I'm very intrigued by the dispersed scepters. As is the case in many games, it's both a blessing and curse to swipe them. A blessing because you immediately have the voting power of two houses, a curse because no one else likes that. But having 6, 7 scepter houses is very interesting. Is a house having 6, while another has 7, and I have 5, worth waging war over? Similar to that scepter on Leminkainen.
How many are on each of the worlds? There are three League worlds, so I assume they aren't evenly distributed?
The current break down is the following:
Church(1 Sceptor for Each Planet)
Holy Terra Palace for the Urth Orthodox Sect
Artemis Palace for the Sancutary Aeon Sect
Pentateuch Palace for the Eskatonics Sect
Pyre Palace for the Temple Avesti (Inquisitors)
De Moley Palace for the Brother Battle
LeagueLeaguehiem - (3 Sceptors) 1 Sceptor in the Palace with the Leaguemeister/Reeves, 1 Sceptor with the Charioteers, 1 Sceptor with the Engineers, now in three separate locations guarded by Elite Golems
Madoc Palace - 1 Sceptor guarded by Scravers and Golems
Bannockburn Palace - 1 Sceptor guarded my the Muster Janizarry and Golems
Have you considered adding any rogue scepters out there, as was the case on Leminkainen? Perhaps that would push houses to race for them and cause some extra drama. Granted it probably doesn't make a whole lot of sense in the lore.
No and Yes....
No, not in this game because I like to stick with the Lore, I never understood why there was a lone rebel sceptor on Leminaken in vanilla EFS but it made gameplay fun.
Yes, after the Lost Worlds Mod the next Mod will be call Paradise Lost. Let me explain, Paradise is the Lost Justinian World and the only other House to receive Five Sceptors, so I am going to reintroduce it as a Minor House Rebel world under Justinian Control (like the Keddah on Grail) but with the scepters that were lost when the jumpgate was closed. That will make it a prize for any house to claim early in the game because the jump route will be connected Pyre.