Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 29

Author Topic: Roll to fight an overly long boss  (Read 43932 times)

Megggas

  • Bay Watcher
    • View Profile
Re: Roll to fight an overly long boss
« Reply #45 on: November 08, 2015, 08:20:22 am »

Add a Thunder Affinity to myself, which causes me to do extra damage against enemies with a Water affinity.
Logged
Due to Real Life reasons, I have to disappear for awhile.  Take me out of all games that I'm participating in.  Sorry.

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Roll to fight an overly long boss
« Reply #46 on: November 08, 2015, 08:40:56 am »

Respawn.
Then...
MORE FIREBALLS.
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

H4zardZ1

  • Bay Watcher
  • Mostly Harmless
    • View Profile
Re: Roll to fight an overly long boss
« Reply #47 on: November 08, 2015, 08:46:41 am »

Spawn.
Summon large logs above the aegis.
Logged
Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Roll to fight an overly long boss
« Reply #48 on: November 08, 2015, 08:58:26 am »

Respawn, and use summon crossbow to summon a hundred floating crossbows. Then, using magic, FIRE THEM ALL.
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Roll to fight an overly long boss
« Reply #49 on: November 08, 2015, 09:41:47 am »

point out that I am not on the list as "dead" and laugh at the results of that last attack ending up murdering half the world. then whip out a grenade and toss it at the swarm.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Nunzillor

  • Guest
Re: Roll to fight an overly long boss
« Reply #50 on: November 08, 2015, 10:06:34 am »

Fill the wounds with healing angry benevolence.  Then, stab stab stab.

"If you stop killing us, we'll probably stop killing you!"
« Last Edit: November 08, 2015, 10:08:58 am by Nunzillor »
Logged

spazyak

  • Bay Watcher
  • Imagine a working link to Rickroll here
    • View Profile
Re: Roll to fight an overly long boss
« Reply #51 on: November 08, 2015, 10:57:31 am »

find a mech suit and put it on
« Last Edit: November 08, 2015, 11:35:16 am by spazyak »
Logged
GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: Roll to fight an overly long boss
« Reply #52 on: November 08, 2015, 11:11:23 am »

Can I say I am very far above the battlefield? Because in that case I summon orbital kinetic warhead launcher. It fires a one ton tungsten carbide rod down on the battlefield.
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Roll to fight an overly long boss
« Reply #53 on: November 08, 2015, 11:26:18 am »

Respawn.
!Dualcast Mute and Carbuncle.
Logged

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: Roll to fight an overly long boss
« Reply #54 on: November 08, 2015, 12:56:09 pm »

RESPAWN! CAST LANCE OF LIGHT ON THE BOSS!
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Paphi

  • Bay Watcher
    • View Profile
Re: Roll to fight an overly long boss
« Reply #55 on: November 08, 2015, 04:20:38 pm »

Respawn. Become thundermancer.
Logged

Beirus

  • Bay Watcher
    • View Profile
Re: Roll to fight an overly long boss
« Reply #56 on: November 09, 2015, 12:01:07 am »

Spawn as jellyfish. Take over mind of avatar.
Logged
Because everything is Megaman when you have an arm cannon.

ShadowDragon

  • Bay Watcher
    • View Profile
Roll to fight an overly long boss - Turn 5
« Reply #57 on: November 09, 2015, 08:03:25 am »

Add a Thunder Affinity to myself, which causes me to do extra damage against enemies with a Water affinity.
[5] Done.
Respawn.
Then...
MORE FIREBALLS.

[2] You get a few sparks.
Spawn.
Summon large logs above the aegis.

[2] You don't find the Aegis.
Respawn, and use summon crossbow to summon a hundred floating crossbows. Then, using magic, FIRE THEM ALL.
[6] You create a temporary rain of crossbow bolts. Everyone who acts this turn must roll to dodge them. Except for AoshimaMichio.
[2] You get hit by a few bolts.
point out that I am not on the list as "dead" and laugh at the results of that last attack ending up murdering half the world. then whip out a grenade and toss it at the swarm.
[6] You throw a mininuke at a cluster of wyrms. You are caught in the explosion, but manage to kill a few. Respawn?
[3] You get hit by a crossbow bolt immediately after dying.
Fill the wounds with healing angry benevolence.  Then, stab stab stab.

"If you stop killing us, we'll probably stop killing you!"
[3] You heal your stomach.
[6] You deflect enough of the rain of bolts for it to continue until the end of next turn.
find a mech suit and put it on
[1] You respawn, and try to put on one of the oceanic wyrms. It eats you. Respawn?
[1] The wyrm that ate you gets peppered with crossbow bolts and dies.
Can I say I am very far above the battlefield? Because in that case I summon orbital kinetic warhead launcher. It fires a one ton tungsten carbide rod down on the battlefield.
[2] You miss the battlefield.
Respawn.
!Dualcast Mute and Carbuncle.
[6] You give all living players the ability to reflect magic. You also mute yourself and the wyrm swarm.
[3] You get a bolt in the arm. It didn't hit anything important.
RESPAWN! CAST LANCE OF LIGHT ON THE BOSS!
[5] You rip through several of the wyrms.
[2] You get a crossbow bolt through the spine.
Respawn. Become thundermancer.
[1] You become vulnerable to thunder.
[5] You dodge the rain of bolts.
Spawn as jellyfish. Take over mind of avatar.
They seem to be immune to that sort of thing.

Quote from: True Form
Remove the reflection.
[5] Done.
Quote from: Oceanic Wyrm Swarm
Kill endlessblaze with a jet of water.
[2+2] You destroy one of endlessblaze's lungs.
[2] Two of you get killed by bolts.

Battlefield state
A massive water-filled crater. There is a rain of crossbow bolts that is predicted to continue until the end of turn 6.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Logged

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: Roll to fight an overly long boss
« Reply #58 on: November 09, 2015, 08:36:34 am »

Summon another kinetic warhead and ride it down to the battlefield, though it might be good idea to ditch the ride before impact and slow down.
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: Roll to fight an overly long boss
« Reply #59 on: November 09, 2015, 09:22:41 am »

Hyper...regeneration.
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!
Pages: 1 2 3 [4] 5 6 ... 29