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Author Topic: The ASCII war(CLOSED)  (Read 5370 times)

TopHat

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Re: The ASCII war(GAME STARTED)(5 SLOTS REMAINING)
« Reply #15 on: October 07, 2015, 11:11:41 am »

War
The Hatland Assault Troops move to New York and commence attacking the Terrorists
Invent
Preliminary plans for assault infantry are drawn up; specialist soldiers trained and equipped to attack fortifications.
Produce
more Infantry are trained to join the ranks of the HAT.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

KillerHP

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Re: The ASCII war(GAME STARTED)(5 SLOTS REMAINING)
« Reply #16 on: October 07, 2015, 12:14:37 pm »

----------START REPORT-----------
Dear commander TopHat,
Your very well trained soldiers sucefully eliminated the ennemy troops with one casuality : an infantry.
We sent you an infantry for replacement and a tank as a gift for killing the terrorists.
Three of your soldiers are in hospital and will hopefully get back soon.
----------END REPORT-------------
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BluarianKnight

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Re: The ASCII war(GAME STARTED)(5 SLOTS REMAINING)
« Reply #17 on: October 07, 2015, 12:45:39 pm »

WAR - Nothing yet, the infantry will stay overwatch.
ENGINEER - I will produce 10 infantry this round.
INVENT - A swordsman will be 'reinvented', a soldier covered with kevlar and steel, capable of charging small to medium arms fire. Constant fire should destroy the armor after enough bullets hit it, and the 'swordsman' will not have any ranged weaponry.
BASES - Set up a base on the US East coast, report to the local government to promise protection against any further terrorist movements on the east coast.
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Dustan Hache

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Re: The ASCII war(GAME STARTED)(5 SLOTS REMAINING)
« Reply #18 on: October 07, 2015, 12:46:22 pm »

Terran Republic  turn
War,
Prepare defenses such as turrets and trenches in preparation for assault, and deploy them in a triangular formation around what will be the foundation of our base in central North America , using six engineers. Deploy the remaining 4 to contain the underground base with turret based defences.

Diplomacy,
Attempt to capture and keep any wounded soldiers from the attacking crucaders Alive. If it can be done (and my forces are not eliminated so rapidly) we will attempt to bargin for peace with the crucaders with them.

Technology,
Begin research of Combat Medicine, allowing the creation of combat medics and thus, a chance to save the lives of units that would be slain.

Recruitment,
Begin recruiting with seven infantry, and three engineers, for a total of 10 soldiers.
« Last Edit: October 07, 2015, 01:02:51 pm by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

KillerHP

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Re: The ASCII war(GAME STARTED)(5 SLOTS REMAINING)
« Reply #19 on: October 07, 2015, 01:58:47 pm »

Next turn for tommorow , even if UnicodingUnicorn havent posted.
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RulerOfNothing

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Re: The ASCII war(GAME STARTED)(5 SLOTS REMAINING)
« Reply #20 on: October 08, 2015, 05:44:07 am »

I think I'm going to give this a try:
Vulcan Industries
starts with 5 infantry, 3 engineers and 2 tanks
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KillerHP

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Re: The ASCII war(GAME STARTED)(4 SLOTS REMAINING)
« Reply #21 on: October 08, 2015, 10:20:43 am »

Turn 2

War
The baptist crusaders : War on terran republic , six infantry currently moving.
The hatland assault troops:Terrorists sucefully eliminated.
Terran republic:See base actions below.

Diplomacy
The baptist crusaders : Call for joining the baptist crusaders to kill all methodists.
Terran republic:Attempt to capture ennemy troops alive has been failed due to the lack of the information of the stolen report.

Technology
All technology actions have been done.

Invent
All inventions have passed the drawing board.Tests required.

Production
All producing actions have been done sucefully.

Units recovering
All wounded units have been recovered and got back to their bases.

Units sending
1 infantry and 1 tank have been sent to the hatland assault forces.

Base
All base actions have been done sucefully.

New armies
Vulcan industries has joined.

ASCII War news
Ability to invent , produce/buy and equip weapons added.

News
No terrorist activity spotted.Rumors that they may set up a camp on a bridge to hold it.
« Last Edit: October 08, 2015, 10:22:45 am by KillerHP »
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BluarianKnight

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Re: The ASCII war(GAME STARTED)(4 SLOTS REMAINING)
« Reply #22 on: October 08, 2015, 10:32:52 am »

WAR - Send 5 infantry to the Brooklyn Bridge to look for terrorist forces.
TEST - Swordsman testing.
PRODUCTION - 10 Soldiers
INVENT WEAPON - DiSword - A sword for the swordsman that vibrates at high intensity. This makes the sword huge, and only trained 'swordsman' can handle it, but it allows the sword to penetrate small armor, and even cut a tank. Cutting a tank however wouldn't do much then making a hole, and would break the sword.
« Last Edit: October 08, 2015, 11:43:10 am by BluarianKnight »
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Dustan Hache

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Re: The ASCII war(GAME STARTED)(4 SLOTS REMAINING)
« Reply #23 on: October 08, 2015, 10:34:26 am »

Terran republic, turn 2
War,
All undeployed soldiers remain on guard at the base.

Research,
Begin testing of combat medic upgrade.

Production,
Begin producing 2 lightning-class battle tanks (aka regular tanks).

Construction,
Begin constructing foundations and initial building, starting with a recruiting office.
« Last Edit: October 08, 2015, 11:36:51 am by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

KillerHP

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Re: The ASCII war(GAME STARTED)(4 SLOTS REMAINING)
« Reply #24 on: October 08, 2015, 10:54:29 am »

WAR - Send 5 infantry to the Brooklyn Bridge to look for terrorist forces.
TEST - Swordsman testing.
PRODUCTION - 10 Soldiers
INVENT WEAPON - DiSword - A sword for the swordsman that vibrates at high intensity. This makes the sword huge, and only trained 'swordsman' can handle it, but it allows the sword to penetrate small armor, and even cut a tank. Cutting a tank however wouldn't do much then making a hole, and would break the sword.
BUILD - A base in Lithuania. Specificially at the sea edge.
Bluarian knight , you can only build bases one time per two turns.Sorry , my mistake about putting you can set two bases/outpost per turn.
Also , dustan hache , they passed the drawing board - though not the test yet , as testing take a turn.
« Last Edit: October 08, 2015, 10:57:11 am by KillerHP »
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Dustan Hache

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Re: The ASCII war(GAME STARTED)(4 SLOTS REMAINING)
« Reply #25 on: October 08, 2015, 11:35:39 am »

hang on, I'll edit it. I was assuming that I could waste 2 of my actions on testing, and if that passed, immediately begin production. Of course, if the testing failed, it would consume 2 actions with no gain.
« Last Edit: October 08, 2015, 12:00:09 pm by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

KillerHP

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Re: The ASCII war(GAME STARTED)(4 SLOTS REMAINING)
« Reply #26 on: October 08, 2015, 11:39:15 am »

I meant that you have to say that you are testing it , i only said that it passed the drawing board.
EDIT:Nvm , excuse me , you did put it.
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UnicodingUnicorn

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Re: The ASCII war(GAME STARTED)(4 SLOTS REMAINING)
« Reply #27 on: October 08, 2015, 11:40:57 am »

((I apply, then of course forget about ever applying. Congrats me.))

War The forces for the greatness of UTF-8 begin marching from their strongholds of the progressive tech companies onto the backwardness of businesses worldwide, starting with the City of San Francisco at their doorstep.[/b]

Diplomacy. Phamplets are being launched from the cannons of the tanks pre-engagement calling for the laying down of weapons and the surrender of charsets in preparation for intergration.

Technology Researchers begin researching on how to upgrade tanks for mobility to keep up with infantry.[/b]

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KillerHP

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Re: The ASCII war(GAME STARTED)(4 SLOTS REMAINING)
« Reply #28 on: October 08, 2015, 12:09:04 pm »

BREAKING NEWS:

Terrorist activity confirmed.They sat up a camp on a little bridge ; it was never satured but there was still some traffic.
Any agency/army eliminating the terrorists gets 10 tanks , 5 SMG's and 1 RPG.
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KillerHP

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Re: The ASCII war(GAME STARTED)(4 SLOTS REMAINING)
« Reply #29 on: October 08, 2015, 12:10:42 pm »

((I apply, then of course forget about ever applying. Congrats me.))

War The forces for the greatness of UTF-8 begin marching from their strongholds of the progressive tech companies onto the backwardness of businesses worldwide, starting with the City of San Francisco at their doorstep.[/b]

Diplomacy. Phamplets are being launched from the cannons of the tanks pre-engagement calling for the laying down of weapons and the surrender of charsets in preparation for intergration.

Technology Researchers begin researching on how to upgrade tanks for mobility to keep up with infantry.[/b]
What do you mean about "The forces for the greatness of UTF-8 begin marching from their strongholds of the progressive tech companies onto the backwardness of businesses worldwide, starting with the City of San Francisco at their doorstep." ? You mean that you want to conquer san francisco or something?
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