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Author Topic: EOTFS: Emperor Wars Mod 2nd Game - Game Over.  (Read 58333 times)

Il Palazzo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Scepter War
« Reply #315 on: May 07, 2016, 09:00:31 pm »

Yeah, the turn's done, but it'll take a while to write the accompanying message(s), especially considering how I'm in a middle of a job right now that's getting dangerously close to its deadline.
I may send the file to Kebooo sometime soon, so that he may look at it, but the actual processing will have to wait.
« Last Edit: May 07, 2016, 09:02:06 pm by Il Palazzo »
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Vertab Nukks

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Emperor Wars 3.5a PBEM Game Starting at Steam
« Reply #316 on: May 08, 2016, 07:26:32 pm »

New Emperor Wars PBEM Game starting with version 3.5a. at EFS Steam Group

Two players are committed and we are looking to fill the other three spots.

Please send a message to start the process.

You don't have to be a Steam Member to play.
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Vertab Nukks

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Virtual Machine for Emperor of the Fading Suns
« Reply #317 on: May 08, 2016, 07:30:28 pm »

Margrave,

Are any of you using a Virtual Machine to play Emperor of the Fading Suns, one of the players Letsparty showed us how to set it up.  Completely eliminates crashes by allowing players to save the turn while playing.  Makes the gameplay alot more fun not having to redo entire turns.

Vertab
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Vertab Nukks

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Re: Emperor Wars 3.5a PBEM Game Starting at Steam
« Reply #318 on: May 08, 2016, 07:38:00 pm »

New Emperor Wars PBEM Game starting with version 3.5a. at EFS Steam Group

Two players are committed and we are looking to fill the other three spots.

Please send a message to start the process.

You don't have to be a Steam Member to play.

Well, that was fast we are now looking for two more players.
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Gollor

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Re: Virtual Machine for Emperor of the Fading Suns
« Reply #319 on: May 08, 2016, 08:09:06 pm »

Are any of you using a Virtual Machine to play Emperor of the Fading Suns, one of the players Letsparty showed us how to set it up.  Completely eliminates crashes by allowing players to save the turn while playing.  Makes the gameplay alot more fun not having to redo entire turns.

Has he met the problem with vanishing cursor? In my case it often appears at virtual machine hibernate start and forces me to relaunch the game anyway.
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Il Palazzo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Scepter War
« Reply #320 on: May 10, 2016, 02:09:04 pm »

(sorry for the half-arsed writeup, but I don't have the time to craft anything better/fluffy, and don't want to hold up the turn any longer)

Noble senators,

House Hazat declares the following:

-We will not give up the sceptres we've captured in fair combat from the League. We would have complied with peaceful and civilized request by all the other houses proceeding without recourse to violence, but in the face of such belligerence and threats as have been proclaimed, we are reluctant to agree. Our sense of honour precludes us from giving way to gunboat diplomacy.

-We are equally unwilling to suffer accusations of powermongering, of trying to declare ourselves Emperor. To prove our innocence we hereby withdraw from Byzantine politics - all our electors forthwith leave the Capital and will not partake in elections for the foreseeable future. Any house who wishes to attack our forces will have to admit before all that the only reason for doing so is out of personal greed driving them to enslave our people. In the meantime, we will hold onto our votes, and will entertain propositions of lending them out, or even of permanent sale, at such times and terms as we might be approached with.

-Know that our worlds are well-fortified, and our fleets strong, compliments of Leaguemaster's wealth we now command. Should any of your belligerent forces arrive at our worlds, we will fight. While we might eventually perish in such an event, we will take with us a number of fleets, and should the worst come to pass, we will load up our sceptres onto ships and send them towards the fading suns to drift in the void forever, or be destroyed - they will not be yours to take. So consider carefully, if any of you wants to lose a large portion of your forces, thus leaving the remaining houses to lord over you, and all for little gain.

-We denounce house Hawkwood and al-Malik. Where other houses have shown restraint, these two have used this pretence to cripple one of the ministries and empower themselves. House Hawkwood acted especially despicable having conquered the Eye's industrial base on Tethys thus rendering it unable to replace losses incurred so far, as well as replacing Eye operatives on Byzantium with their own personal army of assassins, twice as large, now residing in their elector's mansion. The assassins are now yours to deal with, oh noble cousins. Know that this ongoing kerfuffle have already resulted in two houses being removed form elections for at least a decade*, so I'd recommend watching your ally. The Eye forces on Tethys will fight to the last man to reclaim the imperial holdings, although being virtually cut-off from reinforcements they are fully expected to be obliterated by the aggressor.

-Madoc is considered under our sphere of influence, having successfully combatted League strongholds therein for years, and any fleets entering that space will risk destruction as if it were a Hazat home planet. Such was the fate of al-Malik forces recently arrived from the Byzantium gate.

-In all of this, we will never venture out of our way to seek revenge against other houses by wanton killing of their nobles, be they residing on our planets or in the Capital, unless our hand is forced by unrestrained aggression.

Having thus removed the declared reason for the attacks, we await your response, dear cousins. We fully expect al-Malik to harbour a vendetta for their lost family, but the rest of you must consider their priorities.

-Lazarus Hazat, serving Regent, Master of the Eye

Turn sent (i.e., Kebooo, go ahead and process the file I sent you earlier)

*(ooc: we are playing with the 10-year elector's residency house rule, right?)
« Last Edit: May 10, 2016, 02:12:08 pm by Il Palazzo »
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Gollor

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Scepter War
« Reply #321 on: May 10, 2016, 03:58:24 pm »

So, should we consider this as the forming of a new Hazat empire, autonomous from Known Worlds?
The only connection I can see is that both our shiny lands and the lands of stout Hazat are populated by humans.
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Margrave

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Scepter War
« Reply #322 on: May 10, 2016, 05:22:00 pm »

*(ooc: we are playing with the 10-year elector's residency house rule, right?)
Yup, if a Noble goes to space they are disqualified until it stays continuously on the surface of Byzantium for ten years. Naval transports and air transports are fine to use without breaking the rule. Nova's (where I copied it from) officially says 'since the last election' but I've always taken that to mean 10 years total.
====================================

In an address to the Imperial Senate from the Office of the Elector Faustus Hawkwood:

These declarations promote unfounded lies against the aim of this Coalition, it has always been for the Good of the Empire. If only that the Hazat would follow through on their threat and jettison the accursed scepters into the fiery embrace of the nearest star and purify the corruption the poisoned soil of Leagueheim has spread.

The Regent speaks as though the Imperial Eye was impartial, those Operatives slain by the (hideously expensive) daggers of the Slayers Guild were themselves the slayers of Nobility. For such a crime these murderers were put down like rabid hounds.

Before Lord Lazarus speaks of my hired retainers as assassins let all assembled remember that his family departs the Throneworld alive and unharmed. It was easily within my power to attempt to kill a great many of his Noble bloodline in retaliation for what they had wrought here.

But I refrained. For this war is not a War of Assassins. Duke Fredrik wishes to bring stability back to the Empire. No honor killings will bring peace, only bloodshed not seen since the Fall of the Second Republic. Even as enemies I applaud the Hazat in their restraint against further highborn massacres.

For it is true that my lord's House armsmen attacked the Eye on Tethys. He has determined that in order for that contemptible Ministry to ever redeem itself its fangs must be pulled. Never would we wish their utter destruction, but they must be reduced until the Eye can serve it's original purpose to observe and report. Nothing more.
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Il Palazzo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Scepter War
« Reply #323 on: May 10, 2016, 05:29:45 pm »

And who are you, Bror Fredrik, to declare what is and what isn't a ministry's purpose? What would you do next, 'defang' the Fleet because it's failing in its duties of combating the Symbiot menace?
The Eye operatives on Byzantium were enacting righteous revenge for their imperial brethren killed by al-Malik butchers, as was their right, and after giving due warning that was not heeded. The moral high ground is not yours in this conflict.
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Kebooo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Scepter War
« Reply #324 on: May 10, 2016, 05:37:42 pm »

Quote
Naval transports and air transports are fine to use without breaking the rule. Nova's (where I copied it from) officially says 'since the last election' but I've always taken that to mean 10 years total.

Hmm - what's the criteria on this one? What if we just sit a noble in a transport, will it be expected that we have to use submarines to attack those? We should add some extra rule, maybe your nobles need to have not been transported in the last two years prior to an election to vote? So we can move them around but without it getting too crazy. I like to think of assassinations as one of the more interesting elements of the games politics, and we've already had plenty of fun and intrigue with them so far. But if it comes down to Emperor-Time, I can see naval transports and air transports kind of sucking the fun out of the assassination politics.

Also, isn't the emperor vote actually shorter than 10 years? I can't remember. I've always taken the rule as, if you have no continuous nobles on the surface that have resided there since the last election, you can't vote in the next one, irrespective of the years between.
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Kebooo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Scepter War
« Reply #325 on: May 10, 2016, 05:52:26 pm »

Lord Lazarus, the fact remains you have invaded the sovereign home world of the Merchant League - not only claiming it as your own, but going as far as to abduct the Leaguemeister and procure their scepters. All resulting actions ultimately stem from that one act and that one act alone. Perhaps others' moral high ground is not so high, but yours is below sea level. Given your most timely victory on Leagueheim, it's possible your house is individually the most powerful, irrespective of your noble's lack of presence on the throne world. That you might bide your time with ten scepters, in hopes that other houses will turn our eye on one another for conflict and war, is certainly a clever ploy. Why cling to your voting power so strongly, risking war and obliteration, if you do not wish to one day abuse your new political power? You have already gained a new world and new war machines, but also want the scepters too. How could any house be so blindly proud to think this would sit well with the others?

When the Hazat fleets stand tall, menacing the rest of us on the throne world, bringing their nobles home to roost, plump and well-fed from years of isolation, the rest of the galaxy would rue the day we abandoned our quest for equality. For there is no greater threat to stability than for one house to have doubled their political power, at the expense of all others. My people have spared your family blood on Severus - and will continue to do so. My people have advocated for no permanent conquest of Hazat holdings. But how can we abandon our one mission, all because the Hazat have withdrawn their nobles, ostensibly to withdraw from politics, but in reality to protect their safety, only to emerge on a less rainy day? Must one noble house be destroyed, because in his reckless abandon he is unwilling to compromise?


(I'll try to play the turn today since I otherwise won't be able to until Saturday or Sunday, but I may not get the time, especially given the complexity of the situation)
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Margrave

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Scepter War
« Reply #326 on: May 10, 2016, 06:50:42 pm »

Hmm - what's the criteria on this one? What if we just sit a noble in a transport, will it be expected that we have to use submarines to attack those? We should add some extra rule, maybe your nobles need to have not been transported in the last two years prior to an election to vote? So we can move them around but without it getting too crazy. I like to think of assassinations as one of the more interesting elements of the games politics, and we've already had plenty of fun and intrigue with them so far. But if it comes down to Emperor-Time, I can see naval transports and air transports kind of sucking the fun out of the assassination politics.

Also, isn't the emperor vote actually shorter than 10 years? I can't remember. I've always taken the rule as, if you have no continuous nobles on the surface that have resided there since the last election, you can't vote in the next one, irrespective of the years between.

I could've sworn elections were ten years. Maybe it's 8/9 between actual voting? We can interpret it as from one Election(voting period or declaration) to the next if everyone wants to.

You're right that sitting in a transport or shuttling around in a plane might be a problem but I always figured most would just use them for a quick escape to a safer part of the planet.
==============================================

If the Imperial Eye had in it's purview the assassination of members of the Electorate then it should be completely dismantled. No matter how righteous or just the honor killing, the life of a Noble is worth more than any number of freemen or serfs.
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Kebooo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Scepter War
« Reply #327 on: May 10, 2016, 08:28:56 pm »

Turn sent.
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Il Palazzo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Scepter War
« Reply #328 on: May 10, 2016, 09:35:48 pm »

Eh, personally I'd just make a rule that prohibits having nobles on ships/planes by the end of one's turn. It's not like there's not enough land to disembark if needed be, and transporting nobles over water is not all that important an ability to have, while having a clear, easy rule will preclude any possible shenanigans.
« Last Edit: May 10, 2016, 10:52:25 pm by Il Palazzo »
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Margrave

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Scepter War
« Reply #329 on: May 10, 2016, 10:22:41 pm »

Turn Sent

I can agree to that. Simple and easy to remember.

edit: Just so everyone is aware, routed PTS units still fire on spacecraft until actually captured. Fare thee well hopper unit #342.
« Last Edit: May 10, 2016, 10:26:18 pm by Margrave »
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