If the game is open to Character sheets.
Name: Deathspell The Damned
Age: 284
Gender: Male
Race: human (Undead(Lich))
Sex: Hell no
Appearance: A rotting corpse, with glowing red eyes
Personality: Deranged, morbid, and Violent
Level: X
EXP: X
HP: 30+(0+X) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/18 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 0(Health Stat. Grants you more HP per level up.)
Dexterity- 2(How stealthy and speedy you are. This governs ranged damage..)
Intelligence- 5(Governs crafting and other such tasks.)
Luck- 0(Crit chance as well as the chance of better loot drops.)
Resistance- 2(How tanky you are.)
Strength- 4(How strong you hit for.)
Synergy- 5(Governs magic in all forms, ranging from summons, transformations, mana, Ki and so forth. This governs non-melee/ranged damage that does not explicitly use supernatural sources.)
Perks:
Undead: Regains 1 hp per round, can see magic, counts as Nonliving matter for attack purposes.
Phylactery: if he Hits 0 HP, He is counted as 'unconscious' and can go into the negative. until his Phylactery is destroyed, He cant go further then 10 feet from his Phylactery.
Life Draining: all damage he does returns 1/2 Dam as HP to him.
Equipment:
>Tattered robes
>A scythe made of bone (Magic Focus)
>A Platinum amulet(Phylactery)
Actions: (Your attacks and abilities. these can be Magical, Melee, or Ranged and use the relevant stat. (Synergy for Magic, Strength for Melee, Dexterity for Ranged).
Drain life: Deals 1D6 damage, and heals him Or an alie 1/2 the damage.
Fireball: Shoots a ball of fire that explodes doing 1D6 fire damage.
Contagious: Does 1D6 poison damage over 1D6 + 3 rounds, and slows the opponent of 1D6 rounds.
Weapon Spin: I block all Melee attacks directed at me, and do 1D6 damage to the attacker.
Summon Spirit: Summons 1-2 Ghosts* to do as The summoner Wills, Each Ghost takes 1/3 of the summoner's Max HP to summon, the summoner loses 1/3 of there HP Semi Permanently until the Ghost Dies or is Banished
You start with 5 Main Actions, 1 Basic Attack Action, and 1 Basic Defend Action.. GM will approve or deny these. They all start at level 1.)
Inventory: (Where your earned loot and other items go. Anything not equipped or worn goes here.)
Summons:
Ghost: Shade, Wraith, Poltergeist, Wisp.Summon Template:Spirit
Name: Shade
Type: Undead
Appearance: A shadowy figure, Who causes fear
HP: 30+(5+1) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 18/18 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 5
Dexterity- 4
Luck- 0
Resistance- 5
Strength- 2
Synergy- 2
Actions:
Block: Attempts to stop an attack, Blocking 2D6 damage.
Slash: Does Str + Syn + Dex/2 Damage to a target.
Actions:Summon Template:Spirit
Name: Wrath
Type: Undead
Appearance: A black Humanoid form
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 18/18 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 0
Dexterity- 3
Luck- 5
Resistance-
Strength- 5
Synergy- 5
Actions:
Drain Life: Does 1D6 + Syn/2 Damage, and drains 1/4 the damage from the target as hp
Intangibility: Gains the ability to fly, and pass through all physical objects until it next attacks.
Actions:Summon Template: Spirit
Name: Poltergeist
Type Undead
Appearance: N/A OR an aura that permeates the host object
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 18/18 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 1
Dexterity- 5
Luck- 1
Resistance- 1
Strength- 5
Synergy- 5
Actions:
Posses: Takes Control of an object, Giving it 1/2 its stats and the ability to fly until this ability is turned off
Disturb: Causes The 'Fear' and 'enraged’ Effects on the target once every four rounds, lasts two rounds
Actions:Summon Template: Spirit
Name: Wisp
Type: undead
Appearance: A ball of light
HP: 30+(3+1) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 18/18 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 3
Dexterity- 3
Luck- 3
Resistance- 3
Strength- 3
Synergy- 3
Actions:
Detonate: Causes HP + 2D6s in damage to the target, 'dyeing' in the processes
Charm: Causes the 'Slow' 'Confused' and 'Charm' Effects on the target, losing 1/4 its Max HP per round
Name of Bauble: The Soul Shackle
Effects:Contains the Owner's Soul, has 10 HP, Loses 1-2 Hp from acid damage, Every 5 Hp the owner takes at 0 Hp the object loses 1, Regains 1 hp for every 10 the user gains
Description: A Ankh made of platinum, bound to its owner with a strip of Human hide.