Daniels sighs impatiently.
"Yes okay fine now go do guard things somewhere else. Don't worry, I'll be out of here soon."
Stare malevolently at the guard until he goes away, then engage in that strangulation I was thinking of. Not enough to kill, just to weaken him enough for the absorption thing.
[Mystic Eyes of Death Anticipation: 6]
Your murder-thought scans the surface of the guard, trailing along his silhouette, engraving his shadow into the wall behind him, chips of stone falling down behind him as you give your very best death glare. The air starts to grow thick as the guard shrinks away.
Uh, he says, you... er, you really shouldn't... actually you know something, he just remembered he left a pot boiling. Yeah. He almost begins to walk, but starts to sprint instead. Right, where were you.
[Struggling Together: 1 vs. 4+1]
Oh right, strangulation of this feebly struggling guy. Shouldn't be too difficult.
[Safe Strangling Practices: 5+1]
Right, you've got time, so you make sure to carefully apply a slight blood choke. Enough to render the man quite unconscious within about half a minute with only minimal risk of death! Not quite a nerve pinch or anything, but near enough to it for this particular application. And with that done, you decide to let the dark have a go as well.
[Insights In The Murk: 1]
Whatever happens next as you straddle the body of the fellow is somewhat unclear. You suspect memory fuckery at work. Point is, some unspecified amount of time later he's not quite around anymore. Well, he's sort of around, you guess. You keep getting this weird feeling he's right out of sight, but when you turn to look, the man's not there. You... guess that worked?
"But trade is lifeline of any civilization! It's like the force that keeps world rotating or something. When guys in castle break out the siege there's definitely work to do for a mechant. Especially for resourceful man like yourself."
Encourage. Carefully deposit my backpack down. Practice that levitation thing while they are talking.
There's the problem, says the man. Time was when he'd have been immensely happy for the opportunity to make filthy loads of money profiteering off extremely unlikely events, but not only is the possibility of the siege being broken quite miserably remote, he's also somewhat lost taste for all the buying and selling business. Turns out hurting people was what his actual talent in life was. Strange thing to discover at age 40, let him tell you.
What of the stoatmen, asks Lee. Trade possibilities? The man laughs. That's the other thing, yes. They're rather big fans of collective property. Part of why the man had so much free time to spend on his hobby-turned-occupation. All trade goes through the trade secretary. And the stoats still haven't quite relinquished their ghetto favor-based economy, which is quite dismal indeed if you're not a stoatman yourself and live in Anglefork.
Lee continues to ask short questions about the specifics, and when the talk starts to veer into food supplies your eyes glaze over sufficiently to start considering other things to do. Like levitating! You had a trick in mind already.
[Out of Sight, Out of Mind: 4]
As Lee continues to probe into matters about the fur trade, wine production, metalworking and Odin even knows what else you lounge on the branch of a nearby tree, about 20 meters up from the ground. You pop over abstractly to a nearby treetop. You hop above the woods and turn once around to survey the area. It's reasonably informative, even if most of the place is quite heavily wooded. You land a little sharply, and both of your companions look at you. What was that, Lee asks. What was what, you reply. There was a most unique sound, says your backpack. As if the underbrush was struck with the force of a meteor. Very strange to say the least.
"They won't let the stoat leave. He'll be imprisoned and killed before long. It doesn't take much for these guys to want to brutally sacrifice a stoatman."
"Actually..." I say, making eye contact with the guardswoman. "Would you let me take him and leave peacefully? You heard what Wilde said, I've done a lot to defend the city today. Let me spare a life."
Oh,
what? You think the people in the
castle are the bad guys here? Not too much to sacrifice a person? Yeah! Only took a breakout from prison and an assassination attempt on the bloody queen! You get the sense that the guard's feeling rather personally offended at this.
[The Struggle Continues: 4 vs. 4]
She does seem about to try something, but you edging the sword that much closer to her throat dissuades her from this foolish course of action. Right, you say, how about it? She gonna let you leave or what?
For a moment she seems very puzzled. Yeah, she says. She... wasn't actually gonna stop you from leaving to begin with, to be perfectly honest. It's just that taking a stoatman prisoner to interrogate about the state of Anglefork Town and also to prevent it from sending out an alarm to the town would have been pretty nice, all things considered. But hey, if your heart's all a-bleeding for a pack of genocidal lunatics, go for it. Just don't expect not to be the first to hang when the speakers get their hands on you.
Besides, damn thing's already running away if other guy's not lying or something. So not like she can stop the stoatman leaving.
[Making A Break For It: 4]
Of course, maybe someone else'll catch it on the way. Can always hope, right?
Hmmm... that... no. No, that's just silly. Just a trick of the light. "Come on now, we're not getting any closer here."
Steadfastly ignore the special effects and get on toward the town, like we're supposed to be.
The Worm-knight nods. Something very off here. She'll make sure to include it in the report. The guard, meanwhile, says that the wall crews already know about it - it's where the shiny gentleman from the chapel made his mark, you see. Glassed the place right over!
You shrug off the guard's explanation, which he seems to be about to launch into more of, and head toward Anglefork Town.
[A Trouble-Free Experience: 3]
The town looks less than idyllic as the woods begin to clear after some twenty minutes of walking - a third of it appears to have burnt down, and the streets look quite empty from about a mile away, or at least what remains of them does.
What you do notice, however, is patrols. Limber, barely armored stoatmen with spears scouring the surrounding area nervously, not many in number - you think you see two groups of four on either side of the town right now, but they do appear to be in something of a hurry. You suppose there's been some troubling business about or some such.
"The stoat's already made a run for it, so let me rephrase that question: do you have any objection to the (probably crazy) woman holding a sword to your throat leaving here and never bothering you again?"
This is one thing I have no objection to following Minett's lead on.
At this point she really wouldn't mind if both of you just went and fucked off so she can get back to the looting, yeah.
Leif Erikson, Miner
- A Word: INEVITABLE
- Wounds: 3
- A mercantile backpack
- Sturdy Falchion
- Improvised Quarterstaff
- Body Count: 1
- All Broken Up: A History of Violence
- Damp and moldy fuel
- Reappropriated, Clean Skirt
- Inscribed Wooden Stylus
- Iron Spearhead
- 1.03 gp
- The Box: ?
- Tower of the Mind: Convenient Relocation
- Induced Lucidity: A Concert For The Gods
- Compatibility: Minding
- Tricks of the Mind: Cormick's Condescending Riddle
- Tricks of the Mind: Perceptual Rebuke
- Tricks of the Mind: Erikson's Inexplicable Grapefruit
- Tricks of the Mind: Speak With The Mob
- Tricks of the Mind: Headfirst Dive
- Tricks of the Mind: Lend Them Your Limbs
- Tricks of the Mind: Out of Sight, Out of Mind
- Tricks of the Mind: Erikson's Seeds of Discontent
- Party in the Courtyard: Celebration in Earnest
- Never In: Swallowed By The Pit
- Gods of the Underground: Did You Just What
- Labyrinths of Anglefork: Tunnel-Literate
- The Voracious Dark: Two Deals Made
- The Voracious Dark: The Promised Sixth
- Moth's Flight: A Successful Mission
- Troubles In Anglefork Town: More Lethal Than Anticipated
- The Secret Life of Stoats: Harnessing Potential
Eileen Minett, Vinyl Collector
- Wounds: 3
- The Doom Guard: Consorting With The Enemy
- Exotic serrated zweihander
- Reclaimed Hooded Robe (worn, torn)
- Inauspicious Day: Into The Deep Blue
- Giant White Mushroom
- A Word: SEA
- A Word: HUNGER
- A Word: CHAOS
- A Weapon: Explosive Cysts
- Origins: Witness to Dissolution
- Tower of the Mind: There's Something To Remember
- The New Queen: And Something To Forget
- The Queen's Guard: Bringer of Doom
- Touch of Flame: the Secrets of Flammability
- The Voracious Dark: Three Connections Given
- Stone's Glory: An Uncivil Disagreement
- Body Count: 1
- Never In: Change of Priority
- Labyrinths of Anglefork: Tunnel-Literate
- The Flip Side: Crippling Indecision
- The Impromptu Prophecy: ?
- Sweet Little Children: Fond Farewell
- The One They Fear: Largely Irrelevant
Jack Daniels, Karate Man
- Naked
- 14033 gp (in sack)
- The Queen's Guard: An Alignment of Interests
- Wounds: 1
- Powers of the Beyond: Gardener of Thoughts
- Source: Frederick the Unlikely
- Dusty Wooden Speaking-Trumpet
- Crossbow Bolt (in throat)
- A Word: REND
- A Word: SILENCE
- A Weapon: Murder-Thought
- Traces of Mischief: A Bisected Left Kidney
- Traces of Mischief: Ruined Left Hand
- Uncoupled: Strength
- Wooden Door (held)
- The Majordomo: ?
- The Winding Path of Inspiration: Deep Into That Darkness Peering
- Tower of the Mind: Endless Well of Mystery
- Induced Lucidity: A Garden Well-Tended
- Elongated Affairs: Enemy of the New State
- Doomstones: ?
- A Place In History: Vastly Unreliable
- Anglefork Castle: the Great Serpent
- The Obsolete Class: Suggested Victims
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Touch of Flame: the Second Degree
- Travels In The Fourth Dimension: Sunday ± 2 Days
- The Impromptu Prophecy: There's A Mountain Higher Than We Knew
- The Voracious Dark: A Source Provided
- The Voracious Dark: More Specific Requests
- The Good Doctor: A Recommendation
- Labyrinths of Anglefork: Suspended Above
- Body Count: 3
Thomas Minstep, Insurance Agent
- Excellently shaped grappling hook (42 meters of rope attached)
- Troubles In Anglefork Town: Dire Happenings
- Wounds: 3
- A Word: ABSENCE
- A Weapon: The Sword They Fear
- Traces of Mischief: Nausea's Depths
- A Bowl, Black and Knobby
- Anglefork Castle: From Another Time, Another Land
- Gross Incandescence: Partly Illuminated
- Tight Leather Pants (worn)
- Incredibly Tight Blue Dress (worn, mutilated, mildly provocative)
- Travels In The Fourth Dimension: Saturday, July 24th, 409 S.D.
- The Majordomo: Busy Morning
- The Good Doctor: House Call
- The Queen's Guard: A Noble Mission
- Make A Man Out Of You: A Crowning Achievement
- The New Queen: Awkward Savior
- Tower of the Mind: Advice Given
- The Obsolete Class: Let Them Be
- Cruelty-Free Foods: Treats Survived
- The One They Fear: A Satisfactory Contract
- A Place In History: Finding Glory
- Body Count: 2
Oscar Wilde, Chemistry Teacher
- A Word: REVELATION
- 1 castle guard-issue spear
- This Is The End: A Grim Prophecy
- Inauspicious Day: Into The Deep Blue
- 1 rat, skinless and smoked
- 6 gp
- Poor Misshapen Dice
- Lock of Hair (unidentified)
- Iron nail, unused
- An Inauspicious Key
- Burlap Foot Wrappings (worn)
- Burlap Hand Wrappings (worn)
- Moth-Eaten Hat (worn)
- Respectable Brown Skirt (worn)
- Old Brown Waistcoat (worn)
- Bright Yellow Tunic (worn)
- Blue Shards of a Probable Bottle
- Blue Glass Shiv
- A Wealth of Burlap Ribbons
- An Obsolete Class: Trustworthy Individual
- The Flip Side: Procurement and Provisions
- The Doom Guard: the Inquisition
- Tower of the Mind: An Interruption
- A Frightening Door: An Understanding
- The Voracious Dark: Backed Away
- The Winding Path of Inspiration: The Measure
- The One They Fear: Largely Irrelevant