Name: Maruxeir
Age: About 900 years old, give or take a century.
Gender: Male
Race: Blue dragon.
Sex: Usually male.
Appearance: A massive reptilian beast, about forty feet long from snout to tail and covered in slightly reflective azure scales. His head is angular, with two prominent, rear-facing white horns that serve to guard his head and guide rainwater away from his eyes, with strong brow ridges assisting this. He has a broad wingspan, with these being larger and more flexible than most varieties of dragon. In contrast, his body lacks the massive bulk that other dragons might have, tending more toward slender muscularity. His tail is muscular and taller than it is wide. All four legs are equipped with sharp, cruelly hooked talons.
In humanoid form, he tends to take on the appearance of a severe-looking human with fine clothes and jewelry that tend toward the same azure color as his scales. This form usually has pale skin, blue eyes, and black hair, and is typically male.
Personality: Arrogant and rather greedy, at least by human standards. He's not incapable of friendship and isn't truly evil; rather most affairs of humanoids are considered to be below his concern. Do you think about how chickens feel, what they want? Whether the birds hate you? This is essentially his attitude toward most creatures. Still, he could be considered honorable; he does not lie, and is willing to intervene to prevent the wanton annihilation of life - much as a human might act to stop a forest from being burned.
Level: 6
EXP: 500
HP: 30+(1+5)+(2+6)+(3+7)+(4+8)+(5+9)+(6+10) = 96 [Each level adds CON+Level HP]
Init: 10+1d20
Stats: 0/38 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 10
Dexterity- 5
Intelligence- 1
Resistance- 5
Strength- 10
Synergy- 7 (13)
Perks:
Blood of the Elders: Maruxeir is a dragon, a creature of considerable magical power. +1 SYN per level.
Strong Flier: Maruxeir's dexterity is considered to be twice its current value for the purposes of determining flight-based movement and initiative (and can fly, if that needs to be specified). Additionally, penalties for difficult conditions for flight (e.g. strong winds) are halved.
Harry and Harass: Maruxeir's damage and accuracy (if applicable) are increased by 1.4x while in flight. Additionally, penalties for obscured vision are halved.
Child of Lightning: Maruxeir is immune to electrical or lightning damage. If the foe has an ability that ignores this, treat his RES as double the normal value when defending.
Equipment: He's a bloody dragon. He doesn't have fingers, much less the ability to wield a weapon or put on a suit of armor.
Actions:
Basic Attack - Savage: Maruxeir delivers a vicious series of slashes and snapping bites, dealing (Determined by GM)+STR damage.
-Level 2: Two attacks.
-Level 3 - Wreathed in Lightning: Maruxeir adds his SYN to damage rolls.
Basic Defense - Wind Buffet: Maruxeir attempts to reduce incoming damage by flapping his great wings, forcing melee attackers to make an opposed STR save or stumble, having their attacks disrupted. Projectiles must roll accuracy and take Maruxeir's STR as a penalty. No effect on pure energy attacks or anything that can't be physically disrupted.
Dragon Breath: Maruxeir unleashes the primordial magic within himself - a bolt of lightning dealing (Determined by GM)+CON+SYN damage to the first enemy it connects with. This energy takes time to replenish, so this attack is disabled for 3 turns after being used.
-Level 2 - Chain Lightning: This jumps to the next available target, dealing half the damage the original suffered before reductions.
-Level 3: Chains three times. Targets after the second take 1/4 of the original unreduced damaged.
-Level 4 - Teravolt: This attack ignores half of the target's RES, unless it is specifically against lightning or electricity. Allows the attack to deal half damage (before reductions) to a normally immune target.
-Level 5 - Surging Energy: Reduces the cooldown of this attack by a turn.
Devour: Maruxeir is not above simply eating enemies in the midst of combat. He seizes an enemy in his jaws (a basic attack), immobilizing it if it is smaller than him and if it fails an opposed STR check. An enemy immobilized in such a manner must make an opposed STR check on each of its turns or take additional damage as if they had been hit again. If the enemy is larger, Maruxeir makes a STR vs. CON check to tear a piece of it free. If he kills an enemy with this, or manages to tear a piece of a larger enemy off, he immediately devours it, healing himself for 2d6 points of damage (unless it's something obviously bad for one's health, though he's capable of digesting even rocks and metal).
-Level 2: Watching someone get eaten is demoralizing. Eating an enemy allows Maruxeir to use Terrifying Presence as a free action.
Terrifying Presence: Maruxeir enhances his already fearsome appearance with a magic. Enemies that can see and/or hear Maruxeir must make an INT save vs. his SYN or be terrified, forcing them to use any applicable actions to run away or defend themselves. In the latter case, they take a defensive penalty equal to his SYN/2. This, obviously, does not work on something that cannot feel fear.
Reach (Passive): Dragons are huge. Maruxeir's melee range is doubled.
-Level 2 - Cleave: Maruxeir's sweeping melee attacks strike every enemy within a tile of the intended target.
Airborne Assault: Maruxeir makes a basic attack while mid-flight against a grounded target. This can miss given a small enough target.
Transform: Maruxeir swaps to his human form. This form has his normal statistics, but can only make level 1 basic attacks, use Terrifying Presence, and use Transform to revert to full size.
0/10 Action Points, plus 0/5 starting Actions, not counting basic attack and defense.
Inventory: Not much other than the contents of his stomach.