"Hmm."
Stick my dick hand in the blurry area. Observe. Try to not die. If I survive, loot helpfully carry the temp-dead guys stuff.
You stick your hand in the blurry area. It tingles. You feel...odd. Like you have to remember something but can't. Hmm.
Cautiously take point in the hallway, keeping an eye for weirdness.
((Also, it seems there's an error on the wiki. It says I have no ammo, but I KNOW I posted an action to restock after we came back from M22. I should have a full clip at least...)
You walk out into the hallway and look around. Your feet feel heavy, like something is pushing down on your shoulders. The hallway has three doors, two on the right, one straight ahead. The ones on the right are normal doors, the one ahead looks like an airlock or blast door. It has no handle.
go remove Jobasio's head and lift it up to eye level, also take Jobasio's rifle.
Do you see what you've done. Next time you threaten me make damn sure you can back it up. Because if you can't I will kill you next time, in fact it's not to late even now.
((Peicewise you missed me))[/s]
Well he's alive and still has arm movements so I'd think he'd slap your hands away, overzealous headsman that you are. Actually he's saying to hit you with his cutlass now. Perhaps you wanna rethink this action?
"Auron, any anomalous effects out there?"
Try to fix up Jobasio. My body should be able to do this, right?
If I can't fix him up with a Med roll, pronounce him fucked until future notice and resume suspicious staring at anything unusual.
Oh, and see if my atmosphere sampler thingies (I recall I used it in the last mission I was on?) are sensing anything that's not normal air.
You Grab Job and drag him under your cloak. He certainly screams a lot. You boot him back out a few seconds later with a new section of artificial spine replacing the damaged one. He's good as new...save for the therapy he might need.
Your atmosphere sensors are reading the particulate as organic matter of varying composition.
"Just the magic light causing some optical illusion fuckery at the moment.
Im switching exclusively to echolocation for a while."
Switch displayed vision mode to echolocation only.
Give Flint access to my undisplayed, but still recording, video feeds.
Move further down the hall and cautiously scout whats up ahead.
Also attempt to discern the source of the glow, is the atmosphere down here abnormal in any way? what are the radiation levels like?
The echolocation mode is odd. Everything looks normal for a few feet but once it gets about 10 feet away it starts to degrade. It's like there's some sort of background noise throwing the system off, or that the walls are reverberating the sound in a way the system doesn't understand. Hm. You give flint access to the video feeds.
You see the same three doors mentioned earlier. The one straight ahead definitely looks like it must be opened via a terminal or something.
You tap on the walls, look at your scanners and generally poke around. You can't find where the light is coming from, but you do find that the walls are humming. Not audibly, but when you look close in echo mode, they're sort of writhing. Weird.
Radiation levels are...hmm. They're not even background. They're zero. That bodes poorly.
Wander blithely down the corridor, not bothering to look out for alien fuckery, ahead of everyone else. Do I still have the Sullen Moon nyartifact?
You do.
You wander up to the far door and bump into it. It doesn't budge. The door on the right nearest to it seems to be open though; it moves a bit when you try the handle.
: Cool, thanks. :
Look outside without actually going outside. Do I see anything weird from inside the elevator?
Activate lamps. Do things change in any way?
Do I see the anomalous effects immediately or are they gradual?
What if I close my eyes, look away, say "this isn't real" 10 times (and actually try to believe it) and then look again?
And finally, are Cameyes affected in any way?
Is there any distortion inside the cockpit?
Use Auron's video feed and see if I'm seeing what he says he is seeing.
You don't see anything the others don't.
The lamps make things brighter, thats about it.
The effects you currently see were immediate, and you don't see anything new.
You can't peter pan your way out of this, wendy.
Effected? Well you see what everyone else sees, if thats what you mean.
Very, very slowly attempt to recover.
[3]
You rock slowly back and forth, but manage not to cry.
Welcome to the piecewise mental illness hole. You have voluntarily put yourself here but I'm afraid you can't voluntarily get yourself out again.
: I'm also detecting a draft. Might indicate a way out of here. Normally I'd use a lighter or a cigarette to check for it, but that sounds kinda dangerous with unknown matter in the air and low temperature. So, I dunno. You're smart people. Improvise. :
- Let me try.
Scrape the floor or walls or whatever - get a handful of dust. Throw it up against the place where Paris detected a draft and see where it floats to. Use light source of MCP II to highlight the process if needed.
Particulate in the air seems to shift but doesn't seem to shift in one direction. It sort of ebbs and flows.
Take temperature readings. Put some of dust into specimen containers.
Advance down the corridor with Christopher. He has an artifact, what could possibly go wrong right?
Mid 70's
You gather as much particulate as you can into a jar.
You advance down the corridor with most of the others.