left were considerable. Be it paid assassination or pure grudge bearing, no one who crossed him lived long. His vengeance was legendary in it's cruelty-he spared no distinction between innocent and guilty, or bystander and accomplice. He slew those who crossed them, and their families, the people that worked for them. Even the people who owed them money. He would destroy everything he touched, leaving out butchered corpses and ashes in his wake.

Jack was said to be a master with the heavy dagger-his style, noted to have similarity to the Snow Elf, or Yalani,  fighting style "Los'Salka"-the 'Dancing on the Red Snow', is always used with heavy flensing knives-they use it to slice through the thick, blubbery skin of the giant predators of the dire North Wastes, while maintaining perfect balance and avoidance of their often titanic foes. Jack has honed his knives on softer skin-like those combat masters of legend, he was said to move like he was sliding over ice, effortlessly and with a playful, cruel manner-always just out of reach, those who provided him entertainment died bleeding out, as he silently taunted them. No one was ever said to have landed a blow on him. He could move and strike so fast he was said to be able to render a standing man into pieces in the space of a minute.

The strangest part of the story was that Jack was known to leave no witnesses.

...

For many years now, it was assumed Jack had finally died or been forced into hiding-someone or more likely a great deal of people had finally put aside their grudges to eliminate this madman. Unfortunately, he seems to have returned-or, someone who has taken his divine inspiration to heart. More bodies are showing up-butchered in the manner of the Milestride Jack killings, often with...pieces...missing for no discernable reason. The Underworld trembles under the shapeless form in the shadows, the one who kills without reason, and without fear-not only criminals, but civilians as well-along with anyone else in his way. And, people who have nothing to do with anything. Just being in his way...

And yet, no one has been able to pin him down. He seems to have no base of operations, no group of confidants, no grand scheme. He takes what he wants then vanishes into thin air. Some wonder if Jack had truly retired, but has returned...if he was a man (and there is some argument as to race, ethnicity, and even gender) surely he would be in his 40's-no doubt suffering from a midlife crisis and looking to recapture the pleasantries of his youth. Yet the tales on the streets say he's a young man-or at least seems young. A copycat, then. Perhaps his own chosen successor. Or, perhaps he found a way to cheat death.

There's a hundred tales-you can whittle away the weeks sifting through them. It doesn't help that anyone who seems to know anything at all is either in hiding or...missing. All that stands between the city and total chaos are the actions of a few brave guardsmen who patrol the increasingly empty streets...



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PrivateNomad

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #3 on: November 30, 2015, 05:36:04 pm »

Tirion gazed over the warehouse, studying it in the dark rain. After determining himself that the door was locked, he looked back to his companions.
 "Plan, anyone? Ram door, swords swinging, or what? Who knows what lie behind that door; traps, even, are a possibility."

Twinwolf

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #4 on: November 30, 2015, 05:40:43 pm »

Cirila, standing and looking at the warehouse, shrugs. "We should try to be quiet at least until we can see them. We want to give them as little time to prepare as possible. Thoven, you can open the door, correct?"
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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #5 on: November 30, 2015, 05:50:06 pm »

Dench speaks in a soft growl as his eyes dart around, In his near half decade of guard work, the half-orc had learned that there is little more frightening and dangerous than a sealed door to a criminal den. "We should stake this place out. Catch somebody coming or going. I'll make them talk."
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PrivateNomad

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #6 on: November 30, 2015, 06:19:57 pm »

Dench speaks in a soft growl as his eyes dart around, In his near half decade of guard work, the half-orc had learned that there is little more frightening and dangerous than a sealed door to a criminal den. "We should stake this place out. Catch somebody coming or going. I'll make them talk."
"A great plan, friend. But we must take care so that those inside are thus unaware of our interrogation."

sjm9876

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #7 on: November 30, 2015, 06:25:40 pm »

Keiran - this group knew him by that name - stood with his arms crossed, holding in the heat. He had put on a new face just before they came to the door, human, brown haired and bearded. Not that an illusory beard kept out the cold. His eyes too strayed up and down the street, lingering on various doorways.

"Perhaps a slightly subtler interrogation might be better to start. Though I agree a cautious entry would be well advised."

His words were soft, but there was a slight power to them nonetheless.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #8 on: November 30, 2015, 06:38:06 pm »

Tessele pulls her cloak closer to her against the rain, and loosens the straps on her weapons.
"That sounds like a good plan. In the meantime, I'll check around back for a backdoor, and then check the roof. Maybe there will be an open door or hatch, if the Guard has His back turned tonight," the half-elf murmurs over the rain, invoking the Saint of doors.

Tessele does a circuit around the building, looking for an alternate entrance. Once she's back with the rest of the squad, she clambers up the side of the building, looking for an entrance or opening on the roof.

F.O.E.

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #9 on: November 30, 2015, 06:59:32 pm »

After the others had spoken Thoven answered Cirila, his voice low and gruff.

"Could, if I had a lockpick handy; though, that's hardly what I'd call plan A. I'm much more a fan of subtlety and picking a, more than likely, watched door is far from subtle."
« Last Edit: November 30, 2015, 07:39:40 pm by F.O.E. »
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Weirdsound

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #10 on: November 30, 2015, 11:14:10 pm »

Keiran - this group knew him by that name - stood with his arms crossed, holding in the heat. He had put on a new face just before they came to the door, human, brown haired and bearded. Not that an illusory beard kept out the cold. His eyes too strayed up and down the street, lingering on various doorways.

"Perhaps a slightly subtler interrogation might be better to start. Though I agree a cautious entry would be well advised."

His words were soft, but there was a slight power to them nonetheless.

Dench shrugs. As much as he enjoyed breaking bones to make the scumbags talk, he had no problem with allowing the others to go about things their way. "You have magic to make somebody sing?"

Before the feylike creature can answer, Dench puts up a hand and begins to wordlessly shadow Tessele on her trip around the building. He generally didn't like working with the half-elf, as she was a stickler for the rules and often frowned upon some of Dench's methods of law enforcement, but one bit of guard protocol that the trained Monk did agree with was that one shouldn't let a comrade in arms wander off alone in hostile territory.

Dench does a lap around the building with Tessele.
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My Name is Immaterial

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #11 on: December 01, 2015, 06:28:07 am »

Tessele gives Dench a curt nod of gratitude. The feelings between her and the half-orc were mutual, but she wouldn't let personal feelings interfere with work. And backup was backup, no matter who it was.

sjm9876

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #12 on: December 01, 2015, 09:36:09 am »

"More to ease their tongue." Keiran says to Dench's receding back.

Keiran, meanwhile, stepped off to one side, leaning against the wall and trying to look for all the world like his presence was a coincidence.

Keiran steps away from the doorway, trying not to stand out, and keeps an eye and an ear out for anything out of the ordinary.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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Dwarmin

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #13 on: December 01, 2015, 05:15:06 pm »

A feline yowls in fear in a nearby alley, followed by a brief gurgling, then nothing. Sometimes strange things in the sewers of Kolos sneak out to take the stray animals...after a few moments, raindrops mingle with silence once more.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

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Re: Dwarmin and Gigla's co-gm 5e game: IC thread
« Reply #14 on: December 02, 2015, 06:43:38 pm »

Kieran steps away from the others, putting space between him and the door as Dench and Tessele peel away and head around the building. The remaining huddle closer under the eave of the roof, trying to get out of the sleet...

Dench and Tessele

As Dench and Tessele head around the building, they wade through half-frozen puddles. The paths around the building are poorly maintained, and time and traffic has turned them into stone-studded mires, more than streets or alleys. Still, the two guards persevere.

The front door is to the north, so...

You discover a small side door on the east side, thin timbers leaking out light and the sounds of at least two people talking. The handle is a old iron ring, and you leave that door be, in case trying it alerts the occupants.

On the south side, much like the north side, is a large double-door of iron-banded pine, and it seems locked. You listen, but you can't hear anything through the planks.

On the west side is nothing but a sheer wall. Having not encountered any rogue murderers or dastardly criminals in the act, you elect to climb the building. Dench, being the more acrobatic of the two, goes first, seeking out handholds on his way up...

With the slickness of the rain foiling his grip, he slips and tumbles to the ground!
Caught offguard by the sudden lurch, he lands poorly, with a heavy thud.


Bashfully, he stands up, hoping the rain and mud dampened the sound enough to not alert anyone inside...

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« Last Edit: December 02, 2015, 07:02:06 pm by GiglameshDespair »
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