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Author Topic: Domurinn: An Open-World Adventure (D&D 3.5 OOC)  (Read 13344 times)

Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #165 on: November 07, 2015, 12:27:15 pm »

Done. The thing Dwarmin linked says Divine Metamagic is a must anyway.
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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #166 on: November 07, 2015, 12:41:04 pm »

Oh, forgot: What after Feats?

Also, I couldn't find a list of deities in the srd. Could someone please post a link?
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #167 on: November 07, 2015, 12:58:47 pm »

https://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_deities

^The best part of making a Cleric is that there are MANY Gods/Goddesses/Things you can worship.

Tho I like this guy the best.

http://alcyius.com/dndtools/deities/fharlanghn/index.html <--
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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #168 on: November 07, 2015, 01:01:05 pm »

I'm going for Neutral-Good with the Travel and Healing Domains. Suggestions?
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #169 on: November 07, 2015, 01:07:22 pm »

I'm going for Neutral-Good with the Travel and Healing Domains. Suggestions?

...Did you click on the second link I posted? :P
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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #170 on: November 07, 2015, 01:08:49 pm »

I did, and they have the Travel Domain, but not the Healing one.

Alternatively, I can just have them worship Good deities in general, instead of a specific one.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #171 on: November 07, 2015, 01:12:08 pm »

I did, and they have the Travel Domain, but not the Healing one.

Alternatively, I can just have them worship Good deities in general, instead of a specific one.

Humm, depends on how strict the GM is on your Godly porfolios. I always thought you only needed one domain from your God, and the other just had to be roughly close-to account for different sects and all.

I will search for others...
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #172 on: November 07, 2015, 01:25:48 pm »

Here's my first hit...

Quote
NARALIS ANALOR (The Healer, The Watcher of Souls)
Lesser god
ALIGNMENT: Neutral Good
TYPICAL WORSHIPPERS: Healers, Any non-evil (elves)
SYMBOL: A white dove-shield
DOMAINS: Healing, Magic, Travel
Naralis is an elven god whose primary interest is not just the safeguarding of elven souls after they depart, but also healing of the living. He is one of the few death gods who isn’t malevolent or uncaring, and he’s very popular in those worlds where his worship is practiced.

Naralis’s worshippers are those who are concerned with keeping their fellow elves healthy, and in caring for those who are going to die. Some adventurers give their respect to Naralis in the hope he’ll be able to turn the next potential deathblow away from them.

This one is from an older D&D setting (it seems his domains are different in some of the stuff I found), but it should check out. Why you'd be worshipping an Elf God could be up to you!
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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #173 on: November 07, 2015, 01:34:37 pm »

Hm. That could make an interesting backstory...

Alright, what next? Equipment maybe?
« Last Edit: November 07, 2015, 01:38:27 pm by Twinwolf »
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #174 on: November 07, 2015, 01:44:21 pm »

@Twin: Equipment, most likely.

You start with 2700 gold so...

http://www.dandwiki.com/wiki/Adventurer's_Kit,_Standard_%283.5e_Equipment%29 <---make sure you get one of these!

Might want to buy a horse. Prices on the wiki. And whatever equipment you want on top of that. I suggest at least a ranged weapon, a small weapon like a dagger (for grapples), and at least one main weapon of each that does a type of damage-bludgeoning, slashing, and piercing. Because different things are resistant/immune/vulnerable to certain types of damage. You don't wanna be that guy trying to fight a skeleton with a spear...it goes without saying, buy heavy armor and a shield.

And, then decide if you want magic armor (very useful), magic weapon (will be vital in a few levels, if you are going into melee) or something weird like a handy haversack (will save you a ton of headaches). You can afford at least one of those, and can safely save the rest of your money.
« Last Edit: November 07, 2015, 01:46:06 pm by Dwarmin »
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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #175 on: November 07, 2015, 01:47:08 pm »

Not sure about a ranged weapon when I have a negative Dex bonus. Does that matter much?

Edit: Also, which wiki has the horse prices?
« Last Edit: November 07, 2015, 01:53:00 pm by Twinwolf »
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #176 on: November 07, 2015, 01:55:25 pm »

Not sure about a ranged weapon when I have a negative Dex bonus. Does that matter much?

There's no reason not to carry one.

There might be enemies you want to pluck from afar, but you don't want to waste spells on them. Better than standing around picking your fingernails.

Maybe you'll need to to cut a rope on a chandelier and drop it on the big bad.

Maybe you decide to fire an arrow into that nasty pool rather than sticking your head into it to see what comes out.

Firing an arrow with a rope attached to it at a building, will make that climb really easy.

You might need to shoot a letter tied to an arrowshaft to somebody at the top of a tower.

Maybe you need to ring a warning gong that's across the room to summon our Modron allies, and you're trapped in Evards black tentacles and about to be eaten by a Chuul. :P

Who knows? Always be prepared, that's my motto!
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Dwarmin

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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #178 on: November 07, 2015, 02:21:32 pm »

What kind of armor is recommended?
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

tryrar

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #179 on: November 07, 2015, 02:22:52 pm »

You're a cleric, you don't get spell failure chance and you can wear heavy armor. Full plate all the way.
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