Name: Penelope Alexander
Age: 22
Race: Human
Gender/Sex: Cis/Female
Description: Penelope is a fairly tall woman, standing at about six foot. Her long, red hair is usually kept in a ponytail reaching down her back, rarely ever seen unbound. Her head is normally crowned by a black beret, and her emerald eyes are normally framed with a pair of thin-rimmed glasses. Her normal attire consists of a long, dark brown trenchcoat with dark jeans and dark leather boots, and a plain white blouse underneath. She is never without a notepad and a voice recorder for when she can get a rare interview with a superhero.
Perks:Well-Toned Body: Penelope possesses immunity to poison and radiation. She also takes 25% less damage from falls or burning.
Determination: Their inability to give up in battle is part of their identity. 200% bonus to resisting mental effects.
Excellent Constitution: Their body is more resilient than the average human's. 25% resistance to small arms fire, electricity and magnetism-based attacks.
Equipment:Weapon Name: Melee Attack (Level 5)
Weapon Damage: 1d12 (Physical)
Type: Melee
Effects: -Intrinsic: These are tied to Penelope and cannot be removed.
Description: Penelope can fight well with just her hands and feet.
Stats:Level: 6
XP: 500
HP: 86
Init: 1d20+14
Stats: 38/38 Points.
Constitution: 6
Dexterity: 10
Intelligence: 6
Luck: 0
Resistance: 5
Strength: 10
Synergy: 2
Skills: You may have six skills, not counting your Basic Attack and Defense skills, which are unmodifiable.
Basic Attack: Smash for normal base damage.
Basic Defense: Block the next attack, reducing the damage by (Base RESx2).
Analyse: Penelope analyses an opponent, detecting a weakness and making her next attack against it a crit. Two turn cooldown. (Level 3)
Seemingly Helpless: Penelope is assumed to be a helpless damsel by most villains. This often means they don’t try their hardest on her, reducing their damage against her to 95%. Passive. (Level 2)
(Not) Just a Pretty Face: Self-explanatory. +10 to negotiation rolls when talking with non-important civilians. Passive. (Level 2)
Combat Expertise: +5 to strength rolls and attacks executed with melee weapons deal x1.2 extra damage. Passive.
Maximum Effort: Penelope puts maximum effort into her attacks, having doubled Strength and Dexterity for three turns. However, at the end of the duration, Penelope enters the
Fatigued status, with all attack stats halved for two turns. Can be activated with other actions. Can only be activated two turns after the fatigue wears off.
Sharpshooter: Penelope uses her inherent skill at shooting to power up their next attack. Can be activated in tandem with an attack to ensure it lands even if the enemy possesses a dodge chance. Three turn cooldown.
Distraction: Penelope whips out a musical distraction via her phone. Penelope gains 25% dodge chance during that turn. 2 turn cooldown.