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Author Topic: [ISG] Solis  (Read 10813 times)

escaped lurker

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[ISG] Solis
« on: October 21, 2015, 07:42:17 am »

Solis

They came. They killed. They did not conquer.


Almost a quarter cycle ago, the xeno symbiotes descended upon the solis system.
They were... uninterested in pleasantries like cultural exchange, or diplomacy. At all.
Death and destruction rained down on our home, but the enemy had been overly confident.
With much sacrifice, our forces were able to overcome them, and critically damage their main-ship.
Unable to leave the system on their own, the remaining symbionts retreated far into the outer belt.

Facing our fallen brethren, all of Naariv stands ever united. We won't suffer those xenos staying alive.



Solis System, Era of Vindication, First Year, First Quartal

Solis, F-Class Star - Solis #1 (Vuhee), Irradiated Terrestrial - Solis #2 (K'taar), Barren Terrestrial - Solis #3 Naariv, Homeworld - Solis #3.5, Inner Asteroid Belt - Solis #4 (Ihzeer), Gas Dwarf - Solis #4.5, Outer Asteroid Belt



Tactical Situation


We may have driven them back, but for now they remain out of our reach.
As it always has been, Naariv is our home and only foothold in the system, with but the Neighbouring Space in our reach.

Defences
3 "Defender" Fleets - Patrolling in Orbit
5 "Warden" PDS - Standby


The xeno threat is hiding in the Outer Asteroid Belt. Due to their tech, they have Greater Access, including Solis #4, the gas dwarf Ihzeer.

Estimated Numbers
15+ "Ravager" Fleets
5+ "Defiler" Fleets
~2? Unidentified Fleets

New Ship
Weaponized Shuttle - "Defender"
Based on the design of our long discarded space missions, armed with reverse-engineered or jury-rigged xeno tech.
12 Hull, 1 Plating, 4 Damage
New Building
Planetary Defense Station - "Warden"
Instrumental in our tentative victory, these installations are our best adaptation of xeno-tech theories to date.
60 Hull, 5 Plating, 12 Damage

New Enemy Ship
Assault Craft - "Ravager"
Small space-fighters with lesser weapons but great manoeuvrability.
8 Hull, 50% Evasion, 6 Damage
New Enemy Ship
Light Cruiser - "Defiler"
Moderately sized craft with light armour and weapons. Known to enter the thermosphere for bombardments. Possibly able to be used as landing craft.
20 Hull, 3 Plating, 8 Damage, ~30 Damage ??-Bombs



The Homefront
Naariv, Homeworld of the Ukron


While it is no overstatement that much of Naariv lies in ruins, most of it can be recovered.
Our Population is focusing its efforts on procuring the Resources needed for this war.
Needed to refine these, is mainly Energy, a product only a reliable Infrastructure can provide.

15/20 Population: +15 Resources each Turn
10/30 Infrastructure: +10 Energy each Turn

Rebuilding: +0,5 Population and +2 Infrastructure each Turn, up to Maximum
Planetary Shipyards: Able to build 1 fleet each turn
Xeno Debris - High Amounts: Able to be retrieved for salvage and research


Actions and Choices

Current Supplies: 50 Resources, 20 Energy

Construction:
Defender Fleet: 15 Resources, 5 Energy
Warden PDS: 10 Resources, 15 Energy


Proposals and Research:
Repair Effort: Rebuild 5 Infrastructure for 10 Resources
Salvage Wreckages: Gain 20 Resources for 5 Energy, Requires 2 "Defender" Fleets
Renounce "Sustainable Population Act": -5 Resources each Turn, +15 Max Population, +0,5 Growth
Re-establish Spy Satellite System: 30 Resources, 40 Energy

Orbital Drydock Research: 15 Resources, 20 Energy
Xeno Weapon Research: 15 Resources, 30 Energy
Xeno Armour Research: 30 Resources, 25 Energy
Xeno Systems Research: 10 Resources, 40 Energy



The Ukron race has given the Council full authority. May you guide them wisely.
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escaped lurker

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Re: [ISG] Solis
« Reply #1 on: October 21, 2015, 07:45:34 am »

The Informatorium
Gathered here, will be all facts of interest. Mainly Ships and Buildings.

Planet Stats & Resources
Each Population gives 1 Resource each Turn.
Each Infrastructure always gives 1 Energy each Turn.
Infrastructure can become Occupied by certain buildings that draw on it to function.



« Last Edit: October 26, 2015, 08:38:25 am by escaped lurker »
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High tyrol

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Re: [ISG] Solis
« Reply #2 on: October 21, 2015, 08:30:56 am »

Ptw
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TheLordofHouseRiley

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Re: [ISG] Solis
« Reply #3 on: October 21, 2015, 08:39:58 am »

PTW
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10ebbor10

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Re: [ISG] Solis
« Reply #4 on: October 21, 2015, 09:22:44 am »

3*Repair Effort: Rebuild 5 Infrastructure for 10 Resources
1*Defender fleet 15 Resources, 5 Energy
2*Salvage Wreckages: Gain 20 Resources for 5 Energy, Requires 2 "Defender" Fleets
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KillerHP

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Re: [ISG] Solis
« Reply #5 on: October 21, 2015, 10:19:58 am »

3*Repair Effort: Rebuild 5 Infrastructure for 10 Resources
1*Defender fleet 15 Resources, 5 Energy
2*Salvage Wreckages: Gain 20 Resources for 5 Energy, Requires 2 "Defender" Fleets
+1
((Neat pixel art))
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A random person which does stuff and likes roguelikes and SS13...

Teneb

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Re: [ISG] Solis
« Reply #6 on: October 21, 2015, 10:35:00 am »

3*Repair Effort: Rebuild 5 Infrastructure for 10 Resources
1*Defender fleet 15 Resources, 5 Energy
2*Salvage Wreckages: Gain 20 Resources for 5 Energy, Requires 2 "Defender" Fleets
+1
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Asgarus

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Re: [ISG] Solis
« Reply #7 on: October 21, 2015, 10:38:17 am »

3*Repair Effort: Rebuild 5 Infrastructure for 10 Resources
1*Defender fleet 15 Resources, 5 Energy
2*Salvage Wreckages: Gain 20 Resources for 5 Energy, Requires 2 "Defender" Fleets
+1
((Neat pixel art))
++

Love the art :)
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Dragor23

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Re: [ISG] Solis
« Reply #8 on: October 21, 2015, 11:15:45 am »

3*Repair Effort: Rebuild 5 Infrastructure for 10 Resources
1*Defender fleet 15 Resources, 5 Energy
2*Salvage Wreckages: Gain 20 Resources for 5 Energy, Requires 2 "Defender" Fleets
+1
((Neat pixel art))
++
Love the art :)
Quaint style, I love the contrast of the good green and the sinister purple-red.

Also +1 to ebbor.
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highmax28

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Re: [ISG] Solis
« Reply #9 on: October 21, 2015, 11:33:10 am »

PTW. I'm not very good with these kinds of games, but I may hop in later
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TopHat

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Re: [ISG] Solis
« Reply #10 on: October 21, 2015, 11:44:30 am »

PTW
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

escaped lurker

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Re: [ISG] Solis
« Reply #11 on: October 21, 2015, 12:44:06 pm »

Tad unsure about the formatting, but we'll figure it out as we go. Edit: Added small pics of ships, plus their stats. There goes that concern, I guess.
The compliments about my pixeling, are graciously received - be informed that there is more where that came from ;3 (Pixeling, I mean)



Solis System, Era of Vindication, First Year, Second Quartal

Solis, F-Class Star - Solis #1 (Vuhee), Irradiated Terrestrial - Solis #2 (K'taar), Barren Terrestrial - Solis #3 Naariv, Homeworld - Solis #3.5, Inner Asteroid Belt - Solis #4 (Ihzeer), Gas Dwarf - Solis #4.5, Outer Asteroid Belt

Quartal Report

While many councillors refrained from their voting rights, the new course was swiftly set into motion.

The Rebuilding Efforts have taken root without any complications, and the new infrastructure now allows us to build more Shipyards, should the council decide so.


New Building
Planetary Shipyard
A complex for the mass-production of ships. Burdened by gravity, it may only build designs which are able to escape Naariv's Gravity Well on their own.
20 Hull, 2 Plating

In defiance of councils orders, we were only able to run a single salvage mission, instead of two - lacking the necessary number of ships to do so.

The remaining fleet continued patrolling the atmosphere, where it did not encounter any threats.
As ordered, a new fleet of "Defenders" was produced, and the brass choice-picked staff from the vast amounts of volunteers.




Tactical Situation


Defences
4 "Defender" Fleets - [12 Hull, 1 Plating, 4 Damage] - Patrolling in Orbit
5 "Warden" PDS - [60 Hull, 5 Plating, 12 Damage] - Standby

Estimated Numbers

15+ "Ravager" Fleets - [8 Hull, 50% Evasion, 6 Damage]
5+ "Defiler" Fleets - [20 Hull, 3 Plating, 8 Damage, ~30 Damage ??-Bombs]
~2? Unidentified Fleets

Report:
What little number of observatories survived the war, is directed towards the outer belt.
We have yet to find more than hints of their activity, but without their inter-solar carrier, there is little doubt that they still are in our system.




The Homefront
Naariv, Homeworld of the Ukron


15,5/20 Population: +15 Resources each Turn
27/30 Infrastructure: +27 Energy each Turn

1 Planetary Shipyard: Able to build 1 fleet each turn
Rebuilding: +0,5 Population and +2 Infrastructure each Turn, up to Maximum
Xeno Debris - Numerous Amounts: Able to be retrieved for salvage and research


Actions and Choices
Choose up to 4
(Building Ships is a Shipyard Action, and thus a free one)

Current Supplies: 55 Resources, 25 Energy

Construction:
Defender Fleet: 15 Resources, 5 Energy
Warden PDS: 10 Resources, 15 Energy
Planetary Shipyard: 20 Resources, 10 Energy

Proposals and Research:
Salvage Wreckages: Gain 20 Resources for 5 Energy, Requires 2 "Defender" Fleets each
Renounce "Sustainable Population Act": -5 Resources each Turn, +15 Max Population, +0,5 Growth
Re-establish Spy Satellite System: 30 Resources, 40 Energy

Orbital Drydock Research: 15 Resources, 20 Energy
Xeno Weapon Research: 15 Resources, 30 Energy
Xeno Armour Research: 30 Resources, 25 Energy
Xeno Systems Research: 10 Resources, 40 Energy



The Ukron race has given the Council full authority. May you guide them wisely.
« Last Edit: October 21, 2015, 02:13:54 pm by escaped lurker »
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highmax28

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Re: [ISG] Solis
« Reply #12 on: October 21, 2015, 12:49:09 pm »

- Orbital Drydock research
- 1 Defender Fleet
« Last Edit: October 21, 2015, 01:13:57 pm by highmax28 »
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Dragor23

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Re: [ISG] Solis
« Reply #13 on: October 21, 2015, 01:17:42 pm »

Okay, now that we have four fleets, we should totally spend two points on 2 Salvage Missions.
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KillerHP

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Re: [ISG] Solis
« Reply #14 on: October 21, 2015, 01:36:25 pm »

-Planetary shipyard
-Orbital drydock research
-Salvage x2
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