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Author Topic: Roll to fight an overly long boss  (Read 43099 times)

Nosaneinme

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Re: Roll to fight an overly long boss
« Reply #375 on: January 10, 2016, 03:59:33 pm »

Cast Anti-Ghost magic

My character try that
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TheBiggerFish

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Re: Roll to fight an overly long boss
« Reply #376 on: January 10, 2016, 04:00:45 pm »

My character try that
((...Yes, we know.))
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

spazyak

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Re: Roll to fight an overly long boss
« Reply #377 on: January 10, 2016, 04:02:37 pm »

my sword: teleport it back into my hand
me: go regain all my strength, and maybe then some, by burning and destroying an orphanage. Have my cultists go make their weapons demonic by infusing their weapons with the souls of the damned.
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

AzyWng

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Re: Roll to fight an overly long boss
« Reply #378 on: January 10, 2016, 11:58:27 pm »

Oh! Incorporeal enemies?
I, uh...
Summon some set of paper talismans and try to acquire the ability to shoot them at enemies like something out of a Touhou game.
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Dustan Hache

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Re: Roll to fight an overly long boss
« Reply #379 on: January 11, 2016, 10:32:51 am »

Re spawn as a better necromancer. Offer to revive the warrior avatar in exchange for having him fight with us, not against us.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Coolrune206

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Re: Roll to fight an overly long boss
« Reply #380 on: January 11, 2016, 03:09:33 pm »

Respawn as a ghost and also possess Beirus. Fight a war inside of him.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

AoshimaMichio

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Re: Roll to fight an overly long boss
« Reply #381 on: January 11, 2016, 04:01:17 pm »

You know who I'm going to call! Yes, call them.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
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Beirus

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Re: Roll to fight an overly long boss
« Reply #382 on: January 11, 2016, 04:08:39 pm »

Absorb the power of anything possessing me for my own, destroying the possessor in the process.
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Because everything is Megaman when you have an arm cannon.

AzyWng

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Re: Roll to fight an overly long boss
« Reply #383 on: January 11, 2016, 09:43:43 pm »

You know who I'm going to call! Yes, call them.
ALL MY YES!

Unfortunately, I seem to have troubles with Youtube. I keep getting a "500 Internal Server Error", which persists even after clearing my cache.
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Coolrune206

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Re: Roll to fight an overly long boss
« Reply #384 on: January 16, 2016, 08:58:41 pm »

Bump
              ________
________/             \__________
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

ShadowDragon

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Roll to fight an overly long boss - Turn 26
« Reply #385 on: January 17, 2016, 10:01:17 pm »

Cast Life∞ on self, granting me infinite autorevives.
[5] Done.
Spawn_Vehicle:Ecto-1:Above_Entity:Warrior_Avatar
[5] You hit the Warrior Avatar/endlessblaze with a ghostbusting car, breaking their other ribcage.
[6] Your everything is broken in return. Respawn?
Keep trying to enslave an eldritch horror. Use whatever technology seems most appropriate.
[1] The one you try to control overwrites your mind with static. You revive.
I bet you can make a guess about the action I intend to take.
Hint:It involves more fireballs, and the Ghost Avatar.

[5-1] You further burn the Ghost Avatar.
Cast Anti-Ghost magic

My character try that
[5-1] You somewhat weaken the Ghost Avatar's connection to Beirus.
my sword: teleport it back into my hand
me: go regain all my strength, and maybe then some, by burning and destroying an orphanage. Have my cultists go make their weapons demonic by infusing their weapons with the souls of the damned.

Sword retrieved.
[3] You burn down an orphanage. The screams are very entertaining.
Your cultists have no idea how to do that.
Oh! Incorporeal enemies?
I, uh...
Summon some set of paper talismans and try to acquire the ability to shoot them at enemies like something out of a Touhou game.
[4] You summon magical paper talismans made to kill nonexistent things.
Re spawn as a better necromancer. Offer to revive the warrior avatar in exchange for having him fight with us, not against us.
[3] You are now a weak necromancer.
"While I am fine with a truce, I am unwilling to directly oppose the True Form."
Respawn as a ghost and also possess Beirus. Fight a war inside of him.
[2] You respawn as the normal kind of dead person. Respawn?
You know who I'm going to call! Yes, call them.
[6] You summon them, along with the ghosts they had contained and convenient spacesuits.
Absorb the power of anything possessing me for my own, destroying the possessor in the process.
[3] You bind the Ghost Avatar to you.

Quote from: True Form
Transmute TheBiggerFish's life into slime, if they survive that turn their flesh into oxygen, otherwise target Dustan Hache with that, and temporarily revive the Red Mage Avatar.
[5] TheBiggerFish collapses into a heap of slime. TheBiggerFish: respawn?
[1] You hit the Aegis with your second attack. It does nothing.
Red Mage Avatar revived.
Quote from: Red Mage Avatar
Holy Dustan Hache twice.
[4] You maim them severely.
[4] You finish them off. Dustan Hache: respawn?
Quote from: Ghost Avatar
Attack AzyWng.
[6] You dismember them and get injured by their paper. This also injures Beirus. AzyWng: respawn?

endlessblaze's apprentice revives.

Battlefield state
Scattered across intergalactic space. The Ghostbusters are somewhere in there, along with an army of ghosts. They have spacesuits.

Ablative Invinciblity Aegis layers: 3/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
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TheBiggerFish

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Re: Roll to fight an overly long boss
« Reply #386 on: January 17, 2016, 10:02:32 pm »

Respawn, more fireballs.
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Coolrune206

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Re: Roll to fight an overly long boss
« Reply #387 on: January 17, 2016, 10:23:40 pm »

Respawn, and summon a huge amount of random weapons around the arena. Just in case anyone needs them. Or anyone to accidentally maim with a falling sword.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

AzyWng

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Re: Roll to fight an overly long boss
« Reply #388 on: January 17, 2016, 10:25:56 pm »

Yay!
I try to move in close and toss the paper talismans at the ghost thing. Try to focus on dodging and getting closer, then throw the talismans.


Edit: Oops.

Respawn, then I try to move in close and toss the paper talismans at the ghost thing. Try to focus on dodging and getting closer, then throw the talismans.
« Last Edit: January 17, 2016, 11:40:51 pm by AzyWng »
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Elephant Parade

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Re: Roll to fight an overly long boss
« Reply #389 on: January 17, 2016, 10:49:45 pm »

Dualcast Flare and Holy.
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