((Got it; thank you.))
Oops. Well, this can't be all that bad, can it?
Look around. Is there another way out? Or anything of interest?
[Is There Anybody Out There: 4]
It's dark down here, but not completely so. As your eyes begin to adapt, you realize that something must be shedding light into the area, and set out to look for it.
The basement itself is immaculately tidy, not a speck of dust to be found wherever you walk. Pseudo-furniture including desks and chairs lines the walls, all made of stone and largely impossible to move, stone boxes filled with stone books populate some corners, wholly useless even if they weren't written in lorem ipsum.
Strangely, you come across a trio of rats in one of the corners of the basement, where the light seems ever so slightly brighter. They don't appear to pay you any mind at first, and instead seem to be working on some kind of topological solution to what looks like a very severe knotting in their tails. As you begin to slip closer, however, all three look at you with gleaming rodent eyes and study you astutely, but say nothing in a way that for just a moment makes you wonder if this is just because they don't want to. One keeps an eye on you as the two others sniff around their joined tails and try to pull them apart somehow.
"Well, that was productive. Let's go to Peaks again, Linda - perhaps we can figure out what that lock coming to life was all about."
Go find Peaks with the intent of asking her Linda questions. I say intent because that might get derailed by the sight of Mr. Fischgartner.
You look for her in her cabin, but she seems to have gone out by the time you get there - next you check on the deck, and find a lot more than just the alchemist herself. Two Shores appears to have emerged from whatever business the captain had her on, though she looks to be in rather low spirits at the present time. But the strangest thing of all is the man in the black-and-gold paisley bathrobe and slippers, looking equal parts confused and thoughtful at the happenings all around him.
Mr. Fischgartner, you say with utmost certainty, causing him to turn around in surprise and the other two to register your presence - Two Shores takes an uncharacteristically awkward bow while Peaks very jovially pantomimes tipping her hat, the sudden appearance of this new friend seemingly having elevated her mood to unprecedented levels.
"Yeah, that sounds like something that would come in handy," I tell the speaker. "I don't want to impose, but is there anywhere that we could stay for the night? We should probably wait to leave town until the morning. Any little room would be fine - the doctor prefers a mattress, I believe, but I'm fine sleeping on the floor. And Oggie can just hang out nearby."
The speaker tells you to hold on a moment and heads upstairs, coming back about twenty minutes later with some writing supplies. They set up at a dining table as they set about dipping their quill in some ink and starting to write up the requisite documents, which you workshop along the course of the next hour or so. The speaker themselves is clearly somewhat new at writing documents of any kind, but with the doctor's help, your useful suggestions and Oggie's vaguely unsettling presence keeping things moving along at a brisk pace, you've soon drafted up a monster hunting license. Two monster hunting licenses, actually, one made out to your name and the other made out to Dr. Beryl Butler, which is what your companion's actual name turns out to be (from the Butlers of the old capital, seemingly a long and distinguished line of manservants and toadies). Noticing that the doctor gets one, Oggie wastes no time in demanding one for herself as well, settling just for Oggie of Anglefork as the best approximation of what she remembers her name to be - it will be useful, she says, to have a document to shove under noses of those who question her snapping necks.
After the papers are stamped with a High Speaker's prized seal (they technically have a city to themselves, the speaker says, so they count a little extra in the Assembly), The speaker also gives you a badge - only one to share between the three of you, they say, since there weren't any more in the box they found in the town hall. The words "Sheriff of the Crown" have been very decisively scratched out of the silver badge, and instead "Monster Hunter" appears to have been freshly pressed into it with a knife blade in messy letters.
When the speaker presents papers to each of you and pins the badge on your long, though scorched stoat-shirt, you feel a little bit odd. Your name on a scroll of parchment and actual legal status. It gives you a brief queasy feeling before clearing, replaced by a new confidence as you see the doctor tuck her license in a pocket of her traveling dress and, after a moment, receive Oggie's license after she disappointedly realizes she does not have anywhere to put it (need a bag of some kind, she mumbles).
After the papers are done, you inquire about a place to stay the night. The speaker shrugs - you're technically a hero of the city, so you can go wherever you like, flash the badge and papers and tell them to put it on the city's tab if they're bloody well bothered by the expenses, eh? Though if you want a recommendation, they used to work at the Count's Arms - couldn't say what they renamed it to since the purge, but probably something colorful - was a colorful kinda place, the Count's Arms was.
Rindle blinks a few times. "Sure, why not."
Best to play along for now. Follow crazy, and meet the other probable crazy. Assuming this Two-Shores is in fact real, and not a figment of the woman's evidently large imagination. You never know with these types. Ponder my own existence, and my relationship to Peaks and that Daniels' guy- though not in earnest, as I have no real reason to take Peaks' ramblings as anything other than entertaining (if mildly concerning) lunacy.
Peaks opens the door to her cabin and bids you to follow. If you think she's crazy, she says, you're sure gonna love getting to know the others.
The halls of the Vault of Heavens are all well-done in machined bronze and dark parquet, lit to perfection by white alchemical lights. It reminds you most of something like a luxury yacht - though there are clearly quite a lot of crewmen, perhaps as many as fifty, the decks seem spacious and made more with aesthetic concerns in mind than brute practicality. Well, the officers' quarters do at the very least - you don't really need to head down to the lower decks as Peaks is confident you'll find first mate Two Shores up on the deck.
[Officer On Call: 4]
And as it happens the crazy woman is quite right. Up on the deck among the shuffling masses of lower-ranking sailors, all of which give you questioning looks before Peaks wards them off, is Two Shores Will Become One At The Threshold Of Hell - Shores for short, Peaks nods and smiles. The first mate is simultaneously bizarre and impressive to look upon - dark-skinned and curly-haired just like her friend, her age seems quite indeterminate as she stares off the edge of the deck. She certainly is among the most immediately beautiful individuals you have ever seen despite being absolutely the most scarred, her facial features nearly half made up of a web of deeper and shallower gashes that weirdly suggest a perfection and symmetry all its own, an impossible masterpiece of scarification.
As Peaks hails her brightly, the woman turns a little sluggishly in her flowing dress of ten thousand ribbons, a claymore hanging loosely by her side in a long scabbard. Though keeping a very neutral face, you perceive the vaguest hint of sadness in her eyes before a more obvious look of surprise at your appearance comes over her.
Peaks, she says in a low voice, who is this? She gives you a piercing look before addressing you more directly. Why are you wearing Peaks' robe?
For her part, Peaks seems delighted to make the introduction - this is a fellow that materialized out of some flesh that she borrowed, he is likely to be of a similar stock as their mutual friend, though perhaps not as immediately obviously capable as- well, anyway, he seems to be one of those. And it does also occur to her that she didn't actually ask your name yet, which is an unforgivable rudeness against someone who turns up naked in your bed suddenly and-
Mr. Fischgartner, you hear a voice from behind you and immediately turn, spotting someone you unquestionably are able to identify as Mr. Daniels - a man wearing a red-and-gold vest and breeches, arms crossed over his chest as he examines you from a distance. At his feet you see a small clay manikin wearing what look to be two peg legs, pattering about on the ground, and slightly to the left of him you spy a terrifyingly murderous, formless presence gnawing at the guardrail, the crewmen seemingly knowing enough about it to give it a wide berth.
Mr. Daniels, Two Shores bows while Peaks merely gives him a polite nod and a hat-tipping motion in lieu of an actual hat.
Eileen Minett, Monster Hunter
- Monster hunter's silver badge
- Monster hunting license
- Distilled alcohol (in flask, partially depleted)
- Spirits of salt (in clay jar, partially depleted)
- Soaps of elk, bear, bat and snake
- 3 flasks of lamp oil
- Oil lamp (unlit)
- Linen stoat shirt (worn, plasma-scorched)
- Stoat trousers (worn)
- Comfy slippers (worn)
- Tooth-handled hunting knife
- Black leather boots
- An assemblage of amber and amethysts
- Silver thread-necklace
- Onyx spiral earrings
- 2 oaken rings
- Rusty, bloodstained knife
- A Word: HUNGER
- A Word: SYNTHESIS
- A Weapon: Explosive Cysts
- A Weapon: Nightmare Blade
- Grenade Jumping: A Solid Technique
- The Good Doctor: Last of a Long Line
- Sword of the Sand People: Cleaning Supplies
- Sword of the Sand People: The Services of a Minder
- Higher Tonight: There And Back Again
- The Old Mistress: Monster Monster Hunter
- Our Old Bridge Is Falling Down: Hero of the City
- She Who Fights Monsters: The Ghoul Vanquished
Jack Daniels, Karate Man
- Linda the peg-legged manikin (lively, disappointed)
- Red and gold vest and breeches combo (worn)
- Leather boots (worn)
- Rubber mattress (filled with water)
- 14031 gp (in sack)
- Poor Unfortunate Soul: Forever Captive
- The Queen's Guard: Actual Asset
- Powers of the Beyond: Gardener of Thoughts
- Garden of Thoughts: the Stoat-Magistrate
- Dusty Wooden Speaking-Trumpet
- Crossbow Bolt (in throat)
- A Word: REND
- A Word: SILENCE
- A Word: EXECRABLE
- A Weapon: Murder-Thought
- Uncoupled: Strength
- Wooden Door
- Induced Lucidity: The Silent Garden
- Elongated Affairs: Enemy of the New State
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Doomstones: So High Up But Such A Bitter View
- The Majordomo: A Great Divide Between Us Now
- The Voracious Dark: Decreasing Demand
- The Voracious Dark: More Specific Requests
- The Vault of Heavens: Special Treatment
- Scars of Time: Meticulously Analyzed
- Process of Elimination: Pounds of Flesh
- The Night Sky: How Very, Very Quaint
- Fires, Pines & Day, Minions At Law: Dipper and Dan Double Duty
- They Call Me Doctor: Opportunistic Orderly
- Body Count: 3
Thomas Minstep, Insurance Agent
- A Word: ABSENCE
- A Word: GOODBYE
- A Word: WORM
- A Weapon: The Sword They Fear
- Insurance contracts, signed in triplicate: 12
- Nobody Cares
- Helen Clampitt
- Lily
- Undine and Prosper Eke
- Silver
- Tabernacle, treefisher scout
- Treefisher elder
- 4 treefishers
- Make A Man Out Of You: Battle-Tested
- The Grip of Tharn: Insurance Against The Storm
- Ranging fork
- 2 feet of sinew-thread
- Tooth-needle
- A Bowl, Black and Knobby
- Tight Leather Pants (worn)
- Incredibly Tight Blue Dress (worn, mutilated, mildly provocative)
- The Queen's Guard: A Reward Well Earned
- The New Queen: Lasting Gratitude
- The Box: Absolutely Delightful
- The Voracious Dark: The Place of Lost Souls
- The Voracious Dark: Testing Run
- Proof of Concept: An Interesting Student
- Clans of the Northern Wilderness: A Distraction
- The Living City: A Guest In Elizabeth
- Body Count: 12
Oscar Wilde, Chemistry Teacher
- Wounds: 2
- A Word: REVELATION
- A Word: THANKS
- The Wicked King's Missive On Economic Reform (in massive silver scroll case)
- Traces of Mischief: Glowing Facial Rift
- The Serpent's Egg: Dissemination
- Body Count: 4
- Cornerstone Helm (worn, out of light, collecting)
- Bottle of aspirin
- Time-ender's measure (wrapped, processing? stopping?)
- 10 m of rope
- Half a candle
- 1 rat, skinless and smoked
- 4 gp
- Lock of Hair (unidentified)
- Iron nail, unused
- An Inauspicious Key
- Moth-Eaten Hat (worn)
- Old Brown Waistcoat (worn)
- A Wealth of Burlap Ribbons
- The Winding Path of Inspiration: The Less Dangerous Friend
- The King's Court: The Greatest Gift of All
- The King's Court: The North Wind's Gift
- The King's Court: Makala's Old Glory
- The King's Court: The South Wind's Gift
- The King's Court: The West Wind's Gift
- The King's Court: A Gift For The Wicked King
- Wizzards Bargins: Copper Springs from Old Bobbleparts
- Wizzards Bargins: A Roll of Your Finest Sticky Tape
- Wizzards Bargins: Styli of Ancient Plumbago
- In High Spirits: But Not Very Useful In The Lab
- Traces of Mischief: Missing Finger
- Wall-Breaker: A Generous Tab
- No Rest For The Wicked: Broken By The Light
Rindle Fischgartner, Evolutionary Biologist
- High quality gilded paisley bathrobe and matching slippers (worn)
- The New Flesh: The Best Kind of Accident