Last year someone mentionned the existence of a real time game in development very inspired by Cataclysm and CDDA :
https://old.reddit.com/r/cataclysmdda/comments/dw8we1/i_found_out_that_some_guy_is_working_on_a_game/
And it looks like development never ceased as there have been a Kickstarter for it launched last week that reached its founding goal with still 23 days to go for the stretch goals :
https://www.kickstarter.com/projects/monosw2000/nearly-dead
A trailer :
https://www.youtube.com/watch?v=E-BgPe4Wimg
And it's on Steam now, with a playable demo.
Nearly DeadWith the zombie apocalypse wiping out the trappings of society, you are finally free to pursue your true goal of becoming a furry.
It's... Pretty rough at this stage. The claim that it'll be done this quarter is laughable, it's incredibly clunky and buggy, and 90% of the feedback in the game is "*description coming soon*" or "null" or "快樂土豆發射台吃掉了我的褲子". My trait of having a human diet (this changes depending on how mutated you are) was quick to enlighten me that this status meant I had ":condition-change -50, :condition-change -4, :condition-change -0, :condition-change -20, :condition-change +50", putting the matter to rest.
Sometimes, you'll enter a state where opening doors will bring up your inventory page and plaster it across the screen. This can be remedied by mashing the "search" key (defaults to K) 2-3 times. Still kinda disconcerting when you happened to be popping open the monster closet featured in several houses.
Bodies occasionally forget that they're dead and will stand up to stare into the distance when you're not looking at them. This can be slightly disconcerting. I recommend butchering them into pieces that can no longer rigor mortis their way into an upright position.
On a similar note, apocalypse victims will sometimes forget that they're
supposed to be dead, and will stand around aimlessly until you get closer and Mr. Human suddenly trips, falls, and tries to eat your ankles with his pristine and unmutated white teeth. You can take his bottle of mineral water off him when he's dead, as recompense.
The character customization lets you choose a character with a slightly smaller stomach (+1 point) or slightly larger stomach (-1 point), making an about 15% difference in the total capacity of nutrition your belly can store. You can also pick both at the same time, for quantum snacking.
This is meaningless however, since you can just eat beyond what your belly holds anyways and it'll keep getting added to the bar. Similarly, you can sleep until you're more awake than you can possibly be.
Don't boil water in batches larger than your single largest fluid container. When the recipe completes, you need to select a single container which will then be filled with the liquid. Anything beyond that one container's limit will simply cease to exist. It won't even get poured onto the floor.
I realized this when I'd filled up 6 small water bottles with a total of 18 dirty water from the kitchen tap, and then boiled it all at once. I then had 3 clean water, because it can only handle filling a single container at a time.
It's all good though, because boiling that water taught me how to make pemmican.
Fun game, interested to see where it goes from here.