Probably the fairest thing to do in that situation.
Yeah, Alanis has plenty of damage dealing abilities as is, the idea behind this was really more to just copy the additional effects that are useful, but which she might not have in her arsenal.
Eh, Retaliation is significantly weaker with Chryssa's RES being so high now.
Having a suboptimal stat distribution for its usage isn't really a good argument against nerfing it; it'd be like saying that a character with abysmal SYN should be allowed to have a spell with ridiculously high SYN scaling. Stats change. And Aesford can swap Actions. It'd be like carrying a sniper rifle in public and saying that it's fine because you're so bad at aiming it that you couldn't kill someone with it if you tried
Hey, Emp?
This sounds like your sort of thing.
Um, you realize that, even if by some sort of miracle, I was appointed as Crafting Arbiter, Alanis wouldn't get a recharging
Kinetic Shell armor right? I mean, Elf and Sanure's been pretty lenient in just rolling for it and giving you some kind of enchantment. I would've just flat out said no, wouldn't even have rolled; something like that is far too powerful to be made just by enchanting, maybe if you had some sort of magical power supply material or something dropped as loot, but not as is.
What irritates me about crafting is generally that it renders the point of specialization useless. If someone's a glass cannon, they can just craft shit and become both ridiculously tanky and strong as fuck.
Well firstly, don't let Alanis just enchant stuff with no additional materials at all. At the very
worst she'll end up earning credits buying, enchanting and reselling for a profit, spending it on better gear. My recommendation would be to force all crafting to use Materials. Alanis wants force-shielded armor? She better have a piece of sufficiently high-level Armor and a Magical Material.
Want to streamline crafting? Consider making all crafting Materials come with some sort of Nature, basically what it gears the effect to. So say, a
Demon Core would make anything using it deal damage over time to its user, but also permit some sort of charge/recharge based effect. This will be stated in the Material's description. Want something that does that but don't have any
Demon Core-equivalents? Too bad. Want charging/recharging without whittling down Alanis' HP but only have a
Demon Core? Too bad.
Also, give each character Natures that determine how they flavor their crafting and prevents them from deviating from it. This also means that the crafting people will have their own specialties. Permit Perks and Actions to grant or enhance Natures. Motya's would be Flesh). Alanis' Kinetic Magic). Gozer's Minerals or Earth Magic. Et cetera.