Training montage of TK practicing his kickboxing skills in his room while travel is underway.
As the ship gets underway you set to work on a training regime orientated towards your kickboxing skills, and even though you don't have the facilities for any truly comprehensive training you feel that the plan should manage to benefit you somewhat. When you start to get into your training the intercom in your room cuts on, and music starts to stream out,
"Rising up, back on the ground~ Did my time, took chances~ Went the distance, now I'm back in the seat~ Just a man, and his will to survive~
So many times it happens too fast~ You trade your passion for glory~ Don't lose your grip on the dreams in the stars~ You must fight just to keep yourself alive~
It's the sights of a fighter~ It's the thrill of the fight~ Rising up to the challenge of our rivals~ And the last known survivor~ Stalks his prey in the void~ And he's watching us all with the sights of the fighter~"Over the period of time it takes to arrive at the mission area you manage to get a decent amount of training in though you feel that your advancements in boxing were hampered by the lack of a sparring partner which would have allowed you to practice some adaptability in your moves. Of course you're quite amused by the music playing through the intercom, but you kind of wish it had cut off when you laid down to sleep ...
Dio retreats to his room, furiously scribbling down power diagrams and schematics. His goal: design a slave drone able to hide a railgun/laser plus capacitor/battery (or a single missile), able to be programmed using a laser pointer-based serial connection.
Main specifications, if useful:
>Does not need engines, can and should be launched from a safe distance from the ship.
>Needs to be stealthy enough not to be seen
>Preferably buildable using cheap materials
You lock yourself away in your room to begin working on the schematics for a stealth drone of sorts, but as time passes you slowly fill your room with scattered sheets of paper, and balled up scraps that are the remnants of failed designs. Though you're saddened by your current failures you've managed to gain some answers from your attempts that should allow your future schematics to be easier to create. You're certain at this point that railguns are outside the realm of a drone as you've studied some information off of the System's InfoNet that reveals that all known railguns are capital-ship weapons, and are either prototypes or artifacts from fallen civilizations that would cost you far too much to obtain. The laser, and missile options on the other hand are much more accessible with the missile option being the cheapest while a laser would end up costing you quite a steep price to obtain that is probably outside the realm of what you want from this design.
Try to have a workshop set up.
"Hold on, hold on. What are you trying to do with my equipment? It's fine where it is. No issue where it is."
Block this action. All is fine with stuff in the cargo bay at present.
---
TT tapped the power armour frame with his wrench, noting the weight. In full grav, he might not even be able to move the damn thing.
Design a powered system of hydralics and servomotors attached to the frame to allow easy movement when fully armoured.
You spend most of the trip designing, and making slight adjustments to the exoskeleton schematics to add another set of motors and a hydraulics system to it in order to remove some of the problems the exoskeleton will have with weight along with keeping it from collapsing should it ever enter Terra-like gravity. It doesn't take you too long to finish the designs, and they final result is rather simplistic meaning maintenance should be fairly easy should the need arise. Of course before you can truly bask in the glory of the war machine you're creating you find Rocco attempting to move the workbenches in the Storage Bay around to form a workshop, an action you prevent as you find there is a method to your own madness.
Observe what the others are doing, try to figure out how things work, etc. Not the ones who are staying in their rooms, though, since that'd be an invasion of privacy and bad for business.
You spend your time observing the other crew members, and find that only Tobias Trent, and the pilot Amelia seem to remain out of their rooms for any extended periods of time. Of the two Trent spends most of his time in the Storage Bays staring at a somewhat crudely built metal frame as he reaches over to scribble down notes on a pile of papers that cover the entirety of the machining workbench. Amelia on the other hand seems to spend her free time reading a romance novel by the name of
Love in the Stars, a name you find vaguely familiar though with the number of popular books that come out every month you can't really pin where you remember it from.
Currently...
Be the pilot and begin departure, probably taking up all my 'free time' action :I (I'm ok with this. )
Amelia began the pre-flight protocols along with communications with the station traffic control tower, going through all procedures in checking if the ship (and its most recent external projects) were ready to go without error.
She radioed the Captain, "Ready for liftoff, on your order, Captain."
About two days into your route towards the mission area your sensors pick up something, a small object giving off a weak power signal and a somewhat low heat signature which upon inspecting visually you discover is actually a fighter that is drifting through space. As far as you can tell there is no evidence of someone being alive inside the fighter, and though the fighter is damaged most of that seems to be centered around the wings and some minor damage to the cockpit area ...
Aside from the fighter you have no signs of any other ships, or potential hostiles so you could recover the damaged fighter if you wish.
Credits: 9,400
Licenses:
Everyone - Black Martyr System Salvaging License
Neil - Class II Weapons License
Dio - Class I Weapons License
Amelia - Class I Weapons License
Tobias K. - Class I Weapons License
Tobias T. - Class I Weapons License
Rocco - Class II Weapons License
Health Points: 15/15Armor: 0Credits: 0Skill Points: 0Equipment:Modified 1738 Land Service Pistol [Damage: 10, RoF: 1, Ammo: Loaded, Pistol,
Single-shot,
Accurate,
Modified Relic of a Lost Era]
- (7) Rounds
Skills:Programming BasicsGunnery Savant Health Points: 15/15Armor: 0Credits: 29Skill Points: 0Equipment:Radlin Striker Handgun [Damage: 4, RoF: Single Shot() or Burst Fire[3](?), Clip Size: 12/12, Pistol, Selective Fire]
- 3 Magazines (12/12)
A well worn copy of Love in the Stars
- Effect Active, Two Turns Left
Skills:Skilled PilotNavigation's ExpertStarting InventorNovice Craftsman (Unlearned)
Health Points: 15/15Armor: 3Credits: 838Skill Points: 0Equipment:Regalian Combat Shotgun [Damage: 12, RoF: 1, Clip Size: 5/5,
Shotgun, Two-Handed |
Haliclax Red Dot Laser Sight]
- (20) Shells
Calmar Law Enforcement Body Armor [Armor Rating: 3]
Skills:CharismaticRestless EyesNovice Scavenger (Unlearned)
Connections:Harold (Friendly) - You didn't exactly leave your last job on the best of terms, or conditions, but that hasn't undone at least one of the friendships you've managed to make with fellow lawmakers. Harold isn't particularly high up the food chain when it comes to Calmar's law enforcement, but he works Customs in orbit above the planet and has a knack for noticing things others wouldn't. He isn't likely to do anything for free, but if you need help he'd be more than willing to provide it ... for the right price.
Health Points: 20/20Armor: 0Credits: 419 CreditsSkill Points: 0Equipment:Radlin Striker Handgun [Damage: 4, RoF: Single Shot(?) or Burst Fire[3](), Clip Size: 12/12, Pistol, Selective Fire |
Haliclax Red Dot Laser Sight]
- 4 Clips
Dracon Long-Knife [Damage: 4, Attack Speed: 2, One-Handed,
Fitting Weapon]
Skills:HardyClose Quarters CombatantBasic Pistol UseMarksman (Unlearned)
Novice Unarmed Combatant (Unlearned)
Novice Scavenger (Unlearned)
Sturdy (Unlearned)
Health Points: 15/15Armor: 0Credits: 84Skill Points: 0Implants:Modified Basic Carrigan Optic ImplantsEquipment:Regalian Combat Shotgun [Damage: 12, RoF: 1, Clip Size: 5/5, Shotgun, Two-Handed]
Basic ToolkitSkills:Basic RepairmanStarting InventorNovice Craftsman (Unlearned)
Novice Scavenger (Unlearned)
Health Points: 20/20Armor: 0Credits: 0Skill Points: 2Equipment:Maxon Longshot Bolt-Action Rifle [Damage: 10, RoF: 1, Clip Size: 6/6, Rifle,
Medium Range Scope,
Bi-pod]
- 2 Magazines
Skills:MarksmanStealthy
Ship Projects
Navigational Logistics Improvement (Modification)
Required Coding: Completed! Coding is harder to understand for anyone who isn't Dio.
Required Mechanical Adjustments: Unknown
Basic Effect: Changes to the ship's navigation systems have allowed it to more efficiently assist in course plotting, and actively handle all low-end logistical needs with expert efficiency. -2 to Flight Complications and +2 to Power Generated.
Additional Armor Plating
Required Work: Intensive Manual Labor, and Welding/Bolting Additional Plates into place.
Basic Effect: +5 Armor Rating to the Ship
Bedroom to Jail Cell Conversion
Required Work: Completed.
Basic Effect: Turns one of the bedrooms into a simplistic jail cell. The door could hold your average person, but don't depend on it holding a beast, or one of the physically stronger races.
A Gentleman's Minibar Installation
Required Work: Extensive manual labor, complete replacement of furniture and existing canteen elements, purchase of various materials including a Serving Droid. Requires 10,000 credits.
Basic Effect: A Martini please, shaken, not stirred. Improved morale, superior alcohol quality, perhaps a tendency towards drunk piloting.
Equipment Projects
Exoskeleton Frame
Required Work: Decent amount of manual labor, 8 units of basic metals required, 4 units of scrap metal, 2 units of simple electrical components.
Description: A metal framework designed to wear around a spacesuit made with attachment points for armor plates, and a built in framework of electrical cables in case of modifications requiring the usage of power. End result will require a turn to put on when in a spacesuit.
Exoskeleton Frame: Battery System
Required Work: Creation of a battery using ten advanced electrical components, and one unit of scrap metal for adjustments.
Description: Using a homemade battery you give the exoskeleton frame a power source that can hold charge that at the moment will last pretty much forever since you have nothing to spend it on.
Exoskeleton Frame: Compressed Air Thruster Pack
Required Work: Ten Basic Metal, and Three Advanced Electrical Components for creation of the pack itself. Four units of scrap metal for adjustments, and installation hard-point. Two units of Basic Metal to make a tank, the pack can have four air tanks attached.
Description: A backpack made to attach to the back of the exoskeleton frame with four slots for compressed air tanks, and a series of thrusters from which jets of compressed air are fired to aid in movement.
Exoskeleton Frame: Hydraulic Servo Motors
Required Work: Five Basic Metal, Two Scrap Metal, and Two Advanced Electrical Components.
Description: A system of extra motors, and hydraulics made to aid in the movement of the exoskeleton as well as to allow it to operate outside of a low gravity environment. The system will increase the power drain by a fair amount, but will bring about numerous benefits such as the ability for the exoskeleton to not crush its user under the weight of full Terra-like gravity.
Vanameer Model 7 Mk. II Assault Rifle [Damage: 7, RoF: Single Shot(?) or Burst Fire[3](), Clip Size: 24/24, Rifle,
Accurate]
- 10 Magazines
3x UM Issue Mk. III Fragmentation [Damage: 3(5){8}; Blast Radius: 3 Meters; Timer: Impact, 1 Second, 5 Second, or 10 Second;
Fragmentation]
3x UM Issue Mk. IX Flashbang [Timer: Impact, 1 Second, or 5 Second;
Blinding,
Impairing]
Portable Plasma Torch [A rather well-made portable plasma torch that could come in handy for welding, cutting, and killing if you're so inclined. | Fuel Tank Loaded (70%)]
Fuel Tanks
Advanced Toolkit [Several sets of wrenches, all sizes of screwdrivers, claw hammers, ball-peen hammers, pliers, metal shears, etc. If it doesn't require power, you got it.]
GM Note: I do not guarantee the quality of any songs modified, created, or imagined by myself. Be warned, and consume any at your own risk of being utterly offended by how awful they may be.
Made an adjustment to the Plasma Torch to show that TT used it.
@Tiruin: I automatically had you complete both turns reading the book since forcing you guys to wait another turn before heading to the mission would have been dumb on my part, and besides when you guys are not on a mission or stuck in combat the turns are an indeterminate amount of time that could encompass several turns from a mission. As for how I handle the book you're reading: I've just written down what the basic idea of the book is, and I make it up as I go. (Because we all love winging it don't we? Or, is that just me then?)
If anyone wants to blame someone for the delay in the update feel free to burn Gig at the stake for allowing me to procrastinate by playing video games, and a session of Paranoia with me.