2. No idea.
1. I have done some brief research into this looking at the Nova page and the Unit.dat in the Nova mod and will now proceed to regurgitate everything into a semi-cohesive mess. I'm not entirely sure but it might be some combination of unit rank, Nobles being immune to certain types of attack and the "wheel' designation in the unit.dat.
Note: Units marked foot* are type W (Wheel), but move the same as foot units. However, they are immune to indirect and direct fire.
Officers, assassins, spies, doppelgangers, nobles and blademasters are considered a "wheel" type.
We use the name "undercover units" to refer to Spies, SEALs (new unit), Assassins and Doppelgangers.
With the exception of SEALs, they [undercover units] are immune to indirect and direct fire. They can only be hit by close combat and psychic attacks. [To achieve this, their movement type had been changed to "wheel". However, this is just a technicality. For movement and spotting purposes, they still have the same characteristics as "foot" units.]Every other "wheel-like" unit such as tanks/artillery are considered "tread". Looking at the Target.dat from the two mods I'm pretty sure it has something to do with it. The only units in Reality Wars that use wheel from the Unit.dat are the Symbiot Arcer, Flak Battery, Arillery Battery and Anti-tank Battery.
Nova's Target.dat// Weapon Target Table
// EFS Nova. Last modified by Richard Wein 27/10/98
// Note: The "wheel" movement type is now used only for undercover units (spies etc.)
// weapon types: water, indirect, air, direct, close, psychic, ranged space,
// direct space, close space.
{
// WIADCPRsDsCs
"foot" "0 1 0 1 1 1 0 0 0"
"wheel" "0 0 0 0 1 1 0 0 0"
"tread" "0 1 0 1 1 1 1 0 0"
"air" "0 0 1 0 0 1 1 0 0"
"naval" "1 1 0 1 0 1 0 0 0"
"space" "0 0 0 0 0 1 1 1 1"
"hover" "0 1 1 1 1 1 1 0 0"
"jump" "0 0 0 0 0 1 1 1 1"
"crawler" "0 1 0 1 1 1 1 0 0"
"lander" "0 0 0 0 0 1 1 1 1"
Reality Mod Target.dat// Weapon Target Table
// weapon types: water, indirect, air, direct, close, psychic, ranged space,
// direct space, close space.
// w i a d c p rsds cs
"foot" "0 1 0 1 1 1 1 0 0"
"wheel" "0 1 0 1 1 1 1 0 0"
"tread" "0 1 0 1 1 1 1 0 0"
"air" "0 0 1 0 0 1 1 0 0"
"naval" "1 1 0 1 0 1 1 0 0"
"space" "0 0 0 0 0 1 1 1 1"
"hover" "0 1 0 1 0 1 1 0 0"
"jump" "0 0 0 0 0 1 1 1 1"
"crawler" "0 1 0 1 1 1 1 0 0"
"lander" "0 1 1 1 0 1 1 1 1"
Nobles/Blademasters are also rank 7 to the assassins rank 9, maybe this helps, maybe it won't.
From Nova for those not familiar:Each unit type has a rank (a number 0-10), which represents how close to the front line it stands in combat. You can find the ranks for Nova units in the Nova Unit Chart.Units with lower rank are selected as targets before units with higher rank. However, units never attempt to fire at a target type that they cannot affect. Units will not double up against a single target unless there are no more targets available. Once a unit is destroyed, targets are reselected for subsequent attacks in the same phase.
and then
Assassins and Doppelgangers have the ability to assassinate personnel units. [...] A personnel unit is any ground unit with a rank of 6 or more, primarily Nobles, Officers, Clergy and undercover units.
also maybe
Certain units, such as Special Forces, which specialize in covert operations, have been given an indirect attack. This does not represent artillery fire but a "first strike" capability. (Special Forces recon the area, pinpoint weak spots, and prepare the site for an attack.)
When attacking a stack containing a Noble, their close combat ability targets the Noble, to the exclusion of other units, in effect giving them an assassination capability. This ability can also be used against Officers and other personnel units, but any Noble in the stack will be the first target.
Note: unspotted Doppelgangers can only be hit by Close fire with an accuracy of at least 3 or by Psych attack; if your stack contains no such units, be very careful not to get ambushed by Doppelgangers -- send a single ahead to reveal them. Stacks containing only hover units or artillery are vulnerable in this way.
The Nova creator also dropped his email on the Nova page. Worse comes to worse maybe we can ask him?
Also if we do go this route we need to take into account there are alot more Nobles in our game, if we make them immune to stuff we should also hit them with the nerf bat. I also also just had the devilish idea of making Nobles target other Nobles in the case of two armies with Noble leaders in combat. Personal duels and all that, if we go the route of making them sorta immune to some attacks.
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For the Obun: Holy crackers that is an expensive unit. But I can see where you are coming from with it, and that PSYCH ability combined with the SPOT make it into a worthwhile investment. Once or twice at least.
Now with psychics how many times do they attack during their phase? I'd just like to know how many fighters I'd probably lose if I attacked a fleet with one before the other ships get to fire.