What about making/upgrading my own weapon? How much would that cost and the like?
Consider some kind of workshop with which to upgrade/craft equipment.
You contemplate a workshop for the creation, and improvement of existing gear for the crew as you browse the items in the storage bays for anything of use. With all the tools, and workbenches that they've managed to acquire so far it would be rather simple to setup a workshop though at most it'd just make it easier to use everything since ideally a workshop would have everything in roughly the same area where, as it is now, its scattered all around the storage bay.
Tobias wasn't too impressed with the battery, but at least this one worked - as opposed to being a bunch of melted scrap.
Still, he had what should soon be a working exosuit.
Try to finish it off. Wrangle Amelia's help if that'd make it easier.
He began planning out a rough thruster system, to allow manevouring in zero-g
You spend the few hours left at the spacestation simply working on finishing the exoskeleton frame that had been sitting half finished for most of your visit, and all things told the project is fairly simple with only some reinforcements needing to be made to the joints once the frame is fully finished. All in all your project has turned out well, and the exoskeleton is actually fairly maneuverable by itself though you suspect that when you put the Dunarium plating on it will be far too heavy to move around in if you're under the full effect of normal gravity.
In order to try and solve the problem of maneuverability you start plans on a design for a crude thruster system, and given your current skill level and available parts you come up with the idea for a thruster system utilizing blasts of compressed air from filled tanks attached to the back of the suit.
Amelia boards the ship and as she noticed Dio's adjustments (for who else would've modified the navigation area)...instead of going with her first thought of "Examine the mechanics of the Navigational Logistics Improvement (Modification)",
She decides to browse through her book. [1/2]
"Are we ready to deploy for the next mission yet, Captain?"
When you return back to the ship you decide against investigating the navigations system which Dio had modified, and instead settle back in the pilot's chair to read more of your book. Flipping back to the page you had marked you pick up where you left off, its the bit just before Jackson rebelled against Command's orders in order to attempt to save the enemy survey ship from the Swarm hive it had awoken, and if you remembered correctly this was how Jackson first met his love interest ...
Two turns worth of reading done during this update, bonus applied.TK goes to his room and just starts exercising (mainly focusing on push-ups and sit-ups) until it's time to depart.
When you return to the ship you decide to spend the remaining hours docked with the station furthering your physical fitness through a rigorous set of push-ups, sit-ups, pull-ups, and more. By the time you're done you feel sore all over, but you are certain you've made some improvement.
Neil gets up and extends his hand to all three in turn.
"Thanks Mitchell, Miss Carol. Me and my men will keep an eye out then - it's in everybody's best interests, isn't it... Perhaps we'll have a reason to catch up next time we're back in port."
And just to Harold:
"Thanks Harold. I'll get in touch if there's anything useful. Say. I'm guessing that if we came face to face with anything we reckon is a pirate, we should probably get the hell out of there, right? Is there anything in the system that we might be able to get hold of that could level things up at all? Ship? Weaponry? Some kinda gadgets? You know, nothing free - but that we can aim towards buying sometime... keeping ourselves out of trouble till then..."
Neil listens to any reply, and just before turning back to the ship:
"Oh, and that Miss Carol... She really a Miss?"
Go back to the ship if everyone is ready let's set course for the pirate reclamation job, the details of which I need to look up in my notepad.
"Hmmm, if its for fighting pirates I'd honestly recommend that you and your crew either get some fighters and hire a couple of skilled pilots, or try to get your hands on some drones to help cover your ship since these guys like to use fighter craft to swarm across the larger ships after the heavier ones take out as much point-defense as possible. Aside from that you guys are working for Macnameer, if you can get on their good side they'd definitely be able to use their channels to get you access to some heavier ship based weapons though you'd need to go through the Galactic Council's branch here to get the licensing for that degree of weaponry. With everything considered there's not much you can do at the moment to truly level the field if you run into their main ships, but the people they have doing the small jobs you should be able to manage. Just remember, if you get into too much trouble then get the hell out of there."You nod before asking your final question which causes him to smile at you,
"Heh, she's a Miss now. Used to be married, but thanks to her background she outlived her former husband. I'd be warned, she has a thing for the more reputable ex-law enforcers which I find almost disturbing at times considering her real age, but I'll refrain from mentioning that since she'd kill me if she found out I told anyone."Credits: 9,400
Licenses:
Everyone - Black Martyr System Salvaging License
Neil - Class II Weapons License
Dio - Class I Weapons License
Amelia - Class I Weapons License
Tobias K. - Class I Weapons License
Tobias T. - Class I Weapons License
Rocco - Class II Weapons License
Health Points: 15/15Armor: 0Credits: 0Skill Points: 0Equipment:Modified 1738 Land Service Pistol [Damage: 10, RoF: 1, Ammo: Loaded, Pistol,
Single-shot,
Accurate,
Modified Relic of a Lost Era]
- (7) Rounds
Skills:Programming BasicsGunnery Savant Health Points: 15/15Armor: 0Credits: 29Skill Points: 0Equipment:Radlin Striker Handgun [Damage: 4, RoF: Single Shot() or Burst Fire[3](?), Clip Size: 12/12, Pistol, Selective Fire]
- 3 Magazines (12/12)
A well worn copy of Love in the Stars
- Effect Active, Three Turns Left
Skills:Skilled PilotNavigation's ExpertStarting InventorNovice Craftsman (Unlearned)
Health Points: 15/15Armor: 3Credits: 838Skill Points: 0Equipment:Regalian Combat Shotgun [Damage: 12, RoF: 1, Clip Size: 5/5,
Shotgun, Two-Handed |
Haliclax Red Dot Laser Sight]
- (20) Shells
Calmar Law Enforcement Body Armor [Armor Rating: 3]
Skills:CharismaticRestless EyesNovice Scavenger (Unlearned)
Connections:Harold (Friendly) - You didn't exactly leave your last job on the best of terms, or conditions, but that hasn't undone at least one of the friendships you've managed to make with fellow lawmakers. Harold isn't particularly high up the food chain when it comes to Calmar's law enforcement, but he works Customs in orbit above the planet and has a knack for noticing things others wouldn't. He isn't likely to do anything for free, but if you need help he'd be more than willing to provide it ... for the right price.
Health Points: 20/20Armor: 0Credits: 419 CreditsSkill Points: 0Equipment:Radlin Striker Handgun [Damage: 4, RoF: Single Shot(?) or Burst Fire[3](), Clip Size: 12/12, Pistol, Selective Fire |
Haliclax Red Dot Laser Sight]
- 4 Clips
Dracon Long-Knife [Damage: 4, Attack Speed: 2, One-Handed,
Fitting Weapon]
Skills:HardyClose Quarters CombatantBasic Pistol UseMarksman (Unlearned)
Novice Scavenger (Unlearned)
Sturdy (Unlearned)
Health Points: 15/15Armor: 0Credits: 84Skill Points: 0Implants:Modified Basic Carrigan Optic ImplantsEquipment:Regalian Combat Shotgun [Damage: 12, RoF: 1, Clip Size: 5/5, Shotgun, Two-Handed]
Basic ToolkitSkills:Basic RepairmanStarting InventorNovice Craftsman (Unlearned)
Novice Scavenger (Unlearned)
Health Points: 20/20Armor: 0Credits: 0Skill Points: 2Equipment:Maxon Longshot Bolt-Action Rifle [Damage: 10, RoF: 1, Clip Size: 6/6, Rifle,
Medium Range Scope,
Bi-pod]
- 2 Magazines
Skills:MarksmanStealthy
Ship Projects
Navigational Logistics Improvement (Modification)
Required Coding: Completed! Coding is harder to understand for anyone who isn't Dio.
Required Mechanical Adjustments: Unknown
Basic Effect: Changes to the ship's navigation systems have allowed it to more efficiently assist in course plotting, and actively handle all low-end logistical needs with expert efficiency. -2 to Flight Complications and +2 to Power Generated.
Additional Armor Plating
Required Work: Intensive Manual Labor, and Welding/Bolting Additional Plates into place.
Basic Effect: +5 Armor Rating to the Ship
Bedroom to Jail Cell Conversion
Required Work: Completed.
Basic Effect: Turns one of the bedrooms into a simplistic jail cell. The door could hold your average person, but don't depend on it holding a beast, or one of the physically stronger races.
A Gentleman's Minibar Installation
Required Work: Extensive manual labor, complete replacement of furniture and existing canteen elements, purchase of various materials including a Serving Droid. Requires 10,000 credits.
Basic Effect: A Martini please, shaken, not stirred. Improved morale, superior alcohol quality, perhaps a tendency towards drunk piloting.
Equipment Projects
Exoskeleton Frame
Required Work: Decent amount of manual labor, 8 units of basic metals required, 4 units of scrap metal, 2 units of simple electrical components.
Description: A metal framework designed to wear around a spacesuit made with attachment points for armor plates, and a built in framework of electrical cables in case of modifications requiring the usage of power. End result will require a turn to put on when in a spacesuit.
Exoskeleton Frame: Battery System
Required Work: Creation of a battery using ten advanced electrical components, and one unit of scrap metal for adjustments.
Description: Using a homemade battery you give the exoskeleton frame a power source that can hold charge that at the moment will last pretty much forever since you have nothing to spend it on.
Exoskeleton Frame: Compressed Air Thruster Pack
Required Work: Ten Basic Metal, and Three Advanced Electrical Components for creation of the pack itself. Four units of scrap metal for adjustments, and installation hard-point. Two units of Basic Metal to make a tank, the pack can have four air tanks attached.
Description: A backpack made to attach to the back of the exoskeleton frame with four slots for compressed air tanks, and a series of thrusters from which jets of compressed air are fired to aid in movement.
Vanameer Model 7 Mk. II Assault Rifle [Damage: 7, RoF: Single Shot(?) or Burst Fire[3](), Clip Size: 24/24, Rifle,
Accurate]
- 10 Magazines
3x UM Issue Mk. III Fragmentation [Damage: 3(5){8}; Blast Radius: 3 Meters; Timer: Impact, 1 Second, 5 Second, or 10 Second;
Fragmentation]
3x UM Issue Mk. IX Flashbang [Timer: Impact, 1 Second, or 5 Second;
Blinding,
Impairing]
Portable Plasma Torch [A rather well-made portable plasma torch that could come in handy for welding, cutting, and killing if you're so inclined.]
2 Fuel Tanks
Advanced Toolkit [Several sets of wrenches, all sizes of screwdrivers, claw hammers, ball-peen hammers, pliers, metal shears, etc. If it doesn't require power, you got it.]
GM Note: Pirate Reclamation Mission locked in, will be starting it tomorrow. You can take this time to decide what you want to do in the time it takes to get to the site.