Oh hey, I know who their commander is?
GUESS WHO VOLUNTEERED TO GET VIOLENTLY SHREDDED BY THE MOON!?
[The Chain of Command: 2]
Not so much their commander. Rather, they are two lieutenants, each in charge of a 20-strong detachment of crossbowstoats. Not sure who they're getting their orders from, really, but they seem armored and important. Maybe you ought to kill one and see what happens.
MOON
[Word: 4]
You point at one of the lieutenants and invoke the moon. The dust winds rise, a sudden sharp gale growing to amazing speed as it runs right into the lieutenant and some of its compatriots, lifting the former off its feet as the dust tears into its full suit of chain and padding.
[Lieutenant's Arc: 4]
You see it curl up mid-air, covering up its exposed bits of skin, which are few in number. It lands in an inhuman roll, and as blood begins to liberally flow from its face, joints and certain parts of its armor you hear it shriek the order to fire, the other lieutenant echoing it immediately. They seem to think the intensification of violent supernatural events in their vicinity as proof positive of them being on the right track.
[Stoats' Competence: 4]
Unfortunately for you, at this stage the stoatmen appear to have reloaded their crossbows already, so the order couldn't have possibly come at a better time. They loose their bolts all at once.
[Bolt Barrage: 5 vs. 1]
This time they do not miss, either. A fortuitously aimed bolt pierces through your cover-tree, as do two others. One plinks off your orbiting stone, another lands in the ashy ground nearby. Not the third, however. The third gets you right in the neck, taking out a large chunk as it goes through the soft flesh and hits a tree off behind you, and you emit an involuntary sound of surprise as you begin to paint the landscape a slick and shining red in twice-a-second sprays.
[Stoats' Awareness: 2]
Despite the way you seem to be not quite hidden anymore, you don't think the 40-odd stoats actually see you yet. Not that this is about to stop them from unloading in your direction anyway.
"Tsk. I guess I'll look for myself then!"
Head up to the top of the wall. Is there an easy way down? For that matter, what are these stout fellows doing? Is there a direction that one could just walk past them where they aren't?
You walk up to the top of the battlements and take a look around.
[Matters of Observation: 1]
You don't think those stout people are very well-named, truth be told. They seem more short-limbed and weird-looking. They're also scurrying all around in what you think is probably a civil war reenactment or some other kind of mass larp. They seem a bit preoccupied with something, being all shouty and moving about and making lines while aiming crossbows and what have you at all sorts of places.
There's also an awfully dusty and unpleasant wind that bites into your unclothed torso and unshielded eyes, so you decide to not look for very long. Eugh, must be some kind of old dust bowl area. Would it kill people to plant some tree lines? It'd certainly improve property values over a ten-year period. Such a lack of forward thought from these people.
"Right now I'm looking for anything that could help against the stoats. I figure there might be something powerful hidden away, so I'm searching every dark corner I can find. Why are you down here?"
She is resting. A vicious defiler stole her altar cloth and clubbed her across the head with a brick - she has sent out the loyal knight to hunt him down and bring him to justice for his crimes while she lies in wait. That would be Mr. Codeburn, you guess, and quite correctly at that. This is a safe place, she says.
[Secrets of the Labyrinth: 1]
Further than this, however, she would advise that you not go. The dark gets far more inhospitable from here to those who are not trained in navigating it. She seems to not feel like clarifying this statement any further.
"I'll be back quick enough, no worry."
While I'm probably strong enough to lift the stained glass window out, mayhaps it'd be too awkward to carry over and fit into this little cottage. Instead, go around the area of the chapel and such asking if anyone has anything priceless.
[Keen Ears and Loose Tongues: 3]
There are indeed blabbermouths and nosy, conniving bastards in this crowd, of that you have no doubt. An overlap of these two, however, is remarkably difficult to find. You have some hopes for a girl who appears incredibly drunk, but she doesn't seem entirely able to process your question, let alone formulate an answer. You also consider asking Mr. Erikson, but he seems to be busy staring at people intently and saying stuff like
INEVITABLE
So you decide not to bother him and the like five hungry metaphorical zombies he accumulates over the next few minutes, and consider instead that maybe commoners aren't the people to ask about where you'd find expensive shit you could steal.
... although that priest looks a bit more promising, burnt and much-abused as he may be. It's his chapel, after all. Maybe he's got like a golden ruby-studded chalice stashed in there somewhere. And maybe you'll need to wring the information out of him, but then maybe he's also a sacrifice you're willing to make. Ooh, and that knight has armor and a sword and a shield, all of them of likely to be of very good quality. She does seem to be paying close attention to you, so maybe nicking her stuff non-violently might be a problem.
Where's my INEVITABLE party?! I want it! Two people don't make party yet!
((Hopefully it's not another 3, got enough those already.))
One of two things will happen: you will get this party started or the world will crumble before you manage. No alternatives exist.
INEVITABLE
[Word: 2]
Well, either that or people will lose interest in praying and singing and just start getting back to their lives. That does appear to be a much more likely possibility you've gone and overlooked. The crowd begins to disperse, and you pursue them to the best of your drunken ability.
[The Party Can Always Find You: 6]
Some people can find it in their hearts to refuse a grapefruit on grounds of unexplained origin - there are a few others, however. Desperate, emaciated, utterly lacking in rats of any sort, elated by the reappearance of the sun - these people, you realize, will take what they can get. They don't even question it, really. They just eat right up, and hardly even notice that they haven't really been fed as they are filled with the warmth of alcohol. You gather a whole five desperate souls from all walks of life, and they shamble to you. They want more, they slur with desire. Give them more.
Eric Codeburn, COMPUTISTICS SPECIALIST
- Wounds: 4
- Body Count: 62
- Floral Nightgown (worn, burnt, wet)
- A Word: SUN
- A Word: MOON
- Anglefork Castle: Minister of Moronic Affairs
- Sweet Escape: Wizard In The Tree Line
- The Impromptu Prophecy: Child of the Sun and Moon
- Adherents of the Great House: Enemy of Memory
- Well and Truly Narked Upon: 1
- Friends in Low Places: a Successful Transaction
- Army of the New State: 455 Stoatmen
- Army of the New State: Shoot First, Then Shoot Again
- The Good Doctor: the Solitary Candidate
- The Birds: Feeding the Crows
- The Second Sun: Recall
- Subordinate Moonstone (3 tons, uncomfortably close)
Leif Erikson, Miner
- A Word: INEVITABLE
- Wounds: 1
- Reappropriated, Clean Skirt
- 1 gp
- Anglefork Castle: A Free Man
- The Box: ?
- Tower of the Mind: a Lack of Patience
- Imaginary Inebriation: South of Sobriety
- Induced Lucidity: the Burning Church
- The Prison Stone
- Elongated Affairs: A Noble Task
- Elongated Affairs: The Numbers of the Stoat
- Compatibility: Minding
- Tricks of the Mind: Cormick's Condescending Riddle
- Tricks of the Mind: Perceptual Rebuke
- Tricks of the Mind: Erikson's Inexplicable Grapefruit
- Party in the Courtyard: the Water of the Fountain of Life
- The Voracious Dark: Two Deals Made
- The Voracious Dark: The Promised Sixth
Eileen Minett, Vinyl Collector
- Wounds: 1
- Naked
- A Word: HUNGER
- A Word: CHAOS
- A Weapon: Explosive Cysts
- Rat Pantheon: Disliked
- Traces of Mischief: Mouthful of Blackness
- Origins: Witness to Dissolution
- Tower of the Mind: There's Something To Remember
- The New Queen: And Something To Forget
- The Queen's Guard: Bringer of Doom
- Gross Incandescence: Crumbling Shell
- Touch of Flame: the Secrets of Flammability
- Inscribed Brick ('Water')
- The Voracious Dark: Two Connections Given
- Body Count: 1
- Never In: the Obvious Candidates
- Labyrinths of Anglefork: Warning
- The Impromptu Prophecy: the Sensible Solution
Jack Daniels, Karate Man
- Wounds: 1
- Voluntarily Naked
- Uncoupled: Strength
- Wooden Door (held)
- The Majordomo: A Mystery of Colors
- The Winding Path of Inspiration: the Sword of Destiny
- The Winding Path of Inspiration: Something Priceless?
- The Winding Path of Inspiration: An Unspeakable Garment
- The Winding Path of Inspiration: A Profane Megalith
- Tower of the Mind: Endless Well of Mystery
- Induced Lucidity: A Garden Well-Tended
- Doomstones: ?
- A Place In History: Emergent Abomination
- Anglefork Castle: the Great Serpent
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Touch of Flame: the Second Degree
- Gross Incandescence: Unilluminated
- Travels In The Fourth Dimension: Sunday ± 2 Days
- The Impromptu Prophecy: ?
- The Voracious Dark: Two Connections Given
- Body Count: 2
Thomas Minstep, Insurance Agent
- Anglefork Castle: From Another Time, Another Land
- Traces of Mischief: Sandy Groin
- Gross Incandescence: Partly Illuminated
- Tight Leather Pants
- Travels In The Fourth Dimension: Friday, July 23rd, 409 S.D.
- The Majordomo: Happy to Redirect
- The Queen's Guard: Okayed by the Queen
- The New Queen: Within the Margin of Sanity
- Tower of the Mind: the Quest for Signage
- Body Count: 1
- Army of the New State: 455 Stout Strangers