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Author Topic: Domurinn: An Open-World Adventure (D&D 3.5 OOC)  (Read 13388 times)

Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #150 on: November 07, 2015, 11:51:03 am »

Oh, forgot about that! Whoops.

That said, the bonus applies to your skills after your base skill points, so you'd get 12 points. And it's an extra +1 at each level.

In that case I'd go for maxing Concentration and Spellcraft, then allocating points as you see fit between Religion and Arcana, or maybe putting a point or two into Diplomacy.
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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #151 on: November 07, 2015, 11:55:26 am »

12 at first level, and then wouldn't it be +3 for level since the class gets 2 base +1 per level with the human bonus, making 18 since we start at level 3?

EDIT: How do you calculate skill max? I can't find it anywhere in the SRD.
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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #152 on: November 07, 2015, 11:58:04 am »

Sorry about that! I almost always build level 1 characters and forgot I'd elevated your levels for ease of playing and to avoid early-game hell. So, yeah, that's 18 points.

I think I must've misinterpreted
another +2 per each level.
or something, then. What were you getting at here?
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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #153 on: November 07, 2015, 11:59:22 am »

The 2 skill points that the cleric gets per level without the human bonus.

Also:
EDIT: How do you calculate skill max? I can't find it anywhere in the SRD.
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Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #154 on: November 07, 2015, 12:03:39 pm »

Okay, then.

Skill maxes are your level +3 for class skills and half that for cross-class. I think it should say it on your Myth-Weavers sheet.
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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #155 on: November 07, 2015, 12:05:09 pm »

Do I have to uncheck the boxes for class skills, or only leave those ones checked, on the mythweavers sheet?
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

tryrar

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #156 on: November 07, 2015, 12:06:50 pm »

Uncheck for class skills. That box denotes if it's cross class or not
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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #157 on: November 07, 2015, 12:13:19 pm »

Where on the sheet should I put the Domains? I'm thinking to go with Travel and Healing Domains.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #158 on: November 07, 2015, 12:17:47 pm »

I usually put them in the Feats section.
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tryrar

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #159 on: November 07, 2015, 12:18:19 pm »

I usually put them in the Feats section.

Heh, same here :p
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #160 on: November 07, 2015, 12:18:43 pm »

Alright, what next, then?
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #161 on: November 07, 2015, 12:21:06 pm »

Feats. Pick three. Don't go for the +2 to two skills feats.
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tryrar

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #162 on: November 07, 2015, 12:21:29 pm »

Alright, what next, then?

If you got stats and skills, feats next :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #163 on: November 07, 2015, 12:23:28 pm »

Is the 3 including the +1 for being a human?
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

tryrar

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #164 on: November 07, 2015, 12:24:24 pm »

Is the 3 including the +1 for being a human?

Yup. May I suggest Extra turning, a Metamagic Feat(likely extend spell :P), and Divine Metamagic? It's one of the basic combos for priests :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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