Name: Chartre Alcole
Age: 20
Gender: Male
Race: Human
Sex: Male
Appearance: Chartre stands at 5'10", and as far as build goes he is rather average, perhaps a little skinny. His hair is short, well-groomed, and a rather striking chartreuse in color. His skin is rather pale, and his eyes are an emerald green color. His casual clothing is usually either turquoise or gray, and tends to be long-sleeved. His combat uniform is a chartreuse and woven set of shirt and pants that are padded, as he sacrifices much protection for ability to move.
Personality: Though originally possessed of a rather calm and level-headed personality, things have gone rather downhill over the years for Chartre as his team has disappeared one by one, and though he is usually still a rather gentle person, a certain bitterness is not too difficult to bring out... especially when alcohol is involved... despite being a vintner's son, Chartre is completely incapable of holding his liquor, but he keeps it constantly by his side anyway and it's been something of a problem.
Level: 6
EXP: --
HP: 87
Init: 10+1d20
Stats: 38/18 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 6
Dexterity- 6
Intelligence- 7
Resistance- 3
Strength- 6
Synergy- 10
Perks: Null: Chartre's Semblance, Null, halves damage from magical attacks.
Keep Your Calm: Chartre is immune to status effects that directly target his ability to use his Semblance (Disabling Strike and Desummoning Field).
Draining Fury: If Chartre is at 50% or lower of his HP, attacking him with a magical move will result in 25% of its damage being reflected at the attacker, before Null applies.
Poise: Chartre's Initiative gains a bonus equal to his level.
Equipment:
Name of Weapon: Mistrelle
Type: Melee/Magic
Effects: Shift: Can shift between this form and its "magic" form, once in a turn.
Dust Spray: When in ranged form, can deliver a burst of liquid dust, dealing the base magic damage plus the effects of the dust (as described further in to the sheet), in a 10 ft cone.
Base Damage: 1d16/1d14
Description: Mistrelle in its melee form is a rather simple sabre, silver and with a little golden flair. Its ranged form is the more interesting form by far, however, where it shifts into a canister gun and relies on dispensing dust in liquid form to spray its effect at enemies.
Armour-
Name: Aura (Level 5???)
Type: Medium
Effects: A sort of natural force field all Hunters produce in Remnant rather than actual wearable armor, but nonetheless produces great endurance.
Resistance Bonus: +8 Aura
Description: Only shows up as flashes of chartreuse when he is struck.
Name of Bauble: Wind Dust Canister
Effects: Contains Wind dust liquid, and when equipped blows enemies out of the cone of attack.
Description: A light blue canister.
Name of Bauble: Water Dust Canister
Effects: Contains Water Dust liquid, and when equipped into Mistrelle's magic form decreases Resistance of target(s) by 3.
Description: A dark blue dust canister.
Name of Bauble: Ice Dust Canister
Effects: Contains Ice Dust liquid, and when equipped into Mistrelle's magic form decreases Dexterity of target(s) by 3.
Description: A white dust canister.
Name of Bauble: Fire Dust Canister
Effects: Contains Fire Dust liquid, and when equipped into Mistrelle increases the raw damage of the magic attack by 3.
Description: A red dust canister.
Actions: (Your attacks and abilities. these can be Magical, Melee, or Ranged and use the relevant stat. (Synergy for Magic, Strength for Melee, Dexterity for Ranged).
You start with 5 Main Actions, 1 Basic Attack Action, and 1 Basic Defend Action.. GM will approve or deny these. They all start at level 1.)
Disabling Strike (Active, Level 3): Chartre can focus his Semblance to the point of Mistrelle's melee form, dealing his melee attack and Magic Locking the opponent for three turns.
Level 2: Upgraded from one turn to two turns. Level 3: Upgraded from two turns to three turns.
For All your Charades... (Reactive): If Disabling Strike is resisted by the targeted enemy, For All Your Charades activates and the target's magical damage is instead lowered by 20% for however long they would have been Magic Locked.
Desummoning Field (Active, Level 3): At the expense of removing half of the endurance effect of his armor for the turn, Chartre causes any magical enemy summons or magical constructs adjacent to him to disappear.
Level 2: Only removes enemy summons and constructs, not friendly ones. Level 3: Only loses half of Aura armor effect instead of all of it.
Parry (Active, Level 3): Chartre takes a defensive stance, using his agility and Mistrelle's melee form to block attacks. When this skill is active, Chartre has a 50% chance of blocking melee and ranged attacks.
Level 2: Upgrade from 25% block chance to 38% block chance. Level 3: Upgrade from 38% block chance to a 50% block chance.
Chill (Active, Level 2): Using Mistrelle's dust form and Ice Dust, Chartre makes an enemy extremely cold, lessening their physical attack ability. Lowers enemy physical damage by 25% for one turn, and deals his ranged weapon damage.
Level 2: Upgraded from 15% to 25%.
Waterlog (Active, Level 2): Using Mistrelle's dust form and Water Dust, Chartre can focus in to prevent the enemy from making ranged attacks or melee attacks for a single turn.
Level 2: Prevents melee attacks as well as ranged attacks.
Basic Attack: A stab of Mistrelle's melee form or a blast of its ranged form.
Basic Defend: Just... defending.
Inventory:
Summons: None