Solis
They came. They killed. They did not conquer.
Almost a quarter cycle ago, the xeno symbiotes descended upon the solis system.
They were... uninterested in pleasantries like cultural exchange, or diplomacy. At all.
Death and destruction rained down on our home, but the enemy had been overly confident.
With much sacrifice, our forces were able to overcome them, and critically damage their main-ship.
Unable to leave the system on their own, the remaining symbionts retreated far into the outer belt.
Facing our fallen brethren, all of Naariv stands ever united. We won't suffer those xenos staying alive.
Solis System, Era of Vindication, First Year, First QuartalSolis, F-Class Star -
Solis #1 (Vuhee), Irradiated Terrestrial -
Solis #2 (K'taar), Barren Terrestrial -
Solis #3 Naariv, Homeworld -
Solis #3.5, Inner Asteroid Belt -
Solis #4 (Ihzeer), Gas Dwarf -
Solis #4.5, Outer Asteroid Belt
Tactical SituationWe may have driven them back, but for now they remain out of our reach.
As it always has been,
Naariv is our home and only foothold in the system, with but the
Neighbouring Space in our reach.
Defences3 "Defender" Fleets - Patrolling in Orbit
5 "Warden" PDS - Standby
The xeno threat is hiding in the
Outer Asteroid Belt. Due to their tech, they have
Greater Access, including
Solis #4, the gas dwarf Ihzeer.
Estimated Numbers15+ "Ravager" Fleets
5+ "Defiler" Fleets
~2? Unidentified Fleets
| New Ship Weaponized Shuttle - "Defender" Based on the design of our long discarded space missions, armed with reverse-engineered or jury-rigged xeno tech. 12 Hull, 1 Plating, 4 Damage | | New Building Planetary Defense Station - "Warden" Instrumental in our tentative victory, these installations are our best adaptation of xeno-tech theories to date. 60 Hull, 5 Plating, 12 Damage
|
| New Enemy Ship Assault Craft - "Ravager" Small space-fighters with lesser weapons but great manoeuvrability. 8 Hull, 50% Evasion, 6 Damage | | New Enemy Ship Light Cruiser - "Defiler" Moderately sized craft with light armour and weapons. Known to enter the thermosphere for bombardments. Possibly able to be used as landing craft. 20 Hull, 3 Plating, 8 Damage, ~30 Damage ??-Bombs
|
The HomefrontNaariv, Homeworld of the UkronWhile it is no overstatement that much of Naariv lies in ruins, most of it can be recovered.
Our
Population is focusing its efforts on procuring the
Resources needed for this war.
Needed to refine these, is mainly
Energy, a product only a reliable
Infrastructure can provide.
15/20 Population:
+15 Resources each Turn
10/30 Infrastructure:
+10 Energy each Turn
Rebuilding:
+0,5 Population and
+2 Infrastructure each Turn, up to Maximum
Planetary Shipyards: Able to build 1 fleet each turn
Xeno Debris - High Amounts: Able to be retrieved for salvage and research
Actions and ChoicesCurrent Supplies: 50 Resources,
20 EnergyConstruction:Defender Fleet: 15 Resources,
5 EnergyWarden PDS: 10 Resources,
15 EnergyProposals and Research:Repair Effort: Rebuild
5 Infrastructure for
10 ResourcesSalvage Wreckages: Gain
20 Resources for
5 Energy, Requires 2 "Defender" Fleets
Renounce "Sustainable Population Act": -5 Resources each Turn,
+15 Max Population,
+0,5 GrowthRe-establish Spy Satellite System: 30 Resources,
40 EnergyOrbital Drydock Research: 15 Resources,
20 EnergyXeno Weapon Research: 15 Resources,
30 EnergyXeno Armour Research: 30 Resources,
25 EnergyXeno Systems Research: 10 Resources,
40 Energy
The Ukron race has given the Council full authority. May you guide them wisely.