Thank you for the feed-back. The following adjustments have been made:
* Equipment numbers entered in.
* Helmet: Scan takes up an action.
*All stats reduced to x2 bonus.
*RES+DEX damage modifier removed.
*Truck altered to 2/STR VS. target RES.
*Beast Mode Immunity reduced to next two attacks.
Name: Aesford Gerstmann
Age: 27
Gender: Male
Race: Human
Sex: Male
Appearance: Aesford measures in at 1.91 meters in height and weighs a solid 88.5 kilograms. He boasts a powerful frame distributed generously through his body, his muscular ripples present even through his clothing, especially around the normally naked biceps/triceps areas of both his arms. His skin is a deep caramel, visually untainted except for the the various tattoos that are illustrated across his upper arms and shoulders. His piercing brown eyes and diagonal eyebrows cause him to look perpetually focused, even at times of rest. His thick hair is styled as long dreadlocks that fall to the level of his breasts and whip around during times of haste. His dreadlocks, coupled with his full but not heavy facial hair, seem to give his face a mask.
Seahawk Paladin Form: A bright teal aura surrounds Aesford, radiating up from the ground and attracting nearby matter ala DBZ. A set of transparent hawk wings in the same teal color extend from his shoulder blades. His muscles and veins visible pulse and ripple. Whenever he throws a strike in this form, the aura surrounds the striking appendage, (fist, foot, sword, etc.) and takes on the shape of a Seahawk's talon.
Background: Aesford grew up surrounded by gang violence, narcotics, and poverty. Many of his memories of youth consist of him trying to find ways to circumvent the woes that plagued his community. As a teenager, Aesford pined for a way out of this urban Hell, an exit that didn't end in a prison or a cemetery. He committed himself to the football field and the classroom, excelling at both. Aesford developed a drive to be the best at whatever he was doing, whether it was a sports game, an exam, a dance exhibition, or a music recital. His efforts paid off with his acceptance to the Fortstan University, one of the most prestigious in the nation. Overcoming the connotations associated with his upbringing, Aesford graduated at the top of his class and went on his way to join the National Football League. Many crushing defeats and joyous victories later, the League suspended its practices; it turned out that the game was not profitable when all the nation's attention and energy was turned towards the threat of multiuniversal annihilation. Aesford decided that he had committed too much to give up now even in the face of insurmountable odds, and joined the fight to stop the menace and return life to the way it was.
Personality: Aesford's charitable and intelligent nature is often masked in his theatrics which leave him coming off as loud, brash, ambitious and arrogant, (all of which he insists are part of the 'Game'.) Aesford is very driven towards excellence in anything that he competes in. A combination of loquaciousness and perpetual high energy makes Aesford a man of many, many words, sometimes appreciated and sometimes not. His speaking pattern is born out of an unusual mix of inner-city vernacular and academic speech, something that is openly unashamed of. He believes that respect is of the highest importance and will be very swift in reciprocating what he sees as disrespect. Despite this, he is incredibly loyal to anyone who he considers to be on his "Team" or "Side", and will not tolerate disrespect towards them as he does to himself.
Aesford's hobbies include playing football, plotting strategies, watching film, practice with his instruments, reading a good book, enjoying time with animals, eating copious amounts of food, humiliating weak scrubs that shouldn't even out here, and dancing.
There are certain terms or phrases that irrationally cause Aesford or any of his football comrades to become emotional.
Level: 5
EXP:
HP: 30+(6+5) + (Level Ups) = 72
Init: 6 + (1d20) [+4]
Stats: 34/34 [Level 5]
Constitution: 6
Dexterity: 6 [8]
Intelligence: 0
Luck: 2
Resistance: 9 (14 RES for his face)
Strength: 9
Synergy: 2 [3]
Perks:
Trash Talk - Half of Aesford's tactics involve psychological warfare. When Aesford successfully hits a target, they suffer a penalty to a random non-Luck, non-Intelligence Stat.
Determination! - When Aesford's health dips below 33%, he gains a +1 to all Stats excluding Constitution. If it goes under 13%, this bonus is doubled.
Field Strategy - When Aesford is able to coordinate a battle strategy with his teammates, his attributes all increase for the duration of the strategy being carried out successfully. For every 2 teammates involved in the strategy, Aesford gains a +1 to Constitution, Dexterity, Resistance and Strength.
Legend of the Seahawk - Unlocks the Seahawk Ability "Spirit of the Seahawk", which does not take up an ability slot.
Equipment:
[Weapons]
The 12th Man
Attributes: Armor-Piercing (Ignores 1 RES per Level), Sonic (The blade can not be broken), Seahawk Imbued (Can only be wielded by one deemed worthy by the mythical Seahawk.)
Base Damage: 1d14
Description: A sleek modern greatsword with an emerald rune embedded in the handle; a hawk has been etched into the rune. The blade appears to flicker between teal and green colors; this is because there is no actual blade, just a contained amount of sonic energy being produced and contained by the emerald rune that gives off the illusion of being a blade. Due to this, the dimensions of the blade are flexible and often vary on the situation. When the "blade" makes contact with a solid object or person, all of the stored sonic energy is released onto the target while the "blade" restores itself afterwards almost immediately.
[Armor]
#25 Helmet
Attributes: Moderate Armor, Scanning (Can scan target object or person(s) for additional information at GM's discretion, takes up an action), Facemask (Additional +1 RES to the facial area per Level), Concussion-Proof
Base Defense: +1 RES
Description: A teal-and-green modern helmet designed to prevent head trauma to its wearer. Recent updates leave it able to sustain attacks from weapons and it is now nigh-impossible to get concussed wearing it. It also has a built in scanner that creates a user-friendly HUD right in front of its wearer's eyes.
#25 Uniform
Attributes: Moderate Armor, Powered-Shoulderpads (+33% Strength while Tackling), Body Regulator (The first hit that should reduce it's wearer to 0 HP instead reduces them to 1, makes the wearer resistant to extreme temperatures/conditions)
Base Defense: +2 RES
Description: This deceiving simple-looking uniform actually contains an exoskeleton beneath the surface which is designed to provide the maximum protection to its wearer without slowing them down. The uniform's shoulderpads are electromagnetically charged and release a blast of kinetic energy during a tackle. Additionally, there is a Body Regulator which allows its user to keep track of their body systems and while it can't do medical work of its own, it can keep an injured user on their feet long enough for backup to arrive.
[Baubles]
UltraDEX(TM) Gloves
Attributes: +2 DEX
Description: When a player catches a deep football pass behind their back while doing a front-flip, do you think it was 100% talent? With these sleek and sexy black gloves filled with the finest neurosensors in the world, even a regular person like you can be a football star! (Results not guaranteed.)
Hyper-Cleats(TM):
Attributes: +4 Initiative, Sharp (Causes Bleeding, which is added onto primary damage calculations for 1d6 damage for 2 Turns, when an attack is successful that uses the heel of the shoe, probably either a Stomp or a Back-Kick.)
Description: Black sneaks that are cool-looking but otherwise unremarkable, besides the razor-sharp spikes that jut out from the bottom, giving it's wearer a huge boost to agility.
MouthMesh(TM)
Attributes: +1 SYN, Advanced Filtration (Wearer is immune to toxic molecules)
Description: This synthetic material allows its wearer to survive in a room filled with air-borne poison gas or pathogens. The downside is that you have to mouth-breath in those enviornments, which will have your teammates making fun of you for days after.
Actions:
[Basic Attack Action]
Tackle Combination - Aesford lunges at his target shoulder first to get them on the ground or at least off-balance, before following up with a swing/thrust/shot/etc. of his current equipped weapon.
[Basic Defense Action]
Juke <Level 2> - Aesford charges his opponent and then psyches them out with an agile dodge at the last second. During a defensive roll, 200% of Aesford's DEX is added to his RES; he also has a 33% to evade the attack entirely.
[Other Actions]
Interception <Level 2> (Active) - Aesford negates an enemy ranged or magic attack on a target of his choice (including himself), and then returns then damages the enemy for 100% of the calculated ranged attack damage value. 1 Turn Cooldown.
Efficient Metabolism (Passive) - Aesford regenerates 5% of his total HP (minimum of 1 HP) every other turn. This can be further bolstered by eating food.
Strip (Active) - No, not that kind of stripping. Does 75% of normal attack damage. Target is disarmed of their equipped weapon.
Deep Pass (Active) - Aesford can absorb the ranged or magic attack of a teammate. Aesford then releases this ranged attack at an enemy for 200% of it's original damage. 1 Turn Cooldown.
Trick Play (Active) - Aesford, with the permission of two players, can swap one ability each between two player characters which lasts of the duration of the current combat. Counts as a free aciton.
Hyper-Agility (Passive) - Aesford has a flat evasion rate of 15%.
BEAT MOOOOOOOOOOOOODE (Active) - Summon The Lynch Beast.
[Seahawk Actions]
Spirit of the Seahawk <Level 2>: In times of great need, when only a clutch will ensure victory, Aesford calls upon the Great Seahawk and transforms into his Seahawk Paladin form. In this form, all of Aesford's Stats are doubled. Aesford's Trash-Talk Perk is upgraded in this form: When an attack is successfully landed on a target, the target suffers a 50% penalty to 3 non-Intelligence, non-Luck Stats.
Aesford gains an an additional action each turn in this form. All values for his abilities are doubled, and none of them have a cooldown. He can fly in this form, suffers no penalties for being submerged in water and does not have to breathe.
The Seahawk Paladin form last for 4 turns, after which Aesford automatically enters into his Fatigued state which halves all of his Stats for 2 turns. After recovering from Fatigue, Aesford must wait another 4 Turns to activate the Spirit of the Seahawk again.
Inventory:
1 Packaged Cooked Turkey
Football